717 lines
30 KiB
Plaintext
717 lines
30 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr/commands/admin/admin_one.pwn
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* Purpose: level one administrator commands (cnr)
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*/
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/* ** Commands ** */
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CMD:viewdeathmsg( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 1 )
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return SendError( playerid, ADMIN_COMMAND_REJECT );
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new targetid;
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if ( sscanf( params, "u", targetid ) ) return SendUsage( playerid, "/viewdeathmsg [PLAYER_ID]" );
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else if ( ! IsPlayerConnected( targetid ) || IsPlayerNPC( targetid ) ) return SendError( playerid, "Invalid Player ID." );
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else
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{
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if ( ! strlen( p_DeathMessage[ targetid ] ) ) {
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SendError( playerid, "This player does not have an active death message." );
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} else {
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d)'s death message is: "COL_GREY"%s", ReturnPlayerName( targetid ), targetid, p_DeathMessage[ targetid ] );
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}
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}
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return 1;
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}
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CMD:arepair( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 1 )
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return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( !IsPlayerInEvent( playerid ) )
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return SendError( playerid, "You cannot use this command since you're not in an event world." );
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new
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iVehicle = GetPlayerVehicleID( playerid );
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if ( IsValidVehicle( iVehicle ) )
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{
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if ( !g_adminSpawnedCar{ iVehicle } )
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return SendError( playerid, "This is not an admin spawned vehicle." );
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RepairVehicle( iVehicle );
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PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
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AddAdminLogLineFormatted( "%s(%d) has repaired their vehicle", ReturnPlayerName( playerid ), playerid );
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return SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have repaired this vehicle." );
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}
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return SendError( playerid, "You are not in any vehicle." );
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}
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CMD:aka( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/aka [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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{
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format( szNormalString, 96, "SELECT `NAME`,`TIME` FROM `NAME_CHANGES` WHERE `USER_ID`=%d ORDER BY `TIME` DESC", p_AccountID[ pID ] );
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mysql_function_query( dbHandle, szNormalString, true, "readnamechanges", "dd", playerid, pID );
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}
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return 1;
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}
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CMD:pinfo( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/pinfo [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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{
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d): "COL_GREY"%0.2f%s packetloss, %d FPS, %d ping, from %s, SA-MP AC %s", ReturnPlayerName( pID ), pID, NetStats_PacketLossPercent( pID ), "%%", GetPlayerFPS( pID ), GetPlayerPing( pID ), GetPlayerCountryName( pID ), IsPlayerUsingSampAC( pID ) ? ( COL_GREEN # "ENABLED" ) : ( COL_RED # "DISABLED" ) );
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}
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return 1;
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}
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CMD:reports( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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szLargeString = ""COL_GREY"Date\t"COL_GREY"Reported By\t"COL_GREY"Reported\t"COL_GREY"Message\n";
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if ( !strlen( szReportsLog[ 7 ] ) )
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return SendError( playerid, "There is no reports at the moment." );
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for (new i = 0; i < 8; i ++)
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{
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format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, szReportsLog[ i ] );
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}
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ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Report Log", szLargeString, "Okay", "" );
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return 1;
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}
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CMD:questions( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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szLargeString = ""COL_GREY"Date\t"COL_GREY"Player\t"COL_GREY"Question\n";
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if ( !strlen( szQuestionsLog[ 7 ] ) )
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return SendError( playerid, "There is no questions at the moment." );
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for (new i = 0; i < 8; i ++)
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{
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format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, szQuestionsLog[ i ] );
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}
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ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Question Log", szLargeString, "Okay", "" );
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return 1;
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}
