602 lines
19 KiB
Plaintext
602 lines
19 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\features\gangs\turfs.pwn
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* Purpose: turfing module for gangs
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#if defined MAX_FACILITIES
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#define MAX_TURFS ( sizeof( g_gangzoneData ) + MAX_FACILITIES )
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#else
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#define MAX_TURFS ( sizeof( g_gangzoneData ) )
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#endif
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#define INVALID_GANG_TURF ( -1 )
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#define TAKEOVER_NEEDED_PEOPLE ( 1 )
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#define COLOR_GANGZONE 0x00000080
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#define COLOR_HARDPOINT 0xFF000080
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/* ** Macros ** */
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#define ShowHardpointIconForPlayer(%0) \
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Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, %0 )
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#define HideHardpointIconForPlayer(%0) \
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Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, %0 )
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/* ** Variables ** */
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enum e_GANG_ZONE_DATA
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{
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Float: E_MIN_X,
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Float: E_MIN_Y,
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Float: E_MAX_X,
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Float: E_MAX_Y,
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E_CITY
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};
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static const
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g_gangzoneData[ ] [ e_GANG_ZONE_DATA ] =
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{
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{ -1725.0, 1301.5, -1538.0, 1437.5, CITY_SF },
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{ -2868.0, 1012.5, -2768.0, 1217.5, CITY_SF },
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{ -2497.0, 932.5, -2392.0, 1069.5, CITY_SF },
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{ -2054.0, 1084.5, -1892.0, 1171.5, CITY_SF },
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{ -1569.0, 822.5, -1418.0, 1019.5, CITY_SF },
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{ -2088.0, 570.5, -2010.0, 728.5, CITY_SF },
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{ -2526.0, 571.5, -2391.0, 705.5, CITY_SF },
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{ -2766.0, 324.5, -2651.0, 426.5, CITY_SF },
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{ -2386.0, 70.5, -2273.0, 227.5, CITY_SF },
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{ -2139.0, 115.5, -2013.0, 311.5, CITY_SF },
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{ -2001.0, 69.5, -1911.0, 219.5, CITY_SF },
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{ -2096.0, -279.5, -2011.0, -111.5, CITY_SF },
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{ -2523.0, -321.5, -2264.0, -215.5, CITY_SF },
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{ -2153.0, -515.5, -1960.0, -374.5, CITY_SF },
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{ -2000.0, 853.5, -1904.0, 913.5, CITY_SF }
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}
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;
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/* ** Variables ** */
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enum E_TURF_ZONE_DATA {
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E_ID,
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E_OWNER,
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E_COLOR,
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E_AREA,
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E_FACILITY_GANG
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};
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new
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g_gangTurfData [ MAX_TURFS ] [ E_TURF_ZONE_DATA ],
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Iterator: turfs < MAX_TURFS >,
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Float: g_weekAveragePlayers = 0.0,
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Float: g_weekSecondsElapsed = 0.0,
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g_gangHardpointTurf = INVALID_GANG_TURF,
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g_gangHardpointPreviousTurf = INVALID_GANG_TURF,
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g_gangHardpointAttacker = INVALID_GANG_ID,
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g_gangHardpointMapIcon = -1,
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g_gangHardpointCaptureTime [ MAX_GANGS ]
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;
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/* ** Forwards ** */
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forward OnPlayerUpdateGangZone( playerid, zoneid );
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stock Float: Turf_GetHardpointPrizePool( Float: max_payout = 500000.0 )
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{
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new
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Float: total_payout = ( g_weekAveragePlayers / g_weekSecondsElapsed ) * 7500.0;
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return total_payout < max_payout ? total_payout : max_payout;
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}
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/* ** Hooks ** */
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hook OnGameModeInit( )
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{
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/* ** Gangzone Allocation ** */
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for ( new i = 0; i < sizeof( g_gangzoneData ); i ++ ) {
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Turf_Create( g_gangzoneData[ i ] [ E_MIN_X ], g_gangzoneData[ i ] [ E_MIN_Y ], g_gangzoneData[ i ] [ E_MAX_X ], g_gangzoneData[ i ] [ E_MAX_Y ], INVALID_GANG_ID, COLOR_GANGZONE );
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}
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return 1;
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}
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hook OnServerTickSecond( )
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{
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new
