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https://github.com/amalthea-mc/ShopChest.git
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Respawn shop item after teleport
Sometimes it disappeared after teleporting, because the chunk has not been loaded yet. Now, after 15 ticks, the shop item will be respawned after a teleport.
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parent
bc9354eb95
commit
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@ -11,6 +11,7 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerChangedWorldEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -22,6 +23,18 @@ public class ShopUpdateListener implements Listener {
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this.plugin = plugin;
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onPlayerTeleport(final PlayerTeleportEvent e) {
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// Wait till the chunk should have loaded on the client
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new BukkitRunnable() {
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@Override
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public void run() {
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hideShops(e.getPlayer(), true);
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plugin.getShopUtils().updateShops(e.getPlayer(), true);
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}
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}.runTaskLater(plugin, 15L);
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}
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@EventHandler(priority = EventPriority.MONITOR)
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public void onPlayerJoin(PlayerJoinEvent e) {
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restartShopUpdater(e.getPlayer());
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@ -75,8 +88,15 @@ public class ShopUpdateListener implements Listener {
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plugin.getUpdater().start();
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}
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hideShops(p, false);
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}
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private void hideShops(Player p, boolean onlyItem) {
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for (Shop shop : plugin.getShopUtils().getShops()) {
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if (shop.getHologram() != null) shop.getHologram().hidePlayer(p);
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if (!onlyItem) {
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if (shop.getHologram() != null) shop.getHologram().hidePlayer(p);
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}
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if (shop.getItem() != null) shop.getItem().setVisible(p, false);
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}
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}
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