sfcnr/pawno/include/irresistible/features/boxing--.inc
2018-03-15 15:20:47 +11:00

727 lines
24 KiB
PHP

/*
* Irresistible Gaming (c) 2018
* Developed by Damen, Lorenc Pekaj
* Module: boxing.inc
* Purpose: in-game boxing implementation
*/
/* ** Variables ** */
/* INCLUDES */
#include <a_mysql>
#include <a_samp>
#include <foreach>
#include <sscanf2>
#include <streamer>
#include <zcmd>
/* DIALOG DEFINITIONS */
#define DIALOG_BOXING_SETTINGS 9435
#define DIALOG_BOXING_ROUNDS 9436
#define DIALOG_BOXING_BET_AMOUNT 9437
/* ENUMS */
enum E_BOXER_DATA {
E_ACCOUNT_ID,
E_WINS,
E_LOSSES,
E_TOTAL_FIGHTS,
bool:E_FIGHTING,
E_OPPONENT,
bool:E_INVITED,
E_INVITE_TIMER,
E_ROUNDS_SET,
E_BET_AMOUNT_SET,
bool:E_IS_HOST,
E_SCORE,
Float:E_PRIOR_HEALTH,
Float:E_PRIOR_ARMOUR
};
enum E_ARENA_DATA {
bool: E_OCCUPIED,
E_CD_TIMER,
E_CURRENT_ROUNDS,
E_ROUNDS,
E_BET
};
new g_boxingMatchData[ MAX_PLAYERS ][ E_BOXER_DATA ];
new g_boxingArenaData[ E_ARENA_DATA ];
new g_boxingArenaObjects[ 9 ];
public OnPlayerConnect( playerid ) {
Boxing_SetValues( playerid );
}
public OnPlayerDisconnect( playerid, reason ) {
Boxing_ResetValues( playerid );
}
/* BOXING COMMANDS */
CMD:boxing( playerid, params[ ] ) {
if ( !IsPlayerNearArena( playerid ) )
return SendError( playerid, "You must be within 25 meters of the arena to use this command." );
if ( g_boxingArenaData[ E_OCCUPIED ] == true )
return SendError( playerid, "The arena is currently occupied. Please wait for the arena to clear." );
if ( !strcmp( params, "fight", true, 5 ) ) {
new targetID;
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true )
return SendError( playerid, "You are currently fighting an opponent. Please finish your fight." );
if ( sscanf( params[ 6 ], "u", targetID ) )
return SendUsage( playerid, "/boxing fight [OPPONENT ID]" );
if ( !IsPlayerConnected( targetID ) )
return SendError( playerid, "Player is not connected." );
if ( targetID == playerid )
return SendError( playerid, "You cannot invite yourself to a boxing match." );
if ( !IsPlayerNearArena( targetID ) )
return SendError( playerid, "The player you have invited to a boxing match is not near the boxing arena." );
if ( g_boxingMatchData[ targetID ][ E_INVITED ] == true )
return SendError( playerid, "That player has already been invited to a fight." );
if ( g_boxingMatchData[ targetID ][ E_FIGHTING ] == true )
return SendError( playerid, "That player is currently fighting another opponent. Please wait until after their match to reinvite them." );
if ( g_boxingMatchData[ playerid ][ E_INVITED ] == true ) {
format( szNormalString, sizeof( szNormalString ), "You have cancelled your invite to %s.", ReturnPlayerName( g_boxingMatchData[ playerid ][ E_OPPONENT ] ) );
SendBoxing( playerid, szNormalString );
format( szNormalString, sizeof( szNormalString ), "%s has cancelled the match invite.", ReturnPlayerName( playerid ) );
SendBoxing( g_boxingMatchData[ playerid ][ E_OPPONENT ], szNormalString );
ResetBoxingPlayerVariables( playerid, g_boxingMatchData[ playerid ][ E_OPPONENT ] );
}
g_boxingMatchData[ playerid ][ E_INVITED ] = true;
g_boxingMatchData[ playerid ][ E_OPPONENT ] = targetID;
g_boxingMatchData[ playerid ][ E_IS_HOST ] = true;
g_boxingMatchData[ targetID ][ E_INVITED ] = true;
g_boxingMatchData[ targetID ][ E_OPPONENT ] = playerid;
KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] );
g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] = SetTimerEx( "KillInviteTimer", 30000, false, "d", playerid );
if ( g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] == 0 ) {
format( szNormalString, sizeof( szNormalString ), "You have invited %s to a boxing match with no wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
SendBoxing( playerid, szNormalString );
SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
format( szNormalString, sizeof( szNormalString ), "%s has invited you to a boxing match with no wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
SendBoxing( targetID, szNormalString );
SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
return true;
} else {
format( szNormalString, sizeof( szNormalString ), "You have invited %s to a boxing match with $%i wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ], g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
SendBoxing( playerid, szNormalString );
SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
