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On admin and infinite shops, the player must have enough items
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@ -205,12 +205,20 @@ public class InteractShop implements Listener{
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if (perm.has(p, "shopchest.sell")) {
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if (perm.has(p, "shopchest.sell")) {
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if (shop.getShopType() == ShopType.INFINITE) {
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if (shop.getShopType() == ShopType.INFINITE) {
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if (!shop.getVendor().getUniqueId().equals(p.getUniqueId())) {
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if (!shop.getVendor().getUniqueId().equals(p.getUniqueId())) {
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if (Utils.getAmount(p.getInventory(), shop.getProduct().getType(), shop.getProduct().getDurability(), shop.getProduct().getItemMeta()) >= shop.getProduct().getAmount()) {
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sell(p, shop);
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sell(p, shop);
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} else {
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p.sendMessage(Config.not_enough_items());
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}
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} else {
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} else {
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e.setCancelled(false);
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e.setCancelled(false);
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}
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}
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} else if (shop.getShopType() == ShopType.ADMIN) {
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} else if (shop.getShopType() == ShopType.ADMIN) {
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if (Utils.getAmount(p.getInventory(), shop.getProduct().getType(), shop.getProduct().getDurability(), shop.getProduct().getItemMeta()) >= shop.getProduct().getAmount()) {
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sell(p, shop);
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sell(p, shop);
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} else {
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p.sendMessage(Config.not_enough_items());
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}
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} else {
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} else {
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if (!shop.getVendor().getUniqueId().equals(p.getUniqueId())) {
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if (!shop.getVendor().getUniqueId().equals(p.getUniqueId())) {
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if (Utils.getAmount(p.getInventory(), shop.getProduct().getType(), shop.getProduct().getDurability(), shop.getProduct().getItemMeta()) >= shop.getProduct().getAmount()) {
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if (Utils.getAmount(p.getInventory(), shop.getProduct().getType(), shop.getProduct().getDurability(), shop.getProduct().getItemMeta()) >= shop.getProduct().getAmount()) {
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