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hardpoint_turf = g_gangHardpointTurf;
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if ( hardpoint_turf == INVALID_GANG_TURF ) {
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return Turf_CreateHardpoint( );
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}
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// accumulate average player count
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g_weekAveragePlayers += float( Iter_Count( Player ) );
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g_weekSecondsElapsed ++;
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// begin auto turf takeover etc
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if ( g_gangHardpointAttacker != INVALID_GANG_ID )
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{
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new total_in_turf = Turf_GetPlayersInTurf( hardpoint_turf );
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new attacking_members = GetPlayersInGangZone( hardpoint_turf, g_gangHardpointAttacker );
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// no attacking members inside the turf
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if ( ! attacking_members )
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{
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new
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new_attacker = INVALID_GANG_ID;
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foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) {
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new_attacker = GetPlayerGang( playerid );
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break;
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}
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if ( new_attacker != INVALID_GANG_ID ) {
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SendClientMessageToGang( g_gangHardpointAttacker, g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], "[TURF] "COL_WHITE"The territory hardpoint is now being contested by %s!", ReturnGangName( new_attacker ) );
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}
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Turf_SetHardpointAttacker( new_attacker );
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}
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new
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current_attacker = g_gangHardpointAttacker;
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// the attacker could be changed from above, so double checking
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if ( current_attacker != INVALID_GANG_ID )
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{
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// add seconds
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g_gangHardpointCaptureTime[ current_attacker ] ++;
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// get capture time
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new total_capture_seconds = Turf_GetTotalCaptureSeconds( );
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// alert gang members
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foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) )
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{
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new player_gang = GetPlayerGang( playerid );
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// calculate player earnings
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new potential_earnings = total_capture_seconds > 0 ? floatround( float( g_gangHardpointCaptureTime[ player_gang ] ) / float( total_capture_seconds ) * Turf_GetHardpointPrizePool( ) ) : 0;
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// message the attacker that they gotta attack
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if ( player_gang == current_attacker )
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{
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new
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rivals_members = total_in_turf - attacking_members;
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if ( rivals_members ) {
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ShowPlayerHelpDialog( playerid, 2500, "~b~Defend~w~ from %d enemy gang member%s!~n~~n~Earning potential is ~g~%s", rivals_members, rivals_members == 1 ? ( "" ) : ( "s" ), cash_format( potential_earnings ) );
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} else {
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ShowPlayerHelpDialog( playerid, 2500, "~g~%s~w~ is in control for %s!~n~~n~Earning potential is ~g~%s", ReturnGangName( current_attacker ), TimeConvert( g_gangHardpointCaptureTime[ current_attacker ] ), cash_format( potential_earnings ) );
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}
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}
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// message the defender
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else if ( player_gang != current_attacker ) {
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ShowPlayerHelpDialog( playerid, 2500, "~r~Kill~w~ %d %s member%s!~n~~n~Earning potential is ~r~%s", attacking_members, ReturnGangName( current_attacker ), attacking_members == 1 ? ( "" ) : ( "s" ), cash_format( potential_earnings ) );
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}
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}
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}
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}
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else
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{
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new
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new_attacker = INVALID_GANG_ID;
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foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) {
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new_attacker = GetPlayerGang( playerid );
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break;
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}
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Turf_SetHardpointAttacker( new_attacker );
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}
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return 1;
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}
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stock Turf_GetPlayersInTurf( turfid )
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{
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new
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players_accum = 0;
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foreach ( new g : gangs ) {
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players_accum += GetPlayersInGangZone( turfid, g );
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}
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return players_accum;
