sfcnr/gamemodes/irresistible/cnr/features/player/bank.pwn
Lorenc Pekaj bdb6bda5bc * move gang bank, player bank into its own modules
* save player money each time a cash flow occurs (beta)
2019-01-01 22:33:06 +11:00

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Module: irresistible\cnr\features\player\bank.pwn
* Purpose: banking system for players
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Macros ** */
#define GetPlayerTotalCash(%0) ( GetPlayerBankMoney( %0 ) + GetPlayerCash( %0 ) ) // Bank Money and Money
/* ** Variables ** */
static stock p_BankMoney [ MAX_PLAYERS ];
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_BANK_MENU && response )
{
if ( IsPlayerJailed( playerid ) )
return SendError( playerid, "You cannot use this while you're in jail." );
switch( listitem )
{
case 0:
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
}
case 1:
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
}
case 2:
{
format( szBigString, sizeof( szBigString ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) );
ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
}
// ... cases 3, 4, 5 handled in cnr\features\gangs\gbank.pwn
}
return 1;
}
else if ( dialogid == DIALOG_BANK_WITHDRAW )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( ! response ) return ShowPlayerBankMenuDialog( playerid );
new
money_withdraw[ 24 ];
format( money_withdraw, sizeof( money_withdraw ), "%s", inputtext );
if ( strmatch( money_withdraw, "MAX" ) || strmatch( money_withdraw, "ALL" ) ) {
format( money_withdraw, sizeof( money_withdraw ), "%d", p_BankMoney[ playerid ] );
}
if ( ! strlen( money_withdraw ) )
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
}
else if ( ! IsNumeric( money_withdraw ) ) {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
}
else if ( strval( money_withdraw ) > 99999999 || strval( money_withdraw ) <= 0 )
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
}
else if ( strval( money_withdraw ) > p_BankMoney[ playerid ] ) {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" );
}
else
{
new iWithdraw = strval( money_withdraw );
p_BankMoney[ playerid ] -= iWithdraw;
GivePlayerCash( playerid, iWithdraw );
format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iWithdraw ), cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) );
ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
}
return 1;
}
else if ( dialogid == DIALOG_BANK_DEPOSIT )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( response )
{
new
money_deposit[ 24 ];
format( money_deposit, sizeof( money_deposit ), "%s", inputtext );
// quick deposite feature
if ( strmatch( money_deposit, "MAX" ) || strmatch( money_deposit, "ALL" ) ) {
format( money_deposit, sizeof( money_deposit ), "%d", GetPlayerCash( playerid ) );
}
// validate amount
if ( !strlen( money_deposit ) ) {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
}
else if ( ! IsNumeric( money_deposit ) ) {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
}
else if ( strval( money_deposit ) > GetPlayerCash( playerid ) ) {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
}
else if ( strval( money_deposit ) > 99999999 || strval( money_deposit ) <= 0 )
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" );
}
else
{
new iDeposit = strval( money_deposit );
p_BankMoney[ playerid ] += iDeposit;
GivePlayerCash( playerid, -iDeposit );
format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iDeposit ), cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) );
ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" );
}
}
else ShowPlayerBankMenuDialog( playerid );
}
else if ( ( dialogid == DIALOG_BANK_INFO || dialogid == DIALOG_GANG_BANK_INFO ) && !response )
{
if ( IsPlayerJailed( playerid ) )
return SendError( playerid, "You cannot use this while you're in jail." );
return ShowPlayerBankMenuDialog( playerid );
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason ) {
p_BankMoney[ playerid ] = 0;
return 1;
}
/* ** Functions ** */
stock GetPlayerBankMoney( playerid ) {
return p_BankMoney[ playerid ];
}
stock SetPlayerBankMoney( playerid, money ) {
p_BankMoney[ playerid ] = money;
}
stock GivePlayerBankMoney( playerid, money ) {
p_BankMoney[ playerid ] += money;
}
stock ShowPlayerBankMenuDialog( playerid )
{
if ( ! ShowPlayerGangBankMenuDialog( playerid ) ) {
return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", "Withdraw\nDeposit\nAccount Information", "Select", "Cancel" );
} else {
return 1;
}
}