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https://github.com/amalthea-mc/ShopChest.git
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Only show the shop the player targets instead of all the shops he sees
(configurable)
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@ -143,9 +143,12 @@ public class Config {
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/** Whether players are allowed to sell/buy broken items **/
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public boolean allow_broken_items;
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/** Whether only the shops a player points on should be shown to him **/
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/** Whether only the shops a player has in sight should be shown to him **/
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public boolean only_show_shops_in_sight;
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/** Whether only the shop a player is looking at should be shown to him **/
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public boolean only_show_first_shop_in_sight;
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/**
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* <p>Whether shops should automatically be removed from the database if an error occurred while loading</p>
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* (e.g. when no chest is found at a shop's location)
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@ -373,6 +376,7 @@ public class Config {
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enable_vendor_messages = plugin.getConfig().getBoolean("enable-vendor-messages");
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explosion_protection = plugin.getConfig().getBoolean("explosion-protection");
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only_show_shops_in_sight = plugin.getConfig().getBoolean("only-show-shops-in-sight");
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only_show_first_shop_in_sight = plugin.getConfig().getBoolean("only-show-first-shop-in-sight");
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exclude_admin_shops = plugin.getConfig().getBoolean("shop-limits.exclude-admin-shops");
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append_potion_level_to_item_name = plugin.getConfig().getBoolean("append-potion-level-to-item-name");
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show_shop_items = plugin.getConfig().getBoolean("show-shop-items");
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@ -269,23 +269,27 @@ public class ShopUtils {
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for (Block block : sight) {
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if (block.getType() == Material.CHEST || block.getType() == Material.TRAPPED_CHEST) {
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if (isShop(block.getLocation())) {
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Shop shop = getShop(block.getLocation());
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Shop shop = getShop(block.getLocation());
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if (shop != null) {
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shopsInSight.add(shop);
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if (shop.getHologram() != null && !shop.getHologram().isVisible(player)) {
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shop.getHologram().showPlayer(player);
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}
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if (plugin.getShopChestConfig().only_show_first_shop_in_sight) break;
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}
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} else {
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Block below = block.getRelative(BlockFace.DOWN);
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if (isShop(below.getLocation())) {
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Shop shop = getShop(below.getLocation());
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Shop shop = getShop(below.getLocation());
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if (shop != null) {
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shopsInSight.add(shop);
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if (shop.getHologram() != null && !shop.getHologram().isVisible(player)) {
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shop.getHologram().showPlayer(player);
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}
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if (plugin.getShopChestConfig().only_show_first_shop_in_sight) break;
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}
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}
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}
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@ -322,6 +326,8 @@ public class ShopUtils {
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* @param player Player to show the update
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*/
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public void updateShop(Shop shop, Player player) {
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if (shop.getLocation().getChunk().isLoaded()) return;
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double holoDistSqr = Math.pow(plugin.getShopChestConfig().maximal_distance, 2);
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double itemDistSqr = Math.pow(plugin.getShopChestConfig().maximal_item_distance, 2);
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@ -65,11 +65,15 @@ enable-islandworld-integration: true
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# buy or sell something from/to his shop or if his shop is out of stock
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enable-vendor-messages: true
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# Set whether only the shops a player points on should be shown to him.
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# Set whether only the shops a player has in sight should be shown to him.
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# If set to false, every shop near the player (with the specified
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# distance) will be shown to him.
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only-show-shops-in-sight: true
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# Set whether only the shop a player is looking at should be shown to him.
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# This only has effect if 'only-show-shops-in-sight' is enabled
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only-show-first-shop-in-sight: true
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# Set whether the buy- and sell price should be arranged below each other.
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# The first line will be the buy price with the message
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# "message.hologram.only-buy", the second line will be the sell price
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