format( szNormalString, sizeof( szNormalString ), "%s has invited you to a boxing match with a $%i wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ], g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
SendBoxing( targetID, szNormalString );
SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
return true;
}
} else if ( !strcmp( params, "cancel", true, 6 ) ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true )
return SendError( playerid, "You're currently in a boxing match. Use /boxing [FORFEIT] if you would like to forfeit the match." );
if ( g_boxingMatchData[ playerid ][ E_IS_HOST ] == false )
return SendError( playerid, "You have no boxing match invites to cancel." );
KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] );
format( szNormalString, sizeof( szNormalString ), "%s has cancelled the boxing match invitation.", ReturnPlayerName( playerid ) );
SendBoxing( opponent, szNormalString );
format( szNormalString, sizeof( szNormalString ), "You have cancelled the boxing match invitation sent to %s.", ReturnPlayerName( opponent ) );
SendBoxing( playerid, szNormalString );
ResetBoxingPlayerVariables( playerid, opponent );
return 1;
} else if ( !strcmp( params, "accept", true, 6 ) ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
if ( g_boxingMatchData[ playerid ][ E_INVITED ] == false )
return SendError( playerid, "You do not have any boxing match invitations to accept." );
if ( opponent == -1 )
return SendError( playerid, "Your opponent is no longer available to fight." );
KillTimer( g_boxingMatchData[ opponent ][ E_INVITE_TIMER ] );
if ( !IsPlayerNearArena( opponent ) ) {
format( szNormalString, sizeof( szNormalString ), "%s is no longer near the arena. Your invitation has been cancelled.", ReturnPlayerName( opponent ) );
SendError( playerid, szNormalString );
format( szNormalString, sizeof( szNormalString ), "%s has attempted to accept your invite while you were not near the arena.", ReturnPlayerName( playerid ) );
SendBoxing( opponent, szNormalString );
return ResetBoxingPlayerVariables( playerid, opponent );
}
if ( GetPlayerMoney( playerid ) < g_boxingMatchData[ opponent ][ E_BET_AMOUNT_SET ] ) {
SendError( playerid, "You do not have enough money to participate in the match with the bet amount set." );
format( szNormalString, sizeof( szNormalString ), "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( playerid ) );
SendError( opponent, szNormalString );
return ResetBoxingPlayerVariables( playerid, opponent );
} else if ( GetPlayerMoney( opponent ) < g_boxingMatchData[ opponent ][ E_BET_AMOUNT_SET ] ) {
SendError( opponent, "You do not have enough money to participate in the match with the bet amount set." );
format( szNormalString, sizeof( szNormalString ), "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( opponent ) );
SendError( playerid, szNormalString );
return ResetBoxingPlayerVariables( playerid, opponent );
}
g_boxingMatchData[ playerid ][ E_FIGHTING ] = true;
g_boxingMatchData[ playerid ][ E_INVITED ] = false;
g_boxingMatchData[ opponent ][ E_FIGHTING ] = true;
g_boxingMatchData[ opponent ][ E_INVITED ] = false;
g_boxingMatchData[ opponent ][ E_IS_HOST ] = true;
return StartMatch( playerid, opponent );
} else if ( !strcmp( params, "decline", true, 7 ) ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
if ( g_boxingMatchData[ playerid ][ E_INVITED ] == false )
return SendError( playerid, "You do not have any boxing match invitations to decline." );
if ( g_boxingMatchData[ playerid ][ E_OPPONENT ] == -1 )
return SendError( playerid, "Your opponent is no longer available to fight." );
KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] );
format( szNormalString, sizeof( szNormalString ), "%s has declined your invitation.", ReturnPlayerName( playerid ) );
SendBoxing( opponent, szNormalString );
format( szNormalString, sizeof( szNormalString ), "You have declined %s's invitation.", ReturnPlayerName( opponent ) );
SendBoxing( playerid, szNormalString );
return ResetBoxingPlayerVariables( playerid, opponent );
} else if ( !strcmp( params, "forfeit", true, 7 ) ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == false )
return SendError( playerid, "You're not fighting anyone." );
return ForfeitMatch( playerid, opponent );
} else if ( !strcmp( params, "config", true, 8 ) ) {
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true )
return SendError( playerid, "You cannot edit the match's settings while in a match." );
if ( g_boxingMatchData[ playerid ][ E_INVITED ] == true )
