sfcnr/gamemodes/irresistible/anticheat/proaim.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Module: anticheat/proaim.pwn
* Purpose: silent aimbot detection
*/
/* ** Macros ** */
#define ac_GetDistanceBetweenPoints(%0,%1,%2,%3,%4,%6) \
(VectorSize(%0-%3,%1-%4,%2-%6))
/* ** Variables ** */
static stock
p_silentAimbotLastCalled [ MAX_PLAYERS ]
;
/* ** Functions ** */
stock AC_CheckForSilentAimbot( playerid, hittype, hitid )
{
static
Float: fVictimX, Float: fVictimY, Float: fVictimZ,
Float: fCameraX, Float: fCameraY, Float: fCameraZ,
Float: fVectorX, Float: fVectorY, Float: fVectorZ,
Float: fHitPosX, Float: fHitPosY, Float: fHitPosZ
;
if( hittype == BULLET_HIT_TYPE_PLAYER && IsPlayerConnected( hitid ) && ! IsPlayerNPC( hitid ) )
{
GetPlayerPos( hitid, fVictimX, fVictimY, fVictimZ );
GetPlayerCameraPos( playerid, fCameraX, fCameraY, fCameraZ );
GetPlayerCameraFrontVector( playerid, fVectorX, fVectorY, fVectorZ );
GetPlayerLastShotVectors( playerid, fHitPosX, fHitPosY, fHitPosZ, fHitPosX, fHitPosY, fHitPosZ );
//printf("%f = %f, %f = %f, %f = %f\n", fX + fVictimX, fHitPosX, fY + fVictimY, fHitPosY, fZ + fVictimZ, fHitPosZ );
fCameraX += 4.0 * fVectorX;
fCameraY += 4.0 * fVectorY;
fCameraZ += 4.0 * fVectorZ;
new Float: fCamera = ac_GetDistanceBetweenPoints( fHitPosX, fHitPosY, fHitPosZ, fCameraX, fCameraY, fCameraZ );
new Float: fRadius = ac_GetDistanceBetweenPoints( fHitPosX, fHitPosY, fHitPosZ, fVictimX, fVictimY, fVictimZ );
new Float: fPlayerDis = GetPlayerDistanceFromPoint( playerid, fVictimX, fVictimY, fVictimZ );
if( GetPlayerSurfingVehicleID( playerid ) == INVALID_VEHICLE_ID && GetPlayerSurfingVehicleID( hitid ) == INVALID_VEHICLE_ID && !IsPlayerInAnyVehicle( hitid ) )
{
new
Float: fHitPacketLoss = NetStats_PacketLossPercent( hitid ),
Float: fOwnPacketLoss = NetStats_PacketLossPercent( playerid ),
iLastUpdateInterval = GetTickCount( ) - AC_GetLastUpdateTime( hitid ) // AFK Check
;
if( fCamera < 1.20 && fPlayerDis > 4.0 && fPlayerDis < 300.0 && fRadius > 4.0 && fOwnPacketLoss < 0.8 && fHitPacketLoss < 0.8 && iLastUpdateInterval < 3000 ) {
new
iTicks = GetTickCount( );
if( iTicks - p_silentAimbotLastCalled[ playerid ] <= 5000 ) {
printf("[PRO-AIM] Detected %d - last %dms", playerid, iTicks - p_silentAimbotLastCalled[ playerid ]);
CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_PROAIM, 0 );
}
p_silentAimbotLastCalled[ playerid ] = iTicks;
}
}
}
}