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https://github.com/amalthea-mc/ShopChest.git
synced 2024-11-22 10:22:29 +00:00
Added auto removal of click type after 15 seconds
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@ -34,6 +34,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.permissions.PermissionAttachmentInfo;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.Field;
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@ -290,7 +291,7 @@ class ShopCommand implements CommandExecutor {
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* @param shopType The {@link ShopType}, the shop will have
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* @param p The command executor
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*/
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private void create(String[] args, ShopType shopType, Player p) {
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private void create(String[] args, ShopType shopType, final Player p) {
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plugin.debug(p.getName() + " wants to create a shop");
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int amount;
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@ -470,6 +471,14 @@ class ShopCommand implements CommandExecutor {
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ClickType.setPlayerClickType(p, new ClickType(EnumClickType.CREATE, product, buyPrice, sellPrice, shopType));
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plugin.debug(p.getName() + " can now click a chest");
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p.sendMessage(LanguageUtils.getMessage(LocalizedMessage.Message.CLICK_CHEST_CREATE));
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// Remove ClickType after 15 seconds if player has not clicked a chest
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new BukkitRunnable() {
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@Override
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public void run() {
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ClickType.removePlayerClickType(p);
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}
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}.runTaskLater(plugin, 300);
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} else {
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plugin.debug("Shop pre create event cancelled");
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}
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@ -479,7 +488,7 @@ class ShopCommand implements CommandExecutor {
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* A given player removes a shop
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* @param p The command executor
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*/
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private void remove(Player p) {
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private void remove(final Player p) {
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plugin.debug(p.getName() + " wants to remove a shop");
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ShopPreRemoveEvent event = new ShopPreRemoveEvent(p);
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@ -492,13 +501,21 @@ class ShopCommand implements CommandExecutor {
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plugin.debug(p.getName() + " can now click a chest");
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p.sendMessage(LanguageUtils.getMessage(LocalizedMessage.Message.CLICK_CHEST_REMOVE));
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ClickType.setPlayerClickType(p, new ClickType(EnumClickType.REMOVE));
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// Remove ClickType after 15 seconds if player has not clicked a chest
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new BukkitRunnable() {
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@Override
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public void run() {
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ClickType.removePlayerClickType(p);
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}
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}.runTaskLater(plugin, 300);
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}
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/**
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* A given player retrieves information about a shop
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* @param p The command executor
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*/
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private void info(Player p) {
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private void info(final Player p) {
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plugin.debug(p.getName() + " wants to retrieve information");
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ShopPreInfoEvent event = new ShopPreInfoEvent(p);
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@ -511,13 +528,21 @@ class ShopCommand implements CommandExecutor {
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plugin.debug(p.getName() + " can now click a chest");
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p.sendMessage(LanguageUtils.getMessage(LocalizedMessage.Message.CLICK_CHEST_INFO));
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ClickType.setPlayerClickType(p, new ClickType(EnumClickType.INFO));
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// Remove ClickType after 15 seconds if player has not clicked a chest
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new BukkitRunnable() {
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@Override
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public void run() {
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ClickType.removePlayerClickType(p);
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}
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}.runTaskLater(plugin, 300);
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}
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/**
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* A given player opens a shop
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* @param p The command executor
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*/
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private void open(Player p) {
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private void open(final Player p) {
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plugin.debug(p.getName() + " wants to open a shop");
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ShopPreOpenEvent event = new ShopPreOpenEvent(p);
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@ -530,6 +555,14 @@ class ShopCommand implements CommandExecutor {
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plugin.debug(p.getName() + " can now click a chest");
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p.sendMessage(LanguageUtils.getMessage(LocalizedMessage.Message.CLICK_CHEST_OPEN));
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ClickType.setPlayerClickType(p, new ClickType(EnumClickType.OPEN));
