Show WorldGuard permission message when trying to create a shop

(e.g. when not allowed to open the chest)

This also has the effect that the original event won't be un-cancelled
anymore, so the flag "chest-access" now also has to be allowed!
This commit is contained in:
Eric 2017-04-26 16:38:33 +02:00
parent 460abc722e
commit 53a9bb0274

View File

@ -148,7 +148,13 @@ public class WorldGuardListener implements Listener {
if (type == Material.CHEST || type == Material.TRAPPED_CHEST) { if (type == Material.CHEST || type == Material.TRAPPED_CHEST) {
if (isAllowed(player, orig.getClickedBlock().getLocation(), orig.getAction())) { if (isAllowed(player, orig.getClickedBlock().getLocation(), orig.getAction())) {
event.setAllowed(true); event.setAllowed(true);
orig.setCancelled(false);
ClickType ct = ClickType.getPlayerClickType(player);
if (!(ct != null && ct.getClickType() == ClickType.EnumClickType.CREATE)) {
// Don't un-cancel original event when trying to create shop.
// Flag "chest-access" has to be allowed too, so the original event won't be cancelled.
orig.setCancelled(false);
}
} }
} }
} }
@ -158,7 +164,13 @@ public class WorldGuardListener implements Listener {
if (orig.getInventory().getHolder() instanceof Chest) { if (orig.getInventory().getHolder() instanceof Chest) {
if (isAllowed(player, ((Chest)orig.getInventory().getHolder()).getLocation(), Action.RIGHT_CLICK_BLOCK)) { if (isAllowed(player, ((Chest)orig.getInventory().getHolder()).getLocation(), Action.RIGHT_CLICK_BLOCK)) {
event.setAllowed(true); event.setAllowed(true);
orig.setCancelled(false);
ClickType ct = ClickType.getPlayerClickType(player);
if (!(ct != null && ct.getClickType() == ClickType.EnumClickType.CREATE)) {
// Don't un-cancel original event when trying to create shop.
// Flag "chest-access" has to be allowed too, so the original event won't be cancelled.
orig.setCancelled(false);
}
} }
} }
} }