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Change event priority and ignore cancelled
Make it consistent with ShopItemListener#onPlayerMove(PlayerMoveEvent)
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@ -7,6 +7,7 @@ import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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@ -18,7 +19,7 @@ public class HologramUpdateListener implements Listener {
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this.plugin = plugin;
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this.plugin = plugin;
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onPlayerMove(PlayerMoveEvent e) {
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public void onPlayerMove(PlayerMoveEvent e) {
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if (e.getFrom().getBlockX() == e.getTo().getBlockX()
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if (e.getFrom().getBlockX() == e.getTo().getBlockX()
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