86 lines
2.4 KiB
PHP
86 lines
2.4 KiB
PHP
/*
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PROJECT <> SA:MP Anticheat Plug-in
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LICENSE <> See LICENSE in the top level directory.
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AUTHOR(S) <> Lorenc_ (zeelorenc@hotmail.com)
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PURPOSE <> Providing datastructures for the internal SA:MP Server.
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Copyright (C) 2014 SA:MP Anticheat Plug-in.
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The Project is available on https://github.com/myudev/SAMPAC
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include < a_samp >
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// Macro Definitions (Global)
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#define ac_IsPlayerSpawned(%0) (p_acSpawned{%0})
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// Variables (Player)
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enum E_PLAYER_HITPOINTS
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{
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Float: E_POINTS, E_UPDATE_TIME, E_UPDATE_FAIL,
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bool: E_SYNCED
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};
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enum E_PLAYER_REMOTEJACK
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{
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Float: E_LAST_X, Float: E_LAST_Y, Float: E_LAST_Z,
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E_LAST_VEH
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};
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new
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// General
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bool: p_acSpawned [ MAX_PLAYERS char ],
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p_acUpdateTime [ MAX_PLAYERS ],
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// Weapon Hacks
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bool: p_PlayerHasWeapon [ MAX_PLAYERS ] [ AC_MAX_WEAPONS char ],
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//p_PlayerWeaponUpdateTime [ MAX_PLAYERS ],
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p_SelectedClassID [ MAX_PLAYERS ],
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p_PlayerWeaponUpdateTime [ MAX_PLAYERS ],
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p_CurrentArmedWeapon [ MAX_PLAYERS char ],
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// Spectating
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//bool: p_SpectatePermission [ MAX_PLAYERS char ],
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//p_PlayerSpectateUpdateTime [ MAX_PLAYERS ],
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// Airbrake
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Float: p_abLastPosition [ MAX_PLAYERS ] [ 3 ],
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p_abLastTick [ MAX_PLAYERS ],
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p_abPosTick [ MAX_PLAYERS ],
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p_abDetected [ MAX_PLAYERS char ],
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p_abResetTimer [ MAX_PLAYERS ],
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// Pro-Aim
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p_silentAimbotLastCalled [ MAX_PLAYERS ],
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// Auto Cbug
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p_cbugKeyTicks [ MAX_PLAYERS ],
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p_cbugFireTicks [ MAX_PLAYERS ],
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p_cbugWarns [ MAX_PLAYERS char ],
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// Flying
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p_FlyHacksTick [ MAX_PLAYERS ],
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p_FlyHacksWarns [ MAX_PLAYERS char ],
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// Remote Jacking
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p_remoteJackData [ MAX_PLAYERS ] [ E_PLAYER_REMOTEJACK ]
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;
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// Functions (Player)
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