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refactor: Add function which builds SyncReply model
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@ -4,6 +4,7 @@ import (
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"github.com/signaller-matrix/signaller/internal/models/events"
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"github.com/signaller-matrix/signaller/internal/models/events"
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)
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)
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// SyncReply is model of sync respond
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type SyncReply struct {
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type SyncReply struct {
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NextBatch string `json:"next_batch"` // Required. The batch token to supply in the since param of the next /sync request.
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NextBatch string `json:"next_batch"` // Required. The batch token to supply in the since param of the next /sync request.
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Rooms RoomsSyncReply `json:"rooms"` // Updates to rooms.
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Rooms RoomsSyncReply `json:"rooms"` // Updates to rooms.
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@ -19,3 +20,29 @@ type RoomsSyncReply struct {
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Invite map[string]events.InvitedRoom `json:"invite"` // The rooms that the user has been invited to.
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Invite map[string]events.InvitedRoom `json:"invite"` // The rooms that the user has been invited to.
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Leave map[string]events.LeftRoom `json:"leave"` // The rooms that the user has left or been banned from.
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Leave map[string]events.LeftRoom `json:"leave"` // The rooms that the user has left or been banned from.
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}
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}
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// BuildEmptySyncReply is function which builds empty SyncReply model
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func BuildEmptySyncReply() *SyncReply {
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return &SyncReply{
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NextBatch: "",
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Rooms: RoomsSyncReply{
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Join: make(map[string]events.JoinedRoom),
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Invite: make(map[string]events.InvitedRoom),
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Leave: make(map[string]events.LeftRoom),
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},
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Presence: events.Presence{
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Events: nil,
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},
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AccountData: events.AccountData{
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Events: nil,
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},
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ToDevice: events.ToDevice{
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Events: nil,
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},
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DeviceLists: events.DeviceLists{
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Changed: nil,
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Left: nil,
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},
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DeviceOneTimeKeysCount: make(map[string]int),
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}
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}
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