package memory import ( "sync" "github.com/signaller-matrix/signaller/internal" "github.com/signaller-matrix/signaller/internal/models/createroom" ) type Room struct { id string visibility createroom.VisibilityType aliasName string name string topic string state createroom.Preset worldReadable bool guestCanJoin bool avatarURL string creator internal.User joined []internal.User invites []internal.User server *Backend mutex sync.RWMutex } func (room *Room) ID() string { room.mutex.RLock() defer room.mutex.RUnlock() return "!" + room.id + ":" + room.server.hostname } func (room *Room) Name() string { room.mutex.RLock() defer room.mutex.RUnlock() return room.name } func (room *Room) AliasName() string { room.mutex.RLock() defer room.mutex.RUnlock() return room.aliasName } func (room *Room) Aliases() []string { room.server.mutex.RLock() defer room.server.mutex.RUnlock() var aliases []string for alias, serverRoom := range room.server.roomAliases { if serverRoom.ID() == room.ID() { aliases = append(aliases, "#"+alias+":"+room.server.hostname) } } return aliases } func (room *Room) Topic() string { room.mutex.RLock() defer room.mutex.RUnlock() return room.topic } func (room *Room) Users() []internal.User { room.mutex.RLock() defer room.mutex.RUnlock() return room.joined } func (room *Room) Visibility() createroom.VisibilityType { room.mutex.RLock() defer room.mutex.RUnlock() return room.visibility } func (room *Room) Creator() internal.User { room.mutex.RLock() defer room.mutex.RUnlock() return room.creator } func (room *Room) State() createroom.Preset { room.mutex.RLock() defer room.mutex.RUnlock() return room.state } func (room *Room) WorldReadable() bool { room.mutex.RLock() defer room.mutex.RUnlock() return room.worldReadable } func (room *Room) GuestCanJoin() bool { room.mutex.RLock() defer room.mutex.RUnlock() return room.guestCanJoin } func (room *Room) AvatarURL() string { room.mutex.RLock() defer room.mutex.RUnlock() return room.avatarURL }