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https://github.com/signaller-matrix/signaller.git
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e51ff105e7
Aliases must return pure name
120 lines
2.0 KiB
Go
120 lines
2.0 KiB
Go
package memory
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import (
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"sync"
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"github.com/signaller-matrix/signaller/internal"
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"github.com/signaller-matrix/signaller/internal/models/createroom"
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)
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type Room struct {
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id string
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visibility createroom.VisibilityType
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aliasName string
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name string
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topic string
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state createroom.Preset
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worldReadable bool
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guestCanJoin bool
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avatarURL string
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creator internal.User
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joined []internal.User
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invites []internal.User
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server *Backend
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mutex sync.RWMutex
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}
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func (room *Room) ID() string {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return "!" + room.id + ":" + room.server.hostname
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}
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func (room *Room) Name() string {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.name
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}
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func (room *Room) AliasName() string {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.aliasName
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}
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func (room *Room) Aliases() []string {
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room.server.mutex.RLock()
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defer room.server.mutex.RUnlock()
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var aliases []string
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for alias, serverRoom := range room.server.roomAliases {
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if serverRoom.ID() == room.ID() {
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aliases = append(aliases, alias)
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}
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}
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return aliases
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}
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func (room *Room) Topic() string {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.topic
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}
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func (room *Room) Users() []internal.User {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.joined
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}
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func (room *Room) Visibility() createroom.VisibilityType {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.visibility
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}
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func (room *Room) Creator() internal.User {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.creator
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}
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func (room *Room) State() createroom.Preset {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.state
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}
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func (room *Room) WorldReadable() bool {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.worldReadable
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}
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func (room *Room) GuestCanJoin() bool {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.guestCanJoin
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}
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func (room *Room) AvatarURL() string {
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room.mutex.RLock()
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defer room.mutex.RUnlock()
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return room.avatarURL
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}
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