mirror of
https://github.com/amalthea-mc/ShopChest.git
synced 2024-11-08 11:41:10 +00:00
Fix shop limits
This commit is contained in:
parent
2512d90fef
commit
8717a282c2
@ -63,6 +63,7 @@ import java.text.SimpleDateFormat;
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import java.util.Calendar;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.ThreadPoolExecutor;
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@ -446,6 +447,20 @@ public class ShopChest extends JavaPlugin {
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Chunk[] loadedChunks = getServer().getWorlds().stream().map(World::getLoadedChunks)
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.flatMap(Stream::of).toArray(Chunk[]::new);
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shopUtils.loadShopAmounts(new Callback<Map<UUID,Integer>>(ShopChest.this) {
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@Override
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public void onResult(Map<UUID, Integer> result) {
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getLogger().info("Loaded shop amounts");
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debug("Loaded shop amounts");
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}
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@Override
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public void onError(Throwable throwable) {
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getLogger().severe("Failed to load shop amounts. Shop limits will not be working correctly!");
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if (throwable != null) getLogger().severe(throwable.getMessage());
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}
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});
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shopUtils.loadShops(loadedChunks, new Callback<Integer>(ShopChest.this) {
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@Override
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public void onResult(Integer result) {
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@ -366,6 +366,43 @@ public abstract class Database {
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}.runTaskAsynchronously(plugin);
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}
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/**
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* Get shop amounts for each player
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*
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* @param callback Callback that returns a map of each player's shop amount
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*/
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public void getShopAmounts(final Callback<Map<UUID, Integer>> callback) {
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new BukkitRunnable(){
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@Override
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public void run() {
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try (Connection con = dataSource.getConnection();
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Statement s = con.createStatement()) {
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ResultSet rs = s.executeQuery("SELECT vendor, COUNT(*) AS count FROM " + tableShops + " WHERE shoptype = 'NORMAL' GROUP BY vendor");
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plugin.debug("Getting shop amounts from database");
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Map<UUID, Integer> result = new HashMap<>();
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while (rs.next()) {
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UUID uuid = UUID.fromString(rs.getString("vendor"));
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result.put(uuid, rs.getInt("count"));
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}
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if (callback != null) {
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callback.callSyncResult(result);
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}
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} catch (SQLException ex) {
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if (callback != null) {
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callback.callSyncError(ex);
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}
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plugin.getLogger().severe("Failed to get shop amounts from database");
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plugin.debug("Failed to get shop amounts from database");
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plugin.debug(ex);
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}
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}
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}.runTaskAsynchronously(plugin);
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}
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/**
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* Get all shops from the database that are located in the given chunks
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*
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55
src/main/java/de/epiceric/shopchest/utils/Counter.java
Normal file
55
src/main/java/de/epiceric/shopchest/utils/Counter.java
Normal file
@ -0,0 +1,55 @@
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package de.epiceric.shopchest.utils;
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/**
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* Represents a counter for integers greather than or equal to zero.
