Added configuration values

You can now set whether a shop should be removed from the database if an error occurred when loading it, and you can set whether the floating shop item should be shown/enabled.
This commit is contained in:
Eric 2016-07-13 14:05:56 +02:00
parent 47414009bf
commit 1d22e28954
3 changed files with 41 additions and 16 deletions

View File

@ -84,6 +84,15 @@ public class Config {
/** Whether admin shops should be excluded of the shop limits **/
public boolean exclude_admin_shops;
/** Whether the shop items should be shown **/
public boolean show_shop_items;
/**
* <p>Whether shops should automatically be removed from the database if an error occurred while loading</p>
* (e.g. when no chest is found at a shop's location)
*/
public boolean remove_shop_on_error;
/** The maximum distance between a player and a shop to see the hologram **/
public double maximal_distance;
@ -257,6 +266,8 @@ public class Config {
hopper_protection = plugin.getConfig().getBoolean("hopper-protection");
explosion_protection = plugin.getConfig().getBoolean("explosion-protection");
exclude_admin_shops = plugin.getConfig().getBoolean("shop-limits.exclude-admin-shops");
show_shop_items = plugin.getConfig().getBoolean("show-shop-items");
remove_shop_on_error = plugin.getConfig().getBoolean("remove-shop-on-error");
maximal_distance = plugin.getConfig().getDouble("maximal-distance");
shop_creation_price_normal = plugin.getConfig().getDouble("shop-creation-price.normal");
shop_creation_price_admin = plugin.getConfig().getDouble("shop-creation-price.admin");

View File

@ -5,6 +5,7 @@ import de.epiceric.shopchest.config.Regex;
import de.epiceric.shopchest.language.LanguageUtils;
import de.epiceric.shopchest.language.LocalizedMessage;
import de.epiceric.shopchest.nms.IHologram;
import de.epiceric.shopchest.utils.ShopUtils;
import de.epiceric.shopchest.utils.Utils;
import org.bukkit.Bukkit;
import org.bukkit.Location;
@ -52,6 +53,9 @@ public class Shop {
this.chest = (Chest) b.getState();
} else {
try {
if (plugin.getShopChestConfig().remove_shop_on_error)
ShopUtils.removeShop(this, true);
throw new Exception("No Chest found at specified Location: " + b.getX() + "; " + b.getY() + "; " + b.getZ());
} catch (Exception ex) {
ex.printStackTrace();
@ -99,6 +103,7 @@ public class Shop {
* <b>Call this after {@link #createHologram()}, because it depends on the hologram's location</b>
*/
private void createItem() {
if (plugin.getShopChestConfig().show_shop_items) {
Item item;
Location itemLocation;
ItemStack itemStack;
@ -118,6 +123,7 @@ public class Shop {
this.item = item;
}
}
/**
* Creates the hologram of the shop
@ -259,7 +265,7 @@ public class Shop {
}
/**
* @return IHologram of the shop
* @return Hologram of the shop
*/
public IHologram getHologram() {
return hologram;

View File

@ -11,6 +11,14 @@ main-command-name: "shop"
# The value must equal to the name of one of a file in the 'lang' folder (without the '.lang' extension)
language-file: "en_US"
# Set whether the floating shop items on top of the chest should be shown
show-shop-items: true
# Set whether shops should automatically be removed from the database if an error occurred while loading
# e.g. when no chest is found at a shop's location
# This might be useful if you're removing shop chests with WorldEdit, resetting plots, or similar
remove-shop-on-error: false
# Set the maximal distance to the shop where the player can see the hologram.
# Value MUST be a number (e.g. 1, 1.5, 2.75, ...)
maximal-distance: 1.75