Added possibility to append potion level to item name

This commit is contained in:
Eric 2016-08-05 21:44:11 +02:00
parent 7e24b8e596
commit 20badd36fb
3 changed files with 18 additions and 6 deletions

View File

@ -82,6 +82,9 @@ public class Config {
/** Whether admin shops should be excluded of the shop limits **/
public boolean exclude_admin_shops;
/** Whether the extension of a potion or tipped arrow (if available) should be appended to the item name. **/
public boolean append_potion_level_to_item_name;
/** Whether the shop items should be shown **/
public boolean show_shop_items;
@ -271,6 +274,7 @@ public class Config {
enable_debug_log = plugin.getConfig().getBoolean("enable-debug-log");
explosion_protection = plugin.getConfig().getBoolean("explosion-protection");
exclude_admin_shops = plugin.getConfig().getBoolean("shop-limits.exclude-admin-shops");
append_potion_level_to_item_name = plugin.getConfig().getBoolean("append-potion-level-to-item-name");
show_shop_items = plugin.getConfig().getBoolean("show-shop-items");
remove_shop_on_error = plugin.getConfig().getBoolean("remove-shop-on-error");
maximal_distance = plugin.getConfig().getDouble("maximal-distance");

View File

@ -949,11 +949,14 @@ public class LanguageUtils {
if (stack.getItemMeta() instanceof PotionMeta) {
PotionMeta meta = (PotionMeta) stack.getItemMeta();
PotionType potionType;
String upgradeString;
if (Utils.getMajorVersion() < 9) {
potionType = Potion.fromItemStack(stack).getType();
upgradeString = (Potion.fromItemStack(stack).getTier() == Potion.Tier.TWO && plugin.getShopChestConfig().append_potion_level_to_item_name ? " II" : "");
} else {
potionType = meta.getBasePotionData().getType();
upgradeString = (meta.getBasePotionData().isUpgraded() && plugin.getShopChestConfig().append_potion_level_to_item_name ? " II" : "");
}
for (PotionName potionName : potionNames) {
@ -961,31 +964,31 @@ public class LanguageUtils {
if (Utils.getMajorVersion() < 9) {
if (Potion.fromItemStack(stack).isSplash()) {
if (potionName.getPotionItemType() == PotionName.PotionItemType.SPLASH_POTION && potionName.getPotionType() == potionType) {
return potionName.getLocalizedName();
return potionName.getLocalizedName() + upgradeString;
}
} else {
if (potionName.getPotionItemType() == PotionName.PotionItemType.POTION && potionName.getPotionType() == potionType) {
return potionName.getLocalizedName();
return potionName.getLocalizedName() + upgradeString;
}
}
} else {
if (potionName.getPotionItemType() == PotionName.PotionItemType.POTION && potionName.getPotionType() == potionType) {
return potionName.getLocalizedName();
return potionName.getLocalizedName() + upgradeString;
}
}
} else {
if (Utils.getMajorVersion() >= 9) {
if (material == Material.LINGERING_POTION) {
if (potionName.getPotionItemType() == PotionName.PotionItemType.LINGERING_POTION && potionName.getPotionType() == potionType) {
return potionName.getLocalizedName();
return potionName.getLocalizedName() + upgradeString;
}
} else if (material == Material.TIPPED_ARROW) {
if (potionName.getPotionItemType() == PotionName.PotionItemType.TIPPED_ARROW && potionName.getPotionType() == potionType) {
return potionName.getLocalizedName();
return potionName.getLocalizedName() + upgradeString;
}
} else if (material == Material.SPLASH_POTION) {
if (potionName.getPotionItemType() == PotionName.PotionItemType.SPLASH_POTION && potionName.getPotionType() == potionType) {
return potionName.getLocalizedName();
return potionName.getLocalizedName() + upgradeString;
}
}
}

View File

@ -21,6 +21,11 @@ enable-debug-log: false
# Set whether players should be allowed to sell/buy broken items
allow-broken-items: false
# Set whether the level of a potion or tipped arrow (if upgraded) should be appended to the item name.
# If set to true, the level ("II") will be displayed after the item name, but only if the item
# does NOT have a custom name. If set to false, it will only be shown in the shop info message.
append-potion-level-to-item-name: false
# Set whether shops should automatically be removed from the database if an error occurred while loading
# e.g. when no chest is found at a shop's location
# This might be useful if you're removing shop chests with WorldEdit, resetting plots, or similar