return SendError( playerid, "You cannot edit the match's settings with a pending invite." );
return ShowBoxingDialog( playerid );
}
return SendUsage( playerid, "/boxing [FIGHT/CANCEL/ACCEPT/DECLINE/FORFEIT/CONFIG]" );
}
stock ResetBoxingPlayerVariables( playerid, targetID ) {
g_boxingMatchData[ playerid ][ E_INVITED ] = false;
g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1;
g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
g_boxingMatchData[ playerid ][ E_FIGHTING ] = false;
g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
TogglePlayerControllable( playerid, 1 );
g_boxingMatchData[ targetID ][ E_INVITED ] = false;
g_boxingMatchData[ targetID ][ E_OPPONENT ] = -1;
g_boxingMatchData[ targetID ][ E_IS_HOST ] = false;
g_boxingMatchData[ targetID ][ E_FIGHTING ] = false;
g_boxingMatchData[ targetID ][ E_SCORE ] = 0;
TogglePlayerControllable( targetID, 1 );
return true;
}
stock ResetBoxingArenaVariables() {
g_boxingArenaData[ E_OCCUPIED ] = false;
g_boxingArenaData[ E_CURRENT_ROUNDS ] = 0;
g_boxingArenaData[ E_ROUNDS ] = 0;
g_boxingArenaData[ E_BET ] = 0;
return true;
}
forward KillInviteTimer( playerid );
public KillInviteTimer( playerid ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
ResetBoxingPlayerVariables( playerid, opponent );
format( szNormalString, sizeof( szNormalString ), "The boxing match invite sent by %s has expired.", ReturnPlayerName( playerid ) );
SendBoxing( opponent, szNormalString );
format( szNormalString, sizeof( szNormalString ), "The boxing match invite you sent to %s has expired.", ReturnPlayerName( opponent ) );
SendBoxing( playerid, szNormalString );
return true;
}
/* MATCH FUNCTIONS */
forward StartMatch( playerid, targetID );
public StartMatch( playerid, targetID ) {
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true && g_boxingMatchData[ playerid ][ E_FIGHTING ] ) {
new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
GetPlayerHealth( playerid, health_P );
g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] = health_P;
GetPlayerArmour( playerid, armour_P );
g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] = armour_P;
GetPlayerHealth( targetID, health_T );
g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] = health_T;
GetPlayerArmour( targetID, armour_T );
g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] = armour_T;
g_boxingArenaData[ E_ROUNDS ] = g_boxingMatchData[ targetID ][ E_ROUNDS_SET ];
g_boxingArenaData[ E_BET ] = g_boxingMatchData[ targetID ][ E_BET_AMOUNT_SET ];
SetBoxingPlayerConfig( playerid, targetID );
KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 8 );
format( szNormalString, sizeof( szNormalString ), "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( targetID ), g_boxingArenaData[ E_ROUNDS ] );
SendBoxing( playerid, szNormalString );
format( szNormalString, sizeof( szNormalString ), "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( playerid ), g_boxingArenaData[ E_ROUNDS ] );
SendBoxing( targetID, szNormalString );
return true;
} else {
return SendError( playerid, "I'm sorry. Something has gone terribly wrong with starting the match. Please try again." );
}
}
forward NextRound( playerid, targetID );
public NextRound( playerid, targetID ) {
SetBoxingPlayerConfig( playerid, targetID );
KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 8 );
return true;
}
forward EndMatch( playerid, targetID );
public EndMatch( playerid, targetID ) {
if ( g_boxingArenaData[ E_BET ] == 0 ) {
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match against %s with a final score of: [ %s: %i - %s: %i ]", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( targetID ), g_boxingMatchData[ targetID ][ E_SCORE ] );
} else if ( g_boxingArenaData[ E_BET ] > 0 ) {
if ( g_boxingMatchData[ playerid ][ E_SCORE ] > g_boxingMatchData[ targetID ][ E_SCORE ] ) {
GivePlayerMoney( playerid, g_boxingArenaData[ E_BET ] );
GivePlayerMoney( targetID, -g_boxingArenaData[ E_BET ] );
} else if ( g_boxingMatchData[ targetID ][ E_SCORE ] > g_boxingMatchData[ playerid ][ E_SCORE ] ) {
GivePlayerMoney( targetID, g_boxingArenaData[ E_BET ] );
GivePlayerMoney( playerid, -g_boxingArenaData[ E_BET ] );
}
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match against %s for $%i with a final score of: [ %s: %i - %s: %i ]", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), g_boxingArenaData[ E_BET ], ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( targetID ), g_boxingMatchData[ targetID ][ E_SCORE ] );
}