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}
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stock Turf_CreateHardpoint( )
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{
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// reset gang accumulated time
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for ( new i = 0; i < sizeof ( g_gangHardpointCaptureTime ); i ++ ) {
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g_gangHardpointCaptureTime[ i ] = 0;
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}
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// force a random turf at all times
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new
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random_turf = INVALID_GANG_TURF;
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do {
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random_turf = random( sizeof( g_gangzoneData ) );
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}
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while ( random_turf == g_gangHardpointPreviousTurf );
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// allocate new hardpoint
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g_gangHardpointTurf = random_turf;
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g_gangHardpointAttacker = INVALID_GANG_ID;
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DestroyDynamicMapIcon( g_gangHardpointMapIcon );
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// update hardpoint textdraw
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foreach ( new playerid : Player )
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{
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if ( g_gangHardpointPreviousTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointPreviousTurf ] [ E_AREA ] ) ) {
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointPreviousTurf );
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}
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else if ( g_gangHardpointTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointTurf ] [ E_AREA ] ) ) {
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointTurf );
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}
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}
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// create map icon
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new
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Float: middle_x, Float: middle_y;
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Turf_GetMiddlePos( g_gangHardpointTurf, middle_x, middle_y );
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g_gangHardpointMapIcon = CreateDynamicMapIcon( middle_x, middle_y, 0.0, 19, -1, -1, -1, 0, 3000.0, MAPICON_GLOBAL );
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Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, 0 );
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// redraw gangzones
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Turf_RedrawGangZonesForAll( );
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printf("New Hardpoint" );
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return 1;
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}
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hook OnGangUnload( gangid, bool: deleted )
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{
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g_gangHardpointCaptureTime[ gangid ] = 0;
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return 1;
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}
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hook OnPlayerLeaveGang( playerid, gangid, reason )
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{
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HideHardpointIconForPlayer( playerid );
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return 1;
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}
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hook OnPlayerJoinGang( playerid, gangid )
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{
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ShowHardpointIconForPlayer( playerid );
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return 1;
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}
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hook OnServerGameDayEnd( )
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{
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new
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total_capture_seconds = Turf_GetTotalCaptureSeconds( );
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// payout gangs if there is any capable
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if ( total_capture_seconds )
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{
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// payout gangs
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foreach ( new g : gangs )
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{
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new Float: capture_ratio = float( g_gangHardpointCaptureTime[ g ] ) / float( total_capture_seconds );
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new earnings = floatround( capture_ratio * Turf_GetHardpointPrizePool( ) );
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if ( earnings > 0 )
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{
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g_gangData[ g ] [ E_RESPECT ] += floatround( capture_ratio * 100.0 ); // give the gang a % of respect out of how much they captured
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GiveGangCash( g, earnings );
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SaveGangData( g );
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SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( earnings ) );
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}
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}
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}
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// reset hardpoint
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g_gangHardpointPreviousTurf = g_gangHardpointTurf;
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g_gangHardpointTurf = INVALID_GANG_TURF;
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g_weekAveragePlayers = 0.0;
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g_weekSecondsElapsed = 0.0;
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return 1;
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}
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hook OnPlayerSpawn( playerid )
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{
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Turf_RedrawPlayerGangZones( playerid );
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return 1;
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}
