mirror of
https://github.com/amalthea-mc/ShopChest.git
synced 2024-12-23 01:21:47 +00:00
Change shop updater logic
I'm not sure if this better or worse, but it's worth a try.
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0a06a69e65
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5c2c3169b6
@ -4,7 +4,6 @@ import de.epiceric.shopchest.ShopChest;
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import de.epiceric.shopchest.language.LanguageUtils;
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import de.epiceric.shopchest.sql.Database;
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import de.epiceric.shopchest.utils.ItemUtils;
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import de.epiceric.shopchest.utils.ShopUpdater;
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import de.epiceric.shopchest.utils.Utils;
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import org.bukkit.configuration.InvalidConfigurationException;
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@ -22,11 +21,6 @@ import java.util.Set;
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public class Config {
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/**
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* The quality of hologram and item updating (performance saving, or better quality)
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**/
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public static ShopUpdater.UpdateQuality updateQuality;
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/**
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* The item with which a player can click a shop to retrieve information
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**/
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@ -460,7 +454,6 @@ public class Config {
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public void reload(boolean firstLoad, boolean langReload, boolean showMessages) {
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plugin.reloadConfig();
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updateQuality = ShopUpdater.UpdateQuality.valueOf(plugin.getConfig().getString("update-quality"));
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shopInfoItem = ItemUtils.getItemStack(plugin.getConfig().getString("shop-info-item"));
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wgAllowCreateShopDefault = plugin.getConfig().getBoolean("worldguard-default-flag-values.create-shop");
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wgAllowUseAdminShopDefault = plugin.getConfig().getBoolean("worldguard-default-flag-values.use-admin-shop");
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@ -1,40 +1,18 @@
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package de.epiceric.shopchest.utils;
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import de.epiceric.shopchest.ShopChest;
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import de.epiceric.shopchest.config.Config;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitTask;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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public class ShopUpdater {
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public enum UpdateQuality {
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SLOWEST(31L),
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SLOWER(24L),
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SLOW(17L),
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NORMAL(10L),
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FAST(7L),
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FASTER(4L),
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FASTEST(1L);
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private final long interval;
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UpdateQuality(long interval) {
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this.interval = interval;
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}
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public long getInterval() {
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return interval;
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}
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}
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private final ShopChest plugin;
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private final Queue<Runnable> beforeNext = new ConcurrentLinkedQueue<>();
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private volatile BukkitTask running;
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private volatile Thread thread;
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public ShopUpdater(ShopChest plugin) {
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this.plugin = plugin;
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@ -45,8 +23,19 @@ public class ShopUpdater {
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*/
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public void start() {
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if (!isRunning()) {
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long interval = Config.updateQuality.getInterval();
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running = Bukkit.getScheduler().runTaskTimerAsynchronously(plugin, new ShopUpdaterTask(), interval, interval);
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thread = new Thread(() -> {
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while (!Thread.interrupted()) {
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for (Runnable runnable : beforeNext) {
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runnable.run();
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}
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beforeNext.clear();
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for (Player p : Bukkit.getOnlinePlayers()) {
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plugin.getShopUtils().updateShops(p);
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}
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}
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}, "Shop Updater");
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thread.start();
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}
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}
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@ -62,9 +51,9 @@ public class ShopUpdater {
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* Stop task properly
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*/
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public void stop() {
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if (running != null) {
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running.cancel();
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running = null;
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if (thread != null) {
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thread.interrupt();
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thread = null;
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}
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}
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@ -72,7 +61,7 @@ public class ShopUpdater {
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* @return whether task is running or not
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*/
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public boolean isRunning() {
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return running != null;
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return thread != null;
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}
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/**
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@ -83,21 +72,4 @@ public class ShopUpdater {
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public void beforeNext(Runnable runnable) {
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beforeNext.add(runnable);
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}
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private class ShopUpdaterTask implements Runnable {
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@Override
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public void run() {
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if (!beforeNext.isEmpty()) {
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for (Runnable runnable : beforeNext) {
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runnable.run();
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}
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beforeNext.clear();
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}
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for (Player p : Bukkit.getOnlinePlayers()) {
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plugin.getShopUtils().updateShops(p);
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}
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}
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}
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}
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@ -307,105 +307,78 @@ public class ShopUtils {
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playerLocation.remove(player.getUniqueId());
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}
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private static final double TARGET_THRESHOLD = 1;
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private void updateVisibleShops(Player player) {
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double itemDistSquared = Math.pow(Config.maximalItemDistance, 2);
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double hologramDistSquared = Math.pow(Config.maximalDistance, 2);
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boolean firstShopInSight = Config.onlyShowFirstShopInSight;
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double maxDist = Config.maximalDistance;
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boolean firstShopInSight =Config.onlyShowFirstShopInSight;
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// used if onlyShowFirstShopInSight
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List<Shop> otherShopsInSight = firstShopInSight ? new ArrayList<Shop>() : null;
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double nearestDistance = 0;
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List<Shop> shopsInSight = new ArrayList<>();
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double nearestDistSquared = Double.MAX_VALUE;
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Shop nearestShop = null;
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Location pLoc = player.getEyeLocation();
