mirror of
https://github.com/amalthea-mc/ShopChest.git
synced 2024-11-26 04:12:22 +00:00
Fixed javadoc for methods with a callback as parameter
Also, the getShops() method now always gets all shops from the database instead of returning the existing one
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@ -40,6 +40,7 @@ public abstract class Database {
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/**
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/**
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* (Re-)Connects to the the database and initializes it. <br>
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* (Re-)Connects to the the database and initializes it. <br>
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* Creates the table (if doesn't exist) and tests the connection
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* Creates the table (if doesn't exist) and tests the connection
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* @param callback Callback that - if succeeded - returns the amount of shops that were found (as {@code int})
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*/
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*/
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public void connect(final Callback callback) {
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public void connect(final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -157,6 +158,7 @@ public abstract class Database {
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* Remove a shop from the database
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* Remove a shop from the database
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*
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*
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* @param shop Shop to remove
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* @param shop Shop to remove
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* @param callback Callback that - if succeeded - returns {@code null}
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*/
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*/
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public void removeShop(final Shop shop, final Callback callback) {
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public void removeShop(final Shop shop, final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -183,7 +185,7 @@ public abstract class Database {
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/**
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/**
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* @param id ID of the shop
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* @param id ID of the shop
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* @return Whether a shop with the given ID exists
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* @param callback Callback that - if succeeded - returns whether a shop with the given ID exists (as {@code boolean})
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*/
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*/
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public void isShop(final int id, final Callback callback) {
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public void isShop(final int id, final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -218,6 +220,7 @@ public abstract class Database {
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/**
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/**
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* Get all shops from the database
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* Get all shops from the database
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* @param callback Callback that - if succeeded - returns an array of all shops (as {@code Shop[]})
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*/
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*/
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public void getShops(final Callback callback) {
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public void getShops(final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -254,21 +257,15 @@ public abstract class Database {
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Location location = new Location(world, x, y, z);
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Location location = new Location(world, x, y, z);
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Shop shop = plugin.getShopUtils().getShop(location);
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plugin.debug("Initializing new shop... (#" + id + ")");
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if (shop != null) {
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plugin.debug("Shop already exists, returning existing one (#" + id + ").");
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if (callback != null) callback.callSyncResult(shop);
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} else {
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plugin.debug("Initializing new shop... (#" + id + ")");
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OfflinePlayer vendor = Bukkit.getOfflinePlayer(UUID.fromString(rs.getString("vendor")));
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OfflinePlayer vendor = Bukkit.getOfflinePlayer(UUID.fromString(rs.getString("vendor")));
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ItemStack product = Utils.decode(rs.getString("product"));
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ItemStack product = Utils.decode(rs.getString("product"));
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double buyPrice = rs.getDouble("buyprice");
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double buyPrice = rs.getDouble("buyprice");
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double sellPrice = rs.getDouble("sellprice");
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double sellPrice = rs.getDouble("sellprice");
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ShopType shopType = ShopType.valueOf(rs.getString("shoptype"));
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ShopType shopType = ShopType.valueOf(rs.getString("shoptype"));
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shops.add(new Shop(id, plugin, vendor, product, location, buyPrice, sellPrice, shopType));
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shops.add(new Shop(id, plugin, vendor, product, location, buyPrice, sellPrice, shopType));
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}
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}
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}
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if (callback != null) callback.callSyncResult(shops.toArray(new Shop[shops.size()]));
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if (callback != null) callback.callSyncResult(shops.toArray(new Shop[shops.size()]));
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@ -289,6 +286,7 @@ public abstract class Database {
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/**
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/**
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* Adds a shop to the database
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* Adds a shop to the database
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* @param shop Shop to add
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* @param shop Shop to add
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* @param callback Callback that - if succeeded - returns the ID the shop was given (as {@code int})
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*/
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*/
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public void addShop(final Shop shop, final Callback callback) {
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public void addShop(final Shop shop, final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -341,6 +339,7 @@ public abstract class Database {
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* @param location Location of the shop
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* @param location Location of the shop
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* @param price Price (buyprice or sellprice, depends on {@code type})
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* @param price Price (buyprice or sellprice, depends on {@code type})
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* @param type Whether the player bought or sold something
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* @param type Whether the player bought or sold something
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* @param callback Callback that - if succeeded - returns {@code null}
