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Prevent armor items from being taken by the hologram
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@ -44,6 +44,7 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.player.PlayerArmorStandManipulateEvent;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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import org.bukkit.event.player.PlayerInteractAtEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.*;
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import org.bukkit.inventory.*;
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@ -72,6 +73,16 @@ public class ShopInteractListener implements Listener {
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this.worldGuard = plugin.getWorldGuard();
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this.worldGuard = plugin.getWorldGuard();
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}
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}
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@EventHandler(ignoreCancelled = true)
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public void onPlayerManipulateArmorStand(PlayerArmorStandManipulateEvent e) {
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// When clicking an armor stand with an armor item, the armor stand will take it.
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// As a hologram consists of armor stands, they would also take the item.
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ArmorStand armorStand = e.getRightClicked();
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if (Hologram.isPartOfHologram(armorStand)) {
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e.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGH)
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@EventHandler(priority = EventPriority.HIGH)
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public void onPlayerInteractCreate(PlayerInteractEvent e) {
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public void onPlayerInteractCreate(PlayerInteractEvent e) {
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Player p = e.getPlayer();
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Player p = e.getPlayer();
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