c07b0e362d
- Removes Passive Mode from the game, while keeping the Spawn Kill Protection. - Creates a Health Check on the Victim when attempted to be affected by a LEO command (taze, cuff, arrest) - Adjusts the value return of 'IsPlayerBelowSeaLevel' to ensure that you can still use vehicle commands when the waves flow around.
68 lines
2.1 KiB
Plaintext
68 lines
2.1 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc - adjusted by Damen to remove passive mode
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* Module: cnr\features\anti-spawn_kill.pwn
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* Purpose: anti-spawn kill
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Variables ** */
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static stock
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Text3D: p_SpawnKillLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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p_AntiSpawnKill [ MAX_PLAYERS ],
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bool: p_AntiSpawnKillEnabled [ MAX_PLAYERS char ]
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;
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/* ** Hooks ** */
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hook OnPlayerUpdateEx( playerid )
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{
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// Remove Anti-Spawn Kill
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if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] ) {
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DisablePlayerSpawnProtection( playerid );
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}
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return 1;
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}
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hook OnPlayerSpawn( playerid )
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{
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if ( ! IsPlayerInPaintBall( playerid ) )
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{
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// Toggle Anti Spawn Kill
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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SetPlayerHealth( playerid, INVALID_PLAYER_ID );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 );
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p_AntiSpawnKill[ playerid ] = g_iTime + 15;
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Attach3DTextLabelToPlayer( p_SpawnKillLabel[ playerid ], playerid, 0.0, 0.0, 0.3 );
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p_AntiSpawnKillEnabled{ playerid } = true;
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}
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AntiSpawnKillEnabled{ playerid } = false;
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return 1;
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}
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/* ** Functions ** */
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stock DisablePlayerSpawnProtection( playerid, Float: default_health = 100.0 )
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{
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if ( p_AntiSpawnKillEnabled{ playerid } )
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{
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SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : default_health );
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DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
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Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
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p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AntiSpawnKillEnabled{ playerid } = false;
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}
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return 1;
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}
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stock IsPlayerSpawnProtected( playerid ) {
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return p_AntiSpawnKillEnabled{ playerid };
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} |