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CMD:respawnalluv( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else
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{
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for( new i = 0; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) )
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{
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#if defined __cnr__chuffsec
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if ( g_secureTruckVehicle == i ) continue;
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#endif
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// keep trailers
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if ( IsTrailerVehicle( GetVehicleModel( i ) ) )
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continue;
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new
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occupierid = IsVehicleOccupied( i, .include_vehicle_interior = true );
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// skip npcs
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if ( IsPlayerNPC( occupierid ) )
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continue;
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// unoccupied vehicles
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if ( occupierid == -1 )
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SetVehicleToRespawn( i );
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}
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AddAdminLogLineFormatted( "%s(%d) has respawned all unoccupied vehicles", ReturnPlayerName( playerid ), playerid );
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SendServerMessage( playerid, "You have respawned all unoccupied vehicles." );
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}
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return 1;
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}
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CMD:aod( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( !p_AdminOnDuty{ playerid } )
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{
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TextDrawShowForPlayer( playerid, g_AdminOnDutyTD );
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Delete3DTextLabel( p_AdminLabel[ playerid ] );
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p_AdminLabel[ playerid ] = Create3DTextLabel( "Admin on Duty!", COLOR_PINK, 0.0, 0.0, 0.0, 15.0, 0 );
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Attach3DTextLabelToPlayer( p_AdminLabel[ playerid ], playerid, 0.0, 0.0, 0.5 );
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SetPlayerHealth( playerid, INVALID_PLAYER_ID );
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DisableRemoteVehicleCollisions( playerid, 1 );
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p_AdminOnDuty{ playerid } = true;
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SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have enabled administration mode." );
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}
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else
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{
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TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
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Delete3DTextLabel( p_AdminLabel[ playerid ] );
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p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
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p_AdminOnDuty{ playerid } = false;
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SetPlayerHealth( playerid, 100 );
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DisableRemoteVehicleCollisions( playerid, 0 );
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SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have disabled administration mode." );
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}
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SetPlayerColorToTeam( playerid );
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return 1;
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}
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CMD:asay( playerid, params[ ] )
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{
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new
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string[ 100 ]
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "s[100]", string ) ) return SendUsage( playerid, "/asay [MESSAGE]" );
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else
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{
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AddAdminLogLineFormatted( "%s(%d) has used /asay", ReturnPlayerName( playerid ), playerid );
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SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s", string );
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}
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return 1;
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}
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CMD:frules( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/frules [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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{
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cmd_rules( pID, "" );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have shown %s(%d) the /rules", ReturnPlayerName( pID ), pID );
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AddAdminLogLineFormatted( "%s(%d) has shown the rules to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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}
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return 1;
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}
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CMD:fpc( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/fpc [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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{
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cmd_pc( pID, "" );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have shown %s(%d) the player colors (/pc)", ReturnPlayerName( pID ), pID );
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AddAdminLogLineFormatted( "%s(%d) has shown the player colors to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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}
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return 1;
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}
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CMD:freeze( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/freeze [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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{