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// Remove ClickType after 15 seconds if player has not clicked a chest
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new BukkitRunnable() {
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@Override
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public void run() {
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ClickType.removePlayerClickType(p);
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}
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}.runTaskLater(plugin, 300);
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}
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private void removeAll(CommandSender sender, String[] args) {
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@ -1039,10 +1039,10 @@ public class LanguageUtils {
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messages.add(new LocalizedMessage(LocalizedMessage.Message.AMOUNT_IS_ZERO, langConfig.getString("message.amount-is-zero", "&cAmount must be greater than 0.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.PRICES_CONTAIN_DECIMALS, langConfig.getString("message.prices-contain-decimals", "&cPrices must not contain decimals.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.NO_ITEM_IN_HAND, langConfig.getString("message.no-item-in-hand", "&cNo item in hand")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CLICK_CHEST_CREATE, langConfig.getString("message.click-chest-to-create-shop", "&aClick a chest to create a shop.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CLICK_CHEST_REMOVE, langConfig.getString("message.click-chest-to-remove-shop", "&aClick a shop to remove it.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CLICK_CHEST_INFO, langConfig.getString("message.click-chest-for-info", "&aClick a shop to retrieve information.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CLICK_CHEST_OPEN, langConfig.getString("message.click-chest-to-open-shop", "&aClick a shop to open it.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CLICK_CHEST_CREATE, langConfig.getString("message.click-chest-to-create-shop", "&aClick a chest within 15 seconds to create a shop.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CLICK_CHEST_REMOVE, langConfig.getString("message.click-chest-to-remove-shop", "&aClick a shop within 15 seconds to remove it.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CLICK_CHEST_INFO, langConfig.getString("message.click-chest-for-info", "&aClick a shop within 15 seconds to retrieve information.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CLICK_CHEST_OPEN, langConfig.getString("message.click-chest-to-open-shop", "&aClick a shop within 15 seconds to open it.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.OPENED_SHOP, langConfig.getString("message.opened-shop", "&aYou opened %VENDOR%'s shop."), Placeholder.VENDOR));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CANNOT_BREAK_SHOP, langConfig.getString("message.cannot-break-shop", "&cYou can't break a shop.")));
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messages.add(new LocalizedMessage(LocalizedMessage.Message.CANNOT_SELL_BROKEN_ITEM, langConfig.getString("message.cannot-sell-broken-item", "&cYou can't sell a broken item.")));
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@ -40,10 +40,10 @@ message.amount-and-price-not-number=&cAnzahl und Preise müssen Zahlen sein.
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message.amount-is-zero=&cAnzahl muss größer als 0 sein.
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message.prices-contain-decimals=&cPreise dürfen keine Dezimalen enthalten.
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message.no-item-in-hand=&cKein Item in der Hand.
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message.click-chest-to-create-shop=&aKlicke auf eine Truhe, um einen Shop zu erstellen.
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message.click-chest-to-remove-shop=&aKlicke auf einen Shop, um ihn zu entfernen.
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message.click-chest-for-info=&aKlicke auf einen Shop, um Informationen über ihn zu bekommen.
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message.click-chest-to-open-shop=&Klicke auf einen Shop, um ihn zu öffnen.
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message.click-chest-to-create-shop=&aKlicke innerhalb von 15 Sekunden auf eine Truhe, um einen Shop zu erstellen.
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message.click-chest-to-remove-shop=&aKlicke innerhalb von 15 Sekunden auf einen Shop, um ihn zu entfernen.
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message.click-chest-for-info=&aKlicke innerhalb von 15 Sekunden auf einen Shop, um Informationen über ihn zu bekommen.
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message.click-chest-to-open-shop=&Klicke innerhalb von 15 Sekunden auf einen Shop, um ihn zu öffnen.
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message.opened-shop=&aDu hast &6%VENDOR%&as Shop geöffnet.
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message.cannot-break-shop=&cDu kannst einen Shop nicht zerstören.
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message.cannot-sell-broken-item=&cDu kannst kein kaputtes Artikel verkaufen.
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@ -150,16 +150,16 @@ message.prices-contain-decimals=&cPrices must not contain decimals.
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message.no-item-in-hand=&cNo item in hand
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# Set the message when the player must click a chest to create a shop.
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message.click-chest-to-create-shop=&aClick a chest to create a shop.
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message.click-chest-to-create-shop=&aClick a chest within 15 seconds to create a shop.
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# Set the message when the player must click a shop to remove it.
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message.click-chest-to-remove-shop=&aClick a shop to remove it.
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message.click-chest-to-remove-shop=&aClick a shop within 15 seconds to remove it.
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# Set the message when the player must click a shop to retrieve information.
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message.click-chest-for-info=&aClick a shop to retrieve information.
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message.click-chest-for-info=&aClick a shop within 15 seconds to retrieve information.
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# Set the message when the player must click a shop to open it.
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message.click-chest-to-open-shop=&aClick a shop to open it.
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message.click-chest-to-open-shop=&aClick a shop within 15 seconds to open it.
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# Set the message when the player opened a shop.
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# Usable Placeholders: %VENDOR%
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