SetPlayerHealth( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] );
SetPlayerArmour( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] );
SetPlayerHealth( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] );
SetPlayerArmour( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] );
SetPlayerPos( playerid, 113.0, -110.0, 2 );
SetPlayerPos( targetID, 113.0, -104.0, 2 );
SendBoxingGlobal( szNormalString );
ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID );
return true;
}
forward ForfeitMatch( playerid, targetID );
public ForfeitMatch( playerid, targetID ) {
if ( g_boxingArenaData[ E_BET ] == 0 ) {
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match by forfeit against %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ) );
} else if ( g_boxingArenaData[ E_BET ] > 0 ) {
GivePlayerMoney( targetID, g_boxingArenaData[ E_BET ] );
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match by forfeit against %s for $%i.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), g_boxingArenaData[ E_BET ] );
}
SetPlayerHealth( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] );
SetPlayerArmour( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] );
SetPlayerHealth( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] );
SetPlayerArmour( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] );
SetPlayerPos( playerid, 113.0, -110.0, 2 );
SetPlayerPos( targetID, 113.0, -104.0, 2 );
SendBoxingGlobal( szNormalString );
ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID );
return true;
}
forward SetBoxingPlayerConfig( playerid, targetID );
public SetBoxingPlayerConfig( playerid, targetID ) {
SetPlayerPos( playerid, 2238.29, 1679.2426, 1009.188 );
SetPlayerPos( targetID, 2234.3279, 1675.3125, 1009.188 );
SetPlayerFacingAngle( playerid, 136 );
SetPlayerFacingAngle( targetID, 315 );
SetCameraBehindPlayer( playerid );
SetCameraBehindPlayer( targetID );
SetPlayerHealth( playerid, 100.0 );
SetPlayerHealth( targetID, 100.0 );
SetPlayerArmour( playerid, 100.0 );
SetPlayerArmour( targetID, 100.0 );
ResetPlayerWeapons( playerid );
ResetPlayerWeapons( targetID );
TogglePlayerControllable( playerid, 0 );
TogglePlayerControllable( targetID, 0 );
return true;
}
forward boxingCountDown( time );
public boxingCountDown( time ) {
if ( !time ) {
foreach( Player, playerid ) {
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true ) {
format( szNormalString, sizeof( szNormalString ), "~r~FIGHT!", time );
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
TogglePlayerControllable( playerid, 1 );
}
}
g_boxingArenaData[ E_CD_TIMER ] = 0xFFFF;
} else {
foreach( Player, playerid ) {
if ( g_boxingMatchData[ playerid ][E_FIGHTING ] == true ) {
format( szNormalString, sizeof( szNormalString ), "~y~%d", time );
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
}
}
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", time - 1 );
}
return true;
}
/* ONPLAYER GIVE/TAKE DAMAGE HANDLING */
public OnPlayerTakeDamage( playerid, issuerid, Float:amount, weaponid, bodypart ) {
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true ) {
new Float:currentArmour;
GetPlayerArmour( playerid, currentArmour );
if ( currentArmour <= 5.0 ) {
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
g_boxingMatchData[ opponent ][ E_SCORE ] ++;
g_boxingArenaData[ E_CURRENT_ROUNDS ] ++;
if ( g_boxingArenaData[ E_CURRENT_ROUNDS ] == g_boxingArenaData[ E_ROUNDS ] ) {
return EndMatch( playerid, opponent );
}
SendBoxing( playerid, "You have lost the round. Let the next round begin." );
SendBoxing( opponent, "You have won the round. Let the next round begin." );
new bestOfMSG[ 50 ];
format( bestOfMSG, sizeof( bestOfMSG ), "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( opponent ), g_boxingMatchData[ opponent ][ E_SCORE ] );
SendBoxing( playerid, bestOfMSG );
SendBoxing( opponent, bestOfMSG );
return NextRound( playerid, opponent );
}
return true;
}
return true;
}
/* DIALOG RELATED */
function ShowBoxingDialog( playerid ) {
format( szNormalString, sizeof( szNormalString ), "Rounds\t{EBE971}%i\nBet Amount\t{96F073}%i", g_boxingMatchData[ playerid ][ E_ROUNDS_SET ], g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] );
return ShowPlayerDialog( playerid, DIALOG_BOXING_SETTINGS, DIALOG_STYLE_TABLIST, "Boxing - Match Configuration", szNormalString, "Select", "Close" );
}
public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] ) {
switch ( dialogid ) {
case DIALOG_BOXING_SETTINGS: {
if ( response ) {
