mirror of
https://github.com/amalthea-mc/ShopChest.git
synced 2024-11-08 19:51:05 +00:00
Use queue and move event for shop updater
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parent
c80129b56f
commit
7032209ef7
@ -8,6 +8,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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@ -58,9 +59,7 @@ public class ShopUpdateListener implements Listener {
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new BukkitRunnable() {
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@Override
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public void run() {
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plugin.getUpdater().beforeNext(new Runnable() {
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@Override
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public void run() {
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plugin.getUpdater().queue(() -> {
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if (p.isOnline()) {
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for (Shop shop : plugin.getShopUtils().getShops()) {
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if (shop.hasItem()) {
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@ -73,13 +72,18 @@ public class ShopUpdateListener implements Listener {
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// so next update will update correctly
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plugin.getShopUtils().resetPlayerLocation(p);
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}
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}
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});
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plugin.getUpdater().updateShops(p);
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}
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}.runTaskLater(plugin, 15L);
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerMove(PlayerMoveEvent e) {
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plugin.getUpdater().updateShops(e.getPlayer());
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}
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@EventHandler
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public void onWorldLoad(WorldLoadEvent e) {
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final String worldName = e.getWorld().getName();
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@ -119,11 +119,12 @@ public class Shop {
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if (item == null) createItem();
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// Update shops for players in the same world after creation has finished
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plugin.getUpdater().beforeNext(() -> {
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plugin.getUpdater().queue(() -> {
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for (Player player : location.getWorld().getPlayers()) {
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plugin.getShopUtils().resetPlayerLocation(player);
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}
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});
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plugin.getUpdater().updateShops(location.getWorld());
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});
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created = true;
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@ -2,15 +2,16 @@ package de.epiceric.shopchest.utils;
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import de.epiceric.shopchest.ShopChest;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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public class ShopUpdater {
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private final ShopChest plugin;
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private final Queue<Runnable> beforeNext = new ConcurrentLinkedQueue<>();
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private final BlockingQueue<Runnable> queue = new LinkedBlockingQueue<>();
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private volatile Thread thread;
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@ -25,13 +26,10 @@ public class ShopUpdater {
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if (!isRunning()) {
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thread = new Thread(() -> {
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while (!Thread.interrupted()) {
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for (Runnable runnable : beforeNext) {
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runnable.run();
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}
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beforeNext.clear();
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for (Player p : Bukkit.getOnlinePlayers()) {
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plugin.getShopUtils().updateShops(p);
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try {
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queue.take().run();
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} catch (InterruptedException e) {
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break;
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}
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}
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}, "Shop Updater");
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@ -64,12 +62,45 @@ public class ShopUpdater {
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return thread != null;
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}
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/**
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* Queue a task to update shops for the given player
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*
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* @param player Player to show updates
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*/
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public void updateShops(Player player) {
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queue(() -> plugin.getShopUtils().updateShops(player));
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}
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/**
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* Queue a task to update shops for players in the given world
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*
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* @param world World in whose players to show updates
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*/
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public void updateShops(World world) {
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queue(() -> {
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for (Player player : world.getPlayers()) {
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plugin.getShopUtils().updateShops(player);
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}
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});
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}
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/**
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* Queue a task to update shops for all players
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*/
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public void updateShops() {
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queue(() -> {
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for (Player player : Bukkit.getOnlinePlayers()) {
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plugin.getShopUtils().updateShops(player);
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}
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});
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}
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/**
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* Register a task to run before next loop
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*
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* @param runnable task to run
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*/
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public void beforeNext(Runnable runnable) {
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beforeNext.add(runnable);
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public void queue(Runnable runnable) {
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queue.add(runnable);
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}
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}
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