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AddAdminLogLineFormatted( "%s(%d) has frozen %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been frozen by %s(%d)!", ReturnPlayerName( playerid ), playerid );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have frozen %s(%d)!", ReturnPlayerName( pID ), pID );
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TogglePlayerControllable( pID, 0 );
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}
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return 1;
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}
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CMD:unfreeze( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/unfreeze [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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{
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AddAdminLogLineFormatted( "%s(%d) has unfrozen %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been unfrozen by %s(%d)!", ReturnPlayerName( playerid ), playerid );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have unfrozen %s(%d)!", ReturnPlayerName( pID ), pID );
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TogglePlayerControllable( pID, 1 );
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}
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return 1;
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}
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CMD:awep( playerid, params[ ] )
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{
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static
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iAmmo,
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/awep [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
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else
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{
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szLargeString[ 0 ] = '\0';
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now viewing "COL_GREY"%s(%d){FFFFFF}'s weapons.", ReturnPlayerName( pID ), pID );
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for(new i; i < MAX_WEAPONS; i++)
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{
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if ( IsWeaponInAnySlot( pID, i ) )
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{
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GetPlayerWeaponData( pID, GetWeaponSlot( i ), iAmmo, iAmmo );
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if ( iAmmo > 0x7FFF || iAmmo < -100 ) iAmmo = 0x7FFF;
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if ( iAmmo == 0 || i == 0 ) continue;
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format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnWeaponName( i ), iAmmo );
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ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Weapon Data", szLargeString, "Okay", "" );
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}
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}
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}
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return 1;
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}
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CMD:alog( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else
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{
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if ( p_AdminLog{ playerid } )
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{
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p_AdminLog{ playerid } = false;
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TextDrawHideForPlayer( playerid, g_AdminLogTD );
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SendServerMessage( playerid, "You have un-toggled the administration log." );
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}
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else
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{
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p_AdminLog{ playerid } = true;
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TextDrawShowForPlayer( playerid, g_AdminLogTD );
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SendServerMessage( playerid, "You have toggled the administration log." );
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}
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}
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return 1;
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}
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CMD:stpfa( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/stpfa [PLAYER_ID]");
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else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
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else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
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else
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{
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p_CantUseAsk{ pID } = ( p_CantUseAsk{ pID } == true ? false : true );
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AddAdminLogLineFormatted( "%s(%d) has been %s from using /ask by %s(%d)", ReturnPlayerName( pID ), pID, p_CantUseAsk{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( playerid ), playerid );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s %s(%d) from using the ask command.", p_CantUseAsk{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( pID ), pID );
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}
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return 1;
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}
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CMD:ans( playerid, params[ ] )
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{
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new
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pID, msg[ 90 ], iTime = g_iTime
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "us[90]", pID, msg ) ) return SendUsage( playerid, "/ans [PLAYER_ID] [ANSWER]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( pID == playerid ) return SendError( playerid, "You cannot answer yourself." );
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else if ( iTime < p_AnswerDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to answer this person.", p_AnswerDelay[ pID ] - iTime );
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else
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{
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SendClientMessageToAdmins( -1, ""COL_PINK"[ANSWER]"COL_GREY" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg );
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AddAdminLogLineFormatted( "%s(%d) has answered %s(%d)'s question", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SendClientMessageFormatted( pID, -1, "{FE5700}[ANSWER] From %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, msg );