switch ( listitem ) {
// rounds
case 0: return ShowPlayerDialog( playerid, DIALOG_BOXING_ROUNDS, DIALOG_STYLE_LIST, "Boxing - Rounds", "One Round\nThree Rounds\nFive Rounds", "Set", "Cancel" );
// wager
case 1: return ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
}
}
}
case DIALOG_BOXING_ROUNDS: {
if ( response ) {
switch ( listitem ) {
case 0: { // 1 ROUND
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1;
return ShowBoxingDialog( playerid );
}
case 1: { // 3 ROUNDS
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 3;
return ShowBoxingDialog( playerid );
}
case 2: { // 5 ROUNDS
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 5;
return ShowBoxingDialog( playerid );
}
}
}
}
case DIALOG_BOXING_BET_AMOUNT: {
if ( response ) {
if ( sscanf( inputtext, "i" ) ) {
ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
return SendError( playerid, "You must choose an amount greater than $0." );
}
if ( GetPlayerMoney( playerid ) < strval( inputtext ) ) {
ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
return SendError( playerid, "You do not have that amount of money to bet." );
}
g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = strval( inputtext );
return ShowBoxingDialog( playerid );
}
}
}
return true;
}
/* ARENA CREATION */
stock IsPlayerNearArena( playerid ) {
new
Float: point = GetPlayerDistanceFromPoint( playerid, 2235.866699, 1676.826293, 1008.359375 );
return point < 25.0;
}
stock CreateBoxingArena() {
g_boxingArenaObjects[ 0 ] = CreateDynamicObject( 14781, 2235.866699, 1676.826293, 1008.359375, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 1 ] = CreateDynamicObject( 18766, 2236.955078, 1680.546997, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 2 ] = CreateDynamicObject( 18766, 2235.683837, 1680.546997, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 3 ] = CreateDynamicObject( 18766, 2235.683837, 1674.000610, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 4 ] = CreateDynamicObject( 18766, 2236.955078, 1674.000610, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 5 ] = CreateDynamicObject( 18766, 2239.607666, 1676.002563, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 6 ] = CreateDynamicObject( 18766, 2239.607666, 1678.545043, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 7 ] = CreateDynamicObject( 18766, 2233.031250, 1678.545043, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
g_boxingArenaObjects[ 8 ] = CreateDynamicObject( 18766, 2233.031250, 1676.003417, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
for ( new i = 0; i <= 10; i++ ) {
SetObjectInvisible( g_boxingArenaObjects[ i ] );
}
}
stock DestroyBoxingArena() {
for ( new i = 0; i < 10; i++ ) {
DestroyDynamicObject( g_boxingArenaObjects[ i ] );
}
}
/* MYSQL PLAYER RELATED */
stock Boxing_SetValues( playerid ) {
// TODO: player variable setting
g_boxingMatchData[ playerid ][ E_ACCOUNT_ID ] = playerid;
// ^ so it doesn't spit a warning
g_boxingMatchData[ playerid ][ E_FIGHTING ] = false;
g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1;
g_boxingMatchData[ playerid ][ E_INVITED ] = false;
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1;
g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = 0;
g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
}
stock Boxing_SaveValues( playerid ) {
// TODO: player variable saving
g_boxingMatchData[ playerid ][ E_ACCOUNT_ID ] = playerid;
// ^ so it doesn't spit a warning
}
stock Boxing_ResetValues( playerid ) {
g_boxingMatchData[ playerid ][ E_ACCOUNT_ID ] = -1;
g_boxingMatchData[ playerid ][ E_WINS ] = 0;
g_boxingMatchData[ playerid ][ E_LOSSES ] = 0;
g_boxingMatchData[ playerid ][ E_TOTAL_FIGHTS ] = 0;
g_boxingMatchData[ playerid ][ E_FIGHTING ] = false;
g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1;
g_boxingMatchData[ playerid ][ E_INVITED ] = false;
g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] = 0;
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1;
g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = 0;
g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
return 1;
}
/* MESSAGE FUNCTIONS */
stock SendBoxingGlobal( string[] ) {
format( szNormalString, sizeof( szNormalString ), "{B74AFF}[BOXING] {FFFFFF}%s", string );
return SendClientMessageToAll( -1, szNormalString );
}
stock SendBoxing( playerid, string[] ) {
format( szNormalString, sizeof( szNormalString ), "{B74AFF}[BOXING] {FFFFFF}%s", string );
return SendClientMessage( playerid, -1, szNormalString );
}