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https://github.com/amalthea-mc/ShopChest.git
synced 2024-11-08 19:51:05 +00:00
Players can now sell broken items if configured
To automatically reconnect to the MySQL server, ShopChest is now using a much simpler way: Just added the attribute "autoReconnect=true" to the end of the link, instead of using a configurable value of reconnect attempts.
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@ -336,7 +336,7 @@ public class Commands extends BukkitCommand {
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itemStack.setItemMeta(p.getItemInHand().getItemMeta());
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if (Enchantment.DURABILITY.canEnchantItem(itemStack)) {
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if (itemStack.getDurability() > 0) {
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if (itemStack.getDurability() > 0 && !plugin.getShopChestConfig().allow_broken_items) {
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p.sendMessage(LanguageUtils.getMessage(LocalizedMessage.Message.CANNOT_SELL_BROKEN_ITEM));
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return;
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}
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@ -40,11 +40,6 @@ public class Config {
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/** The database type used for ShopChest. **/
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public Database.DatabaseType database_type;
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/**
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* The amount of attempts, ShopChest tries to reconnect to the database, when the connection is lost, until giving up
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**/
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public int database_reconnect_attempts;
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/**
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* <p>The minimum prices for certain items</p>
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* This returns a key set, which contains e.g "STONE", "STONE:1", of the <i>minimum-prices</i> section in ShopChest's config.
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@ -87,6 +82,9 @@ public class Config {
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/** Whether the shop items should be shown **/
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public boolean show_shop_items;
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/** Whether players are allowed to sell/buy broken items **/
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public boolean allow_broken_items;
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/**
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* <p>Whether shops should automatically be removed from the database if an error occurred while loading</p>
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* (e.g. when no chest is found at a shop's location)
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@ -260,8 +258,8 @@ public class Config {
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database_mysql_username = plugin.getConfig().getString("database.mysql.username");
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database_mysql_password = plugin.getConfig().getString("database.mysql.password");
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database_type = Database.DatabaseType.valueOf(plugin.getConfig().getString("database.type"));
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database_reconnect_attempts = plugin.getConfig().getInt("database.reconnect-attempts");
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minimum_prices = (plugin.getConfig().getConfigurationSection("minimum-prices") == null) ? new HashSet<String>() : plugin.getConfig().getConfigurationSection("minimum-prices").getKeys(true);
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allow_broken_items = (plugin.getConfig().getBoolean("allow-broken-items"));
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shopLimits_group = (plugin.getConfig().getConfigurationSection("shop-limits.group") == null) ? new HashSet<String>() : plugin.getConfig().getConfigurationSection("shop-limits.group").getKeys(true);
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shopLimits_player = (plugin.getConfig().getConfigurationSection("shop-limits.player") == null) ? new HashSet<String>() : plugin.getConfig().getConfigurationSection("shop-limits.player").getKeys(true);
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blacklist = (plugin.getConfig().getStringList("blacklist") == null) ? new ArrayList<String>() : plugin.getConfig().getStringList("blacklist");
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@ -245,7 +245,7 @@ public class ShopInteractListener implements Listener {
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* @param shopType Type of the shop
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*/
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private void create(Player executor, Location location, ItemStack product, double buyPrice, double sellPrice, ShopType shopType) {
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int id = database.getNextFreeID(plugin.getShopChestConfig().database_reconnect_attempts);
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int id = database.getNextFreeID();
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if (id == 0) {
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executor.sendMessage(LanguageUtils.getMessage(LocalizedMessage.Message.ERROR_OCCURRED, new LocalizedMessage.ReplacedRegex(Regex.ERROR, "Could not connect to database")));
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@ -19,12 +19,8 @@ public abstract class Database {
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public ShopChest plugin;
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public Connection connection;
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private int attempts;
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public Database(ShopChest plugin) {
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this.plugin = plugin;
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this.attempts = plugin.getShopChestConfig().database_reconnect_attempts;
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initialize();
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}
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@ -69,23 +65,14 @@ public abstract class Database {
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}
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/**
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* @param reconnectAttempts Attempts to reconnect to the database if not connected
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* @return Lowest possible ID which is not used (> 0)
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*/
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public int getNextFreeID(int reconnectAttempts) {
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if (!isConnected()) {
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if (reconnectAttempts > 0) {
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connection = getConnection();
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plugin.getLogger().info("Reconnecting to database (" + reconnectAttempts + ") ...");
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return getNextFreeID(reconnectAttempts - 1);
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} else return 0;
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}
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for (int i = 1; i < getHighestID(attempts) + 1; i++) {
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if (get(i, ShopInfo.X, attempts) == null) {
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public int getNextFreeID() {