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p_AnswerDelay[ pID ] = iTime + 4;
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Beep( pID ), Beep( playerid );
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}
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return 1;
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}
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CMD:respond( playerid, params[ ] )
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{
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new
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pID;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/respond [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( pID == playerid ) return SendError( playerid, "You cannot respond to yourself." );
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else if ( g_iTime < p_RespondDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to respond to this person.", p_RespondDelay[ pID ] - g_iTime );
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else
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{
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AddAdminLogLineFormatted( "%s(%d) is responding to %s(%d)'s report", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SendClientMessageToAdmins( -1, ""COL_PINK"[REPORT]"COL_GREY" %s(%d) responded to %s(%d)'s report!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) is now looking into your report. Please wait!", ReturnPlayerName( playerid ), playerid );
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p_RespondDelay[ pID ] = g_iTime + 4;
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Beep( pID ), Beep( playerid );
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}
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return 1;
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}
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CMD:aspawn( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/aspawn [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
|
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
|
|
else
|
|
{
|
|
SyncObject( pID );
|
|
SpawnPlayer( pID );
|
|
AddAdminLogLineFormatted( "%s(%d) has spawned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
|
|
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have spawned %s(%d)!", ReturnPlayerName( pID ), pID );
|
|
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been spawned by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:warn( playerid, params[ ] )
|
|
{
|
|
new
|
|
pID,
|
|
reason[ 32 ]
|
|
;
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "uS(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/warn [PLAYER_ID] [REASON]" );
|
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
|
else if ( pID == playerid ) return SendError( playerid, "You can't warn your self." );
|
|
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
|
else
|
|
{
|
|
if ( p_AdminCommandPause[ pID ] > g_iTime )
|
|
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
|
|
|
|
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
|
|
|
|
p_Warns[ pID ] ++;
|
|
GameTextForPlayer( pID, "~r~WARNED!", 4000, 4 );
|
|
AddAdminLogLineFormatted( "%s(%d) has warned %s(%d) [%d/3]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, p_Warns[ pID ] );
|
|
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been warned by %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, ReturnPlayerName( playerid ), playerid, reason );
|
|
if ( p_Warns[ pID ] >= 3 )
|
|
{
|
|
p_Warns[ pID ] = 0;
|
|
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been kicked from the server. "COL_GREEN"[REASON: Excessive Warns]", ReturnPlayerName( pID ), pID );
|
|
KickPlayerTimed( pID );
|
|
return 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:setskin( playerid, params[ ] )
|
|
{
|
|
new
|
|
pID,
|
|
skin
|
|
;
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "ud", pID, skin ) ) SendUsage(playerid, "/setskin [PLAYER_ID] [SKIN_ID]");
|
|
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
|
else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." );
|
|
else
|
|
{
|
|
if ( GetPlayerState( pID ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( pID ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." );
|
|
if ( GetPlayerState( pID ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." );
|
|
if ( GetPlayerAnimationIndex( pID ) == 1660 ) return SendError( playerid, "The player specified is currently using a vending machine." );
|
|
AddAdminLogLineFormatted( "%s(%d) has changed %s(%d)'s skin id to %d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, skin );
|
|
SyncObject( pID );
|
|
SetPlayerSkin( pID, skin );
|
|
if ( pID != playerid ) {
|
|
SendClientMessageFormatted( pID, COLOR_PINK, "[ADMIN]"COL_WHITE" %s(%d) has changed your skin ID to %d.", ReturnPlayerName( playerid ), playerid, skin );
|
|
SendClientMessageFormatted( playerid, COLOR_PINK, "[ADMIN]"COL_WHITE" You have changed %s(%d)'s skin to ID %d.", ReturnPlayerName( pID ), pID, skin );
|
|
}
|
|
else SendClientMessageFormatted( playerid, COLOR_PINK, "[ADMIN]"COL_WHITE" You have changed your skin to ID %d.", skin );
|
|
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:stpfr( playerid, params[ ] )
|
|
{
|
|
new
|
|
pID
|
|
;
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/stpfr [PLAYER_ID]");
|
|
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
|
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
|
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
|
|
else
|
|
{
|
|
p_CantUseReport{ pID } = ( p_CantUseReport{ pID } == true ? false : true );
|
|
AddAdminLogLineFormatted( "%s(%d) has been %s from using /report by %s(%d)", ReturnPlayerName( pID ), pID, p_CantUseReport{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( playerid ), playerid );
|
|
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s %s(%d) from using the report command.", p_CantUseReport{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( pID ), pID );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:getstats( playerid, params[ ] )
|
|
{
|
|
new
|
|
pID
|
|
;
|
|
|
|
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/getstats [PLAYER_ID]");
|
|
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
|
|
else if ( !p_PlayerLogged{ pID } ) return SendError( playerid, "This player is not logged in." );
|
|
else
|
|
{
|
|
p_ViewingStats[ playerid ] = pID;
|
|
ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nWeapon Statistics\nAchievements", "Okay", "Cancel" );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:a( playerid, params[ ] )
|
|
{
|
|
new
|
|
msg[ 90 ]
|
|
;
|
|
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return 0;
|
|
else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/a [MESSAGE]" );
|
|
else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." );
|
|
else
|
|
{
|
|