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hook OnPlayerEnterDynArea( playerid, areaid )
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{
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if ( ! IsPlayerNPC( playerid ) )
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{
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new
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first_turf = Turf_GetFirstTurf( playerid );
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// update textdraws
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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stock Turf_SetHardpointAttacker( gangid )
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{
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if ( g_gangHardpointAttacker == INVALID_GANG_ID && gangid == INVALID_GANG_ID )
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return;
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// set current attacker
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g_gangHardpointAttacker = gangid;
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// alert gang
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if ( gangid != INVALID_GANG_ID ) {
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SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[TURF] "COL_WHITE"The gang is now contesting the territory hardpoint!" );
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}
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// update label
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foreach ( new playerid : Player ) if ( g_gangHardpointTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointTurf ] [ E_AREA ] ) ) {
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointTurf );
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}
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// redraw
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Turf_RedrawGangZonesForAll( );
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}
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hook OnPlayerLeaveDynArea( playerid, areaid )
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{
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if ( ! IsPlayerNPC( playerid ) )
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{
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new
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total_areas = GetPlayerNumberDynamicAreas( playerid );
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// reduced to another area
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if ( total_areas )
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{
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new
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first_turf = Turf_GetFirstTurf( playerid );
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CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
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}
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// if the player is in no areas, then they left
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else CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, INVALID_GANG_TURF );
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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public OnPlayerUpdateGangZone( playerid, zoneid )
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{
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if ( ! IsPlayerMovieMode( playerid ) )
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{
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if ( zoneid == INVALID_GANG_TURF )
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return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" );
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if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ) {
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~p~(FACILITY)~n~~w~~h~%s", ReturnGangName( g_gangTurfData[ zoneid ] [ E_OWNER ] ) ) );
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} else {
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if ( g_gangTurfData[ g_gangHardpointTurf ] [ E_ID ] != g_gangTurfData[ zoneid ] [ E_ID ] ) {
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "~b~~h~(INACTIVE HARDPOINT)~n~~w~~h~Unchallenged" );
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} else {
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PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(ACTIVE HARDPOINT)~n~~w~~h~%s", g_gangHardpointAttacker != INVALID_GANG_ID ? ( ReturnGangName( g_gangHardpointAttacker ) ) : ( "Unchallenged" ) ) );
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}
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}
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}
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return 1;
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}
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/* ** Functions ** */
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stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID )
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{
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new
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id = Iter_Free( turfs );
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if ( id != ITER_NONE )
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{
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// set turf owners
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g_gangTurfData[ id ] [ E_OWNER ] = owner_id;
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g_gangTurfData[ id ] [ E_COLOR ] = color;
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g_gangTurfData[ id ] [ E_FACILITY_GANG ] = facility_gang_id;
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// create area
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g_gangTurfData[ id ] [ E_ID ] = GangZoneCreate( min_x, min_y, max_x, max_y );
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g_gangTurfData[ id ] [ E_AREA ] = CreateDynamicRectangle( min_x, min_y, max_x, max_y, 0, 0 );
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// add to iterator
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Iter_Add( turfs, id );
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}
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return id;
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}
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stock Turf_GetOwner( id ) {
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return g_gangTurfData[ id ] [ E_OWNER ];
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}
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stock Turf_GetFacility( id ) {
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return g_gangTurfData[ id ] [ E_FACILITY_GANG ];
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}
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stock Turf_GetFirstTurf( playerid )
