sfcnr/gamemodes/irresistible/cnr/jobs.pwn
2018-10-10 15:21:11 +11:00

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\jobs.pwn
* Purpose: job/skill related data and helpers
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MAX_JOB_NAME ( 16 )
#define JOB_RAPIST ( 0 )
#define JOB_KIDNAPPER ( 1 )
#define JOB_TERRORIST ( 2 )
#define JOB_HITMAN ( 3 )
#define JOB_PROSTITUTE ( 4 )
#define JOB_WEAPON_DEALER ( 5 )
#define JOB_DRUG_DEALER ( 6 )
#define JOB_DIRTY_MECHANIC ( 7 )
#define JOB_BURGLAR ( 8 )
/* ** Variables ** */
/* ** Hooks ** */
/* ** Functions ** */
stock IsPlayerJob( playerid, jobid ) {
return ( p_Job{ playerid } == jobid ) || ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPJob{ playerid } == jobid );
}
stock GetJobIDFromName( szJob[ ] )
{
static const
g_jobsData[ ] [ MAX_JOB_NAME char ] =
{
{ !"Rapist" }, { !"Kidnapper" }, { !"Terrorist" }, { !"Hitman" }, { !"Prostitute" },
{ !"Weapon Dealer" }, { !"Drug Dealer" }, { !"Dirty Mechanic" }, { !"Burglar" }
}
;
for( new iJob = 0; iJob < sizeof( g_jobsData ); iJob++ )
if ( strunpack( szNormalString, g_jobsData[ iJob ], MAX_JOB_NAME ) )
if ( strfind( szNormalString, szJob, true ) != -1 )
return iJob;
return 0xFE;
}
stock GetJobName( iJob )
{
new
szJob[ MAX_JOB_NAME ] = "unknown";
switch( iJob )
{
case JOB_RAPIST: szJob = "Rapist";
case JOB_KIDNAPPER: szJob = "Kidnapper";
case JOB_TERRORIST: szJob = "Terrorist";
case JOB_HITMAN: szJob = "Hitman";
case JOB_PROSTITUTE: szJob = "Prostitute";
case JOB_WEAPON_DEALER: szJob = "Weapon Dealer";
case JOB_DRUG_DEALER: szJob = "Drug Dealer";
case JOB_DIRTY_MECHANIC: szJob = "Dirty Mechanic";
case JOB_BURGLAR: szJob = "Burglar";
}
return szJob;
}