SendClientMessageToAdmins( -1, ""COL_PINK"<Admin Chat> %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, msg );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:adminmanual( playerid, params[ ] )
|
|
{
|
|
if ( p_AdminLevel[ playerid ] < 1 )
|
|
return 0;
|
|
|
|
AddAdminLogLineFormatted( "%s(%d) used /adminmanual", ReturnPlayerName( playerid ), playerid );
|
|
SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" Read the admin manual on the forum or you might be demoted (%s)!", "Help and Information > Administration Manual" );
|
|
return 1;
|
|
}
|
|
|
|
CMD:slap( playerid, params[ ] )
|
|
{
|
|
new
|
|
pID,
|
|
Float: offset,
|
|
Float: X,
|
|
Float: Y,
|
|
Float: Z
|
|
;
|
|
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "uF(10.0)", pID, offset ) ) return SendUsage(playerid, "/slap [PLAYER_ID] [OFFSET (= 10.0)]");
|
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
|
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
|
|
else
|
|
{
|
|
AddAdminLogLineFormatted( "%s(%d) has slapped %s(%d) %0.1f units", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, offset );
|
|
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have slapped %s(%d) %0.1f units", ReturnPlayerName( pID ), pID, offset );
|
|
GetPlayerPos( pID, X, Y, Z );
|
|
SetPlayerPos( pID, X, Y, Z + offset );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:jail( playerid, params [ ] )
|
|
{
|
|
new
|
|
pID,
|
|
Seconds,
|
|
reason[ 50 ]
|
|
;
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "udS(No Reason)[50]", pID, Seconds, reason ) ) return SendUsage( playerid, "/jail [PLAYER_ID] [SECONDS] [REASON]");
|
|
else if ( Seconds > 20000 || Seconds < 1 ) return SendError( playerid, "You're misleading the seconds limit ( 0 - 20000 )");
|
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
|
else
|
|
{
|
|
if ( p_AdminCommandPause[ pID ] > g_iTime )
|
|
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
|
|
|
|
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
|
|
AddAdminLogLineFormatted( "%s(%d) has jailed %s(%d) for %d seconds", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, Seconds );
|
|
JailPlayer( pID, Seconds, 1 );
|
|
if ( Seconds > 60 ) cmd_rules( pID, "" ); // Force rules
|
|
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, Seconds, ReturnPlayerName( playerid ), reason );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:unjail( playerid, params [ ] )
|
|
{
|
|
new
|
|
pID
|
|
;
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/unjail [PLAYER_ID]");
|
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
|
else if ( !IsPlayerJailed( pID ) ) return SendError( playerid, "This player is not jailed." );
|
|
else
|
|
{
|
|
CallLocalFunction( "OnPlayerUnjailed", "dd", pID, 3 );
|
|
AddAdminLogLineFormatted( "%s(%d) has unjailed %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
|
|
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been unjailed by %s(%d).", ReturnPlayerName( pID ), pID, ReturnPlayerName( playerid ), playerid );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:spec( playerid, params[ ] )
|
|
{
|
|
new
|
|
pID
|
|
;
|
|
|
|
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/spec [PLAYER_ID]");
|
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError(playerid, "Invalid Player ID.");
|
|
else if ( pID == playerid ) return SendError(playerid, "You cannot spectate yourself.");
|
|
else
|
|
{
|
|
if ( p_Spectating{ playerid } == true )
|
|
{
|
|
if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) {
|
|
p_beingSpectated[ p_whomSpectating[ playerid ] ] = false;
|
|
p_whomSpectating[ playerid ] = INVALID_PLAYER_ID;
|
|
}
|
|
}
|
|
|
|
for( new i; i < sizeof( p_SpectateWeapons[ ] ); i++ )
|
|
{
|
|
GetPlayerWeaponData( playerid, i, p_SpectateWeapons[ playerid ] [ i ] [ 0 ], p_SpectateWeapons[ playerid ] [ i ] [ 1 ] );
|
|
if ( p_SpectateWeapons[ playerid ] [ i ] [ 1 ] > 10000 ) p_SpectateWeapons[ playerid ] [ i ] [ 1 ] = 15000;
|
|
}
|
|
|
|
SetPlayerInterior( playerid, GetPlayerInterior( pID ) );
|
|
SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( pID ) );
|
|
|
|
if ( !IsPlayerUnderCover( playerid ) ) {
|
|
AddAdminLogLineFormatted( "%s(%d) is spectating %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
|
|
}
|
|
|
|
p_Spectating{ playerid } = true;
|
|
p_whomSpectating[ playerid ] = pID;
|
|
p_beingSpectated[ pID ] = true;
|
|
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now spectating %s(%d).", ReturnPlayerName( pID ), pID );
|
|
if ( IsPlayerInAnyVehicle( pID ) )
|
|
{
|
|
TogglePlayerSpectating(playerid, 1),
|
|
PlayerSpectateVehicle( playerid, GetPlayerVehicleID( pID ) );
|
|
}
|
|
else
|
|
{
|
|
TogglePlayerSpectating( playerid, 1 ),
|
|
PlayerSpectatePlayer( playerid, pID );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:specoff( playerid, params[ ] )
|
|
{
|
|
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
if ( p_Spectating{ playerid } == true )
|
|
{
|
|
TogglePlayerSpectating( playerid, 0 );
|
|
if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) {
|
|
p_beingSpectated[ p_whomSpectating[ playerid ] ] = false;
|
|
p_whomSpectating[ playerid ] = INVALID_PLAYER_ID;
|
|
}
|
|
p_Spectating{ playerid } = false;
|
|
SendServerMessage( playerid, "Spectation has been closed." );
|
|
}
|
|
else SendError(playerid, "You're not spectating!");
|
|
return 1;
|
|
}
|
|
|
|
CMD:goto( playerid, params[ ] )
|
|
{
|
|
new
|
|
pID,
|
|
Float: X,
|
|
Float: Y,
|
|
Float: Z
|
|
;
|
|
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/goto [PLAYER_ID]" );
|
|
else if ( ! IsPlayerConnected( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
|
else if ( pID == playerid ) return SendError( playerid, "You cannot go to yourself." );
|
|
else if ( p_Spectating{ pID } ) return SendError( playerid, "You cannot go to this player right now." );
|
|
else
|
|
{
|
|
GetPlayerPos( pID, X, Y, Z );
|
|
SetPlayerPosition( playerid, X, Y + 2, Z, GetPlayerInterior( pID ), GetPlayerVirtualWorld( pID ) );
|
|
AddAdminLogLineFormatted( "%s(%d) has teleported to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
|
|
if ( p_InHouse[ playerid ] != -1 ) p_InHouse[ playerid ] = -1;
|
|
if ( p_InGarage[ playerid ] != -1 ) p_InGarage[ playerid ] = -1;
|
|
if ( p_inPaintBall{ playerid } ) LeavePlayerPaintball( playerid );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:mutelist( playerid, params[ ] )
|
|
{
|
|
new
|
|
count = 0;
|
|
|
|
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
|
|
szNormalString[ 0 ] = '\0';
|
|
foreach( new i : Player )
|
|
{
|
|
if ( p_Muted{ i } && g_iTime < p_MutedTime[ i ] )
|
|
{
|
|
format( szNormalString, sizeof( szNormalString ), "%s"COL_WHITE"%s(%d)\t"COL_GREY"%s\n",
|
|
szNormalString,
|
|
ReturnPlayerName( i ), i,
|
|
secondstotime( p_MutedTime[ i ] - g_iTime )
|
|
);
|
|
|
|
count ++;
|
|
}
|
|
}
|
|
if ( count == 0 )
|
|
return SendError( playerid, "There are no muted players online." );
|
|
else
|
|
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Muted List", szNormalString, "Close", "" ), 1;
|
|
}
|