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{
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new
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current_areas[ 4 ];
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GetPlayerDynamicAreas( playerid, current_areas );
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foreach( new i : Reverse(turfs) )
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{
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if ( current_areas[ 0 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 1 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 2 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 3 ] == g_gangTurfData[ i ] [ E_AREA ] )
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{
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return i;
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}
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}
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return -1;
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}
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stock Turf_ResetGangTurfs( gangid )
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{
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foreach ( new z : turfs )
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{
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if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid )
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{
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new
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facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
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if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
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{
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g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 );
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g_gangTurfData[ z ] [ E_OWNER ] = facility_gang;
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GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] );
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}
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else
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{
|
|
g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE;
|
|
g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID;
|
|
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stock Turf_ShowGangOwners( playerid )
|
|
{
|
|
if ( ! Iter_Count( turfs ) )
|
|
return SendError( playerid, "There is currently no trufs on the server." );
|
|
|
|
szHugeString[ 0 ] = '\0';
|
|
|
|
foreach( new turfid : turfs )
|
|
{
|
|
new
|
|
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
|
|
|
|
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
|
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
|
|
|
GetZoneFromCoordinates( szLocation, min_x, min_y );
|
|
|
|
if ( g_gangTurfData[ turfid ][ E_OWNER ] == INVALID_GANG_ID ) {
|
|
format( szHugeString, sizeof( szHugeString ), "%s%s\t"COL_GREY"Unoccupied\n", szHugeString, szLocation );
|
|
}
|
|
else {
|
|
format( szHugeString, sizeof( szHugeString ), "%s%s\t{%06x}%s\n", szHugeString, szLocation, g_gangTurfData[ turfid ][ E_COLOR ] >>> 8 , ReturnGangName( g_gangTurfData[ turfid ][ E_OWNER ] ) );
|
|
}
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Gang Turfs", szHugeString, "Close", "" );
|
|
}
|
|
|
|
stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the centre but will do for now
|
|
{
|
|
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, X );
|
|
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y );
|
|
}
|
|
|
|
stock GetPlayersInGangZone( z, g )
|
|
{
|
|
if ( g == INVALID_GANG_ID )
|
|
return 0;
|
|
|
|
new
|
|
count = 0;
|
|
|
|
foreach ( new i : Player ) if ( p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) && Turf_IsAbleToTakeover( i ) ) {
|
|
count++;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
stock Turf_IsAbleToTakeover( i ) {
|
|
new
|
|
Float: Z;
|
|
|
|
GetPlayerPos( i, Z, Z, Z );
|
|
return p_Class[ i ] == CLASS_CIVILIAN && ! p_AntiSpawnKillEnabled{ i } && ! IsPlayerPassive( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! IsPlayerAFK( i ) && Z <= 250.0;
|
|
}
|
|
|
|
stock Turf_RedrawPlayerGangZones( playerid )
|
|
{
|
|
foreach ( new x : turfs )
|
|
{
|
|
if ( g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ) {
|
|
if ( g_gangHardpointAttacker != INVALID_GANG_ID ) {
|
|
GangZoneStopFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
|
GangZoneFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], 0x80 ) );
|
|
} else {
|
|
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
|
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ? COLOR_HARDPOINT : g_gangTurfData[ x ] [ E_COLOR ] );
|
|
}
|
|
} else {
|
|
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
|
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
|
|
}
|
|
}
|
|
|
|
if ( GetPlayerClass( playerid ) == CLASS_CIVILIAN && GetPlayerGang( playerid ) != INVALID_GANG_ID ) {
|
|
ShowHardpointIconForPlayer( playerid );
|
|
} else {
|
|
HideHardpointIconForPlayer( playerid );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock Turf_RedrawGangZonesForAll( )
|
|
{
|
|
foreach ( new x : turfs )
|
|
{
|
|
if ( g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ) {
|
|
if ( g_gangHardpointAttacker != INVALID_GANG_ID ) {
|
|
GangZoneStopFlashForAll( g_gangTurfData[ x ] [ E_ID ] );
|
|
GangZoneFlashForAll( g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], 0x80 ) );
|
|
} else {
|
|
GangZoneHideForAll( g_gangTurfData[ x ] [ E_ID ] );
|
|
GangZoneShowForAll( g_gangTurfData[ x ] [ E_ID ], g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ? COLOR_HARDPOINT : g_gangTurfData[ x ] [ E_COLOR ] );
|
|
}
|
|
} else {
|
|
GangZoneHideForAll( g_gangTurfData[ x ] [ E_ID ] );
|
|
GangZoneShowForAll( g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
|
|
}
|
|
}
|
|
|
|
foreach ( new playerid : Player ) {
|
|
if ( GetPlayerClass( playerid ) == CLASS_CIVILIAN && GetPlayerGang( playerid ) != INVALID_GANG_ID ) {
|
|
ShowHardpointIconForPlayer( playerid );
|
|
} else {
|
|
HideHardpointIconForPlayer( playerid );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock Turf_GetTotalCaptureSeconds( ) {
|
|
|
|
new
|
|
accum_seconds = 0;
|
|
|
|
for ( new i = 0; i < sizeof ( g_gangHardpointCaptureTime ); i ++ ) {
|
|
accum_seconds += g_gangHardpointCaptureTime[ i ];
|
|
}
|
|
return accum_seconds;
|
|
}
|
|
|
|
stock Turf_GetMiddlePos( zoneid, &Float: middle_x, &Float: middle_y )
|
|
{
|
|
new
|
|
Float: min_x, Float: min_y, Float: max_x, Float: max_y;
|
|
|
|
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
|
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
|
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MAX_X, max_x );
|
|
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MAX_Y, max_y );
|
|
|
|
middle_x = ( min_x + max_x ) / 2.0;
|
|
middle_y = ( min_y + max_y ) / 2.0;
|
|
}
|