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for (int i = 1; i < getHighestID() + 1; i++) {
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if (get(i, ShopInfo.X) == null) {
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return i;
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} else {
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if (i == getHighestID(attempts)) {
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if (i == getHighestID()) {
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return i + 1;
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}
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}
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@ -97,15 +84,7 @@ public abstract class Database {
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/**
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* @return Highest ID which is used
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*/
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public int getHighestID(int reconnectAttempts) {
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if (!isConnected()) {
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if (reconnectAttempts > 0) {
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connection = getConnection();
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plugin.getLogger().info("Reconnecting to database (" + reconnectAttempts + ") ...");
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return getHighestID(reconnectAttempts - 1);
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} else return 0;
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}
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public int getHighestID() {
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PreparedStatement ps = null;
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ResultSet rs = null;
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@ -137,16 +116,7 @@ public abstract class Database {
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*
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* @param shop Shop to remove
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*/
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public void removeShop(Shop shop, int reconnectAttempts) {
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if (!isConnected()) {
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if (reconnectAttempts > 0) {
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connection = getConnection();
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plugin.getLogger().info("Reconnecting to database (" + reconnectAttempts + ") ...");
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removeShop(shop, reconnectAttempts - 1);
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return;
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} else return;
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}
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public void removeShop(Shop shop) {
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PreparedStatement ps = null;
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try {
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@ -165,15 +135,7 @@ public abstract class Database {
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* @param shopInfo What to get
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* @return Value you wanted to get. This needs to be casted to the right type!
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*/
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public Object get(int id, ShopInfo shopInfo, int reconnectAttempts) {
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if (!isConnected()) {
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if (reconnectAttempts > 0) {
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connection = getConnection();
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plugin.getLogger().info("Reconnecting to database (" + reconnectAttempts + ") ...");
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return get(id, shopInfo, reconnectAttempts - 1);
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} else return null;
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}
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public Object get(int id, ShopInfo shopInfo) {
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PreparedStatement ps = null;
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ResultSet rs = null;
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@ -186,17 +148,17 @@ public abstract class Database {
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switch (shopInfo) {
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case SHOP:
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Shop shop = plugin.getShopUtils().getShop((Location) get(id, ShopInfo.LOCATION, attempts));
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Shop shop = plugin.getShopUtils().getShop((Location) get(id, ShopInfo.LOCATION));
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if (shop != null)
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return shop;
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else {
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return new Shop(id, plugin,
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(OfflinePlayer) get(id, ShopInfo.VENDOR, attempts),
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(ItemStack) get(id, ShopInfo.PRODUCT, attempts),
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(Location) get(id, ShopInfo.LOCATION, attempts),
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(double) get(id, ShopInfo.BUYPRICE, attempts),
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(double) get(id, ShopInfo.SELLPRICE, attempts),
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(ShopType) get(id, ShopInfo.SHOPTYPE, attempts));
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(OfflinePlayer) get(id, ShopInfo.VENDOR),
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(ItemStack) get(id, ShopInfo.PRODUCT),
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(Location) get(id, ShopInfo.LOCATION),
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(double) get(id, ShopInfo.BUYPRICE),
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(double) get(id, ShopInfo.SELLPRICE),
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(ShopType) get(id, ShopInfo.SHOPTYPE));
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}
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case VENDOR:
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return Bukkit.getOfflinePlayer(UUID.fromString(rs.getString("vendor")));
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@ -211,7 +173,7 @@ public abstract class Database {
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case Z:
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return rs.getInt("z");
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case LOCATION:
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return new Location((World) get(id, ShopInfo.WORLD, attempts), (int) get(id, ShopInfo.X, attempts), (int) get(id, ShopInfo.Y, attempts), (int) get(id, ShopInfo.Z, attempts));
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return new Location((World) get(id, ShopInfo.WORLD), (int) get(id, ShopInfo.X), (int) get(id, ShopInfo.Y), (int) get(id, ShopInfo.Z));
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case BUYPRICE:
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return rs.getDouble("buyprice");
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case SELLPRICE:
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@ -222,14 +184,14 @@ public abstract class Database {
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if (shoptype.equals("INFINITE")) {
