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https://github.com/amalthea-mc/ShopChest.git
synced 2024-11-22 02:12:25 +00:00
Update hologram text on inventory update
(Untested)
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parent
0e25e4933d
commit
1faac3854e
@ -9,10 +9,13 @@ import java.util.Set;
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import org.bukkit.Chunk;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.block.Chest;
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import org.bukkit.block.DoubleChest;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryMoveItemEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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@ -28,6 +31,28 @@ public class ShopUpdateListener implements Listener {
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this.plugin = plugin;
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this.plugin = plugin;
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onInventoryUpdate(InventoryMoveItemEvent e) {
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if (!plugin.getHologramFormat().isDynamic()) return;
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Location loc = null;
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if (e.getSource().getHolder() instanceof Chest) {
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loc = ((Chest) e.getSource().getHolder()).getLocation();
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} else if (e.getSource().getHolder() instanceof DoubleChest) {
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loc = ((DoubleChest) e.getSource().getHolder()).getLocation();
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} else if (e.getDestination().getHolder() instanceof Chest) {
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loc = ((Chest) e.getDestination().getHolder()).getLocation();
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} else if (e.getDestination().getHolder() instanceof DoubleChest) {
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loc = ((DoubleChest) e.getDestination().getHolder()).getLocation();
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}
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if (loc != null) {
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Shop shop = plugin.getShopUtils().getShop(loc);
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if (shop != null) shop.updateHologramText();
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}
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}
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@EventHandler
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@EventHandler
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public void onPlayerLeave(PlayerQuitEvent e) {
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public void onPlayerLeave(PlayerQuitEvent e) {
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// If done without delay, Bukkit#getOnlinePlayers() would still
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// If done without delay, Bukkit#getOnlinePlayers() would still
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