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double pX = pLoc.getX();
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double pY = pLoc.getY();
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double pZ = pLoc.getZ();
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Vector pDir = pLoc.getDirection();
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double dirLength = pDir.length();
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// Display holograms based on sight
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for (double i = 0; i <= maxDist; i++) {
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Location loc = pLoc.clone();
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Vector dir = pDir.clone();
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double factor = Math.min(i, maxDist);
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loc.add(dir.multiply(factor));
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Location locBelow = loc.clone().subtract(0, 1, 0);
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// Check block below as player may look at hologram
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Shop shop = getShop(loc);
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if (shop == null) {
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shop = getShop(locBelow);
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}
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if (shop != null && shop.hasHologram()) {
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shopsInSight.add(shop);
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double distSquared = pLoc.distanceSquared(loc);
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if (distSquared < nearestDistSquared) {
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nearestDistSquared = distSquared;
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nearestShop = shop;
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}
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}
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}
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for (Shop shop : getShops()) {
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Location shopLocation = shop.getLocation();
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if (shopLocation.getWorld().getName().equals(player.getWorld().getName())) {
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double distanceSquared = shop.getLocation().distanceSquared(player.getLocation());
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if (firstShopInSight) {
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if (!shop.equals(nearestShop) && shop.hasHologram()) {
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shop.getHologram().hidePlayer(player);
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}
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} else {
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if (!shopsInSight.contains(shop)) {
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shop.getHologram().hidePlayer(player);
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}
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}
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// Display item based on distance
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Location shopLocation = shop.getLocation();
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if (shopLocation.getWorld().getName().equals(player.getWorld().getName())) {
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double distSquared = shop.getLocation().distanceSquared(player.getLocation());
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if (shop.hasItem()) {
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if (distanceSquared <= itemDistSquared) {
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if (distSquared <= itemDistSquared) {
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shop.getItem().showPlayer(player);
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} else {
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shop.getItem().hidePlayer(player);
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}
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}
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// Display hologram based on sight
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if (shop.hasHologram()) {
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if (distanceSquared < hologramDistSquared) {
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Location holoLocation = shop.getHologram().getLocation();
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double x = holoLocation.getX() - pX;
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double y = shopLocation.getY() - pY + 1.15; // chest block + item offset
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double z = holoLocation.getZ() - pZ;
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// See: org.bukkit.util.Vector#angle(Vector)
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double angle = FastMath.acos(
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(x * pDir.getX() + y * pDir.getY() + z * pDir.getZ())
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/ (FastMath.sqrt(x * x + y * y + z * z) * dirLength)
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);
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double distance = FastMath.sqrt(distanceSquared);
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// Check if is targeted
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if (angle * distance < TARGET_THRESHOLD) {
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// Display even if not the nearest
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if (!firstShopInSight) {
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shop.getHologram().showPlayer(player);
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continue;
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}
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if (nearestShop == null) {
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// nearestShop is null
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// => we guess this one will be the nearest
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nearestShop = shop;
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nearestDistance = distance;
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continue;
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} else if (distance < nearestDistance) {
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// nearestShop is NOT null && this shop is nearest
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// => we'll hide nearestShop, and guess this one will be the nearest
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otherShopsInSight.add(nearestShop);
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nearestShop = shop;
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nearestDistance = distance;
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continue;
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} else if (nearestShop.getLocation().equals(shop.getLocation())) {
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// shops are the same (double chest)
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// => skip since it's already been handled
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continue;
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}
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// else: hologram is farther than nearest, so we hide it
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}
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}
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// If not in sight
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shop.getHologram().hidePlayer(player);
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}
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}
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}
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if (firstShopInSight) {
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// we hide other shop as we wan't to display only the first
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for (Shop shop : otherShopsInSight) {
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// we already checked hasHologram() before adding it
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shop.getHologram().hidePlayer(player);
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}
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}
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if (nearestShop != null && nearestShop.hasHologram()) {
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if (nearestShop != null) {
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nearestShop.getHologram().showPlayer(player);
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}
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if (!firstShopInSight) {
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for (Shop otherShop : shopsInSight) {
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otherShop.getHologram().showPlayer(player);
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}
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}
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}
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private void updateNearestShops(Player p) {
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@ -16,13 +16,6 @@ language-file: "en_US"
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# Set whether the floating shop items on top of the chest should be shown
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show-shop-items: true
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# Set the quality (speed) for hologram and item updating.
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# Valid values are (from slowest to fastest):
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# 'SLOWEST', 'SLOWER', 'SLOW', 'NORMAL', 'FAST', 'FASTER', 'FASTEST'
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# The faster the value, the more performance will be used, which
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# may lead to TPS loss.
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update-quality: NORMAL
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# Set the item with which a player can click a shop to retrieve information.
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# You can set this to an empty string to disable this feature.
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shop-info-item: "STICK"
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