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Shop newShop = new Shop(id, plugin,
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(OfflinePlayer) get(id, ShopInfo.VENDOR, attempts),
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(ItemStack) get(id, ShopInfo.PRODUCT, attempts),
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(Location) get(id, ShopInfo.LOCATION, attempts),
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(double) get(id, ShopInfo.BUYPRICE, attempts),
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(double) get(id, ShopInfo.SELLPRICE, attempts),
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(OfflinePlayer) get(id, ShopInfo.VENDOR),
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(ItemStack) get(id, ShopInfo.PRODUCT),
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(Location) get(id, ShopInfo.LOCATION),
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(double) get(id, ShopInfo.BUYPRICE),
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(double) get(id, ShopInfo.SELLPRICE),
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ShopType.ADMIN);
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addShop(newShop, attempts);
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addShop(newShop);
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return ShopType.ADMIN;
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}
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@ -251,16 +213,7 @@ public abstract class Database {
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* Adds a shop to the database
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* @param shop Shop to add
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*/
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public void addShop(Shop shop, int reconnectAttempts) {
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if (!isConnected()) {
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if (reconnectAttempts > 0) {
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connection = getConnection();
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plugin.getLogger().info("Reconnecting to database (" + reconnectAttempts + ") ...");
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addShop(shop, reconnectAttempts - 1);
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return;
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} else return;
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}
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public void addShop(Shop shop) {
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PreparedStatement ps = null;
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try {
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@ -20,7 +20,7 @@ public class MySQL extends Database {
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Class.forName("com.mysql.jdbc.Driver");
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String connectUrl = "jdbc:mysql://" + plugin.getShopChestConfig().database_mysql_host + ":" + plugin.getShopChestConfig().database_mysql_port + "/" + plugin.getShopChestConfig().database_mysql_database;
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String connectUrl = "jdbc:mysql://" + plugin.getShopChestConfig().database_mysql_host + ":" + plugin.getShopChestConfig().database_mysql_port + "/" + plugin.getShopChestConfig().database_mysql_database + "?autoReconnect=true";
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plugin.getLogger().info("Connecting to MySQL Server \"" + connectUrl + "\" as user \"" + plugin.getShopChestConfig().database_mysql_username + "\"");
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connection = DriverManager.getConnection(connectUrl, plugin.getShopChestConfig().database_mysql_username, plugin.getShopChestConfig().database_mysql_password);
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@ -82,7 +82,7 @@ public class ShopUtils {
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}
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if (addToDatabase)
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plugin.getShopDatabase().addShop(shop, plugin.getShopChestConfig().database_reconnect_attempts);
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plugin.getShopDatabase().addShop(shop);
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}
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@ -109,7 +109,7 @@ public class ShopUtils {
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shop.removeHologram();
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if (removeFromDatabase)
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plugin.getShopDatabase().removeShop(shop, plugin.getShopChestConfig().database_reconnect_attempts);
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plugin.getShopDatabase().removeShop(shop);
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}
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/**
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@ -218,10 +218,10 @@ public class ShopUtils {
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}
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int count = 0;
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for (int id = 1; id < plugin.getShopDatabase().getHighestID(plugin.getShopChestConfig().database_reconnect_attempts) + 1; id++) {
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for (int id = 1; id < plugin.getShopDatabase().getHighestID() + 1; id++) {
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try {
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Shop shop = (Shop) plugin.getShopDatabase().get(id, Database.ShopInfo.SHOP, plugin.getShopChestConfig().database_reconnect_attempts);
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Shop shop = (Shop) plugin.getShopDatabase().get(id, Database.ShopInfo.SHOP);
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addShop(shop, false);
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} catch (Exception e) {
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continue;
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@ -14,6 +14,9 @@ language-file: "en_US"
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# Set whether the floating shop items on top of the chest should be shown
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show-shop-items: true
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# Set whether players should be allowed to sell/buy broken items
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allow-broken-items: false
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# Set whether shops should automatically be removed from the database if an error occurred while loading
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# e.g. when no chest is found at a shop's location
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# This might be useful if you're removing shop chests with WorldEdit, resetting plots, or similar
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@ -69,10 +72,6 @@ database:
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# Either use 'SQLite' or 'MySQL'. Otherwise you will break the plugin!
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type: "SQLite"
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# Set the amount of attempts, ShopChest tries to reconnect to the database,
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# when the connection is lost, until giving up.
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reconnect-attemps: 5
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# If the specified type is 'MySQL', here you configure the...
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# (You can leave this empty if you're using SQLite)
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mysql:
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