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*/
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*/
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public void logEconomy(final Player executor, final ItemStack product, final OfflinePlayer vendor, final ShopType shopType, final Location location, final double price, final ShopBuySellEvent.Type type, final Callback callback) {
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public void logEconomy(final Player executor, final ItemStack product, final OfflinePlayer vendor, final ShopType shopType, final Location location, final double price, final ShopBuySellEvent.Type type, final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -381,6 +380,7 @@ public abstract class Database {
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* Get the revenue a player got while he was offline
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* Get the revenue a player got while he was offline
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* @param player Player whose revenue to get
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* @param player Player whose revenue to get
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* @param logoutTime Time in milliseconds when he logged out the last time
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* @param logoutTime Time in milliseconds when he logged out the last time
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* @param callback Callback that - if succeeded - returns the revenue the player made while offline (as {@code double})
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*/
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*/
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public void getRevenue(final Player player, final long logoutTime, final Callback callback) {
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public void getRevenue(final Player player, final long logoutTime, final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -438,6 +438,7 @@ public abstract class Database {
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* Log a logout to the database
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* Log a logout to the database
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* @param player Player who logged out
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* @param player Player who logged out
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* @param timestamp Time in milliseconds when the player logged out
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* @param timestamp Time in milliseconds when the player logged out
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* @param callback Callback that - if succeeded - returns {@code null}
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*/
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*/
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public void logLogout(final Player player, final long timestamp, final Callback callback) {
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public void logLogout(final Player player, final long timestamp, final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -469,6 +470,7 @@ public abstract class Database {
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/**
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/**
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* Get the last logout of a player
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* Get the last logout of a player
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* @param player Player who logged out
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* @param player Player who logged out
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* @param callback Callback that - if succeeded - returns the time in milliseconds the player logged out (as {@code long})
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*/
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*/
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public void getLastLogout(final Player player, final Callback callback) {
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public void getLastLogout(final Player player, final Callback callback) {
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new BukkitRunnable() {
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new BukkitRunnable() {
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@ -94,6 +94,7 @@ public class ShopUtils {
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* Remove a shop
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* Remove a shop
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* @param shop Shop to remove
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* @param shop Shop to remove
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* @param removeFromDatabase Whether the shop should also be removed from the database
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* @param removeFromDatabase Whether the shop should also be removed from the database
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* @param useCurrentThread Whether the current thread should be used instead of a new async task
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*/
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*/
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public void removeShop(Shop shop, boolean removeFromDatabase, boolean useCurrentThread) {
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public void removeShop(Shop shop, boolean removeFromDatabase, boolean useCurrentThread) {
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plugin.debug("Removing shop (#" + shop.getID() + ")");
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plugin.debug("Removing shop (#" + shop.getID() + ")");
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@ -118,6 +119,11 @@ public class ShopUtils {
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plugin.getShopDatabase().removeShop(shop, null);
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plugin.getShopDatabase().removeShop(shop, null);
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}
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}
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/**
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* Remove a shop
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* @param shop Shop to remove
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* @param removeFromDatabase Whether the shop should also be removed from the database
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*/
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public void removeShop(Shop shop, boolean removeFromDatabase) {
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public void removeShop(Shop shop, boolean removeFromDatabase) {
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removeShop(shop, removeFromDatabase, false);
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removeShop(shop, removeFromDatabase, false);
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}
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}
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@ -191,7 +197,7 @@ public class ShopUtils {
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* Reload the shops
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* Reload the shops
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* @param reloadConfig Whether the configuration should also be reloaded
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* @param reloadConfig Whether the configuration should also be reloaded
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* @param showConsoleMessages Whether messages about the language file should be shown in the console
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* @param showConsoleMessages Whether messages about the language file should be shown in the console
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* @return Amount of shops, which were reloaded
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* @param callback Callback that - if succeeded - returns the amount of shops that were reloaded (as {@code int})
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*/
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*/
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public void reloadShops(boolean reloadConfig, boolean showConsoleMessages, final Callback callback) {
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public void reloadShops(boolean reloadConfig, boolean showConsoleMessages, final Callback callback) {
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plugin.debug("Reloading shops...");
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plugin.debug("Reloading shops...");
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