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*/
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public final class Counter {
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private int value;
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/**
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* Creates a counter with a starting value of zero
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*/
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public Counter() {
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this(0);
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}
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/**
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* Creates a counter with the given starting value
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* @param value the starting value of this counter
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*/
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public Counter(int value) {
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set(value);
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}
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/**
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* Increments the counter by one and returns itself
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*/
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public final Counter increment() {
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this.value++;
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return this;
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}
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/**
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* Decrements the counter by one if its value is greater than zero and returns itself
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*/
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public final Counter decrement() {
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this.value = Math.max(0, this.value - 1);
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return this;
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}
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/**
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* Sets the counter's value to the given value or zero if the given value is negative
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* @param value the value to set the counter to
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*/
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public final Counter set(int value) {
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this.value = Math.max(0, value);
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return this;
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}
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/**
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* Returns the current value
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*/
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public final int get() {
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return value;
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}
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}
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@ -5,6 +5,7 @@ import de.epiceric.shopchest.config.Config;
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import de.epiceric.shopchest.event.ShopsLoadedEvent;
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import de.epiceric.shopchest.event.ShopsUnloadedEvent;
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import de.epiceric.shopchest.shop.Shop;
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import de.epiceric.shopchest.shop.Shop.ShopType;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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@ -23,6 +24,8 @@ import java.util.stream.Collectors;
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public class ShopUtils {
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private final Map<UUID, Counter> playerShopAmount = new HashMap<>();
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// concurrent since it is updated in async task
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private final Map<UUID, Location> playerLocation = new ConcurrentHashMap<>();
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private final Map<Location, Shop> shopLocation = new ConcurrentHashMap<>();
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@ -103,6 +106,9 @@ public class ShopUtils {
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}
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if (addToDatabase) {
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if (shop.getShopType() != ShopType.ADMIN) {
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playerShopAmount.compute(shop.getVendor().getUniqueId(), (uuid, amount) -> amount == null ? new Counter(1) : amount.increment());
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}
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plugin.getShopDatabase().addShop(shop, callback);
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} else {
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if (callback != null) callback.callSyncResult(shop.getID());
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@ -145,6 +151,9 @@ public class ShopUtils {
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shop.removeHologram();
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if (removeFromDatabase) {
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if (shop.getShopType() != ShopType.ADMIN) {
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playerShopAmount.compute(shop.getVendor().getUniqueId(), (uuid, amount) -> amount == null ? new Counter() : amount.decrement());
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}
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plugin.getShopDatabase().removeShop(shop, callback);
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} else {
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if (callback != null) callback.callSyncResult(null);
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@ -186,8 +195,15 @@ public class ShopUtils {
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shop.removeHologram();
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});
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Shop first = toRemove.values().iterator().next();
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boolean isAdmin = first.getShopType() == ShopType.ADMIN;
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UUID vendorUuid = first.getVendor().getUniqueId();
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// Database#removeShop removes shop by ID so this only needs to be called once
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if (removeFromDatabase) {
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if (!isAdmin) {
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playerShopAmount.compute(vendorUuid, (uuid, amount) -> amount == null ? new Counter() : amount.decrement());
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}
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plugin.getShopDatabase().removeShop(toRemove.values().iterator().next(), callback);
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} else {
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if (callback != null) callback.callSyncResult(null);
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@ -250,23 +266,27 @@ public class ShopUtils {
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* @return The amount of a shops a player has (if {@link Config#excludeAdminShops} is true, admin shops won't be counted)
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*/
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public int getShopAmount(OfflinePlayer p) {
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// FIXME: currently only showing loaded shops
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float shopCount = 0;
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return playerShopAmount.getOrDefault(p.getUniqueId(), new Counter()).get();
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}
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for (Shop shop : getShops()) {
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if (shop.getVendor().equals(p)) {
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if (shop.getShopType() != Shop.ShopType.ADMIN) {
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shopCount++;
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InventoryHolder ih = shop.getInventoryHolder();
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if (ih instanceof DoubleChest)
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shopCount -= 0.5;
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}
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/**
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* Loads the amount of shops for each player
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* @param callback Callback that returns the amount of shops for each player
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*/
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public void loadShopAmounts(final Callback<Map<UUID, Integer>> callback) {
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plugin.getShopDatabase().getShopAmounts(new Callback<Map<UUID,Integer>>(plugin) {
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@Override
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public void onResult(Map<UUID, Integer> result) {
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playerShopAmount.clear();
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result.forEach((uuid, amount) -> playerShopAmount.put(uuid, new Counter(amount)));
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if (callback != null) callback.onResult(result);
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}
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}
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return Math.round(shopCount);
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@Override
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public void onError(Throwable throwable) {
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if (callback != null) callback.onError(throwable);
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}
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});
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}
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/**
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