Only show the shop the player targets instead of all the shops he sees

(configurable)
This commit is contained in:
Eric 2017-04-19 14:07:22 +02:00
parent a4886c8cbb
commit d161fc60ac
3 changed files with 20 additions and 6 deletions

View File

@ -143,9 +143,12 @@ public class Config {
/** Whether players are allowed to sell/buy broken items **/
public boolean allow_broken_items;
/** Whether only the shops a player points on should be shown to him **/
/** Whether only the shops a player has in sight should be shown to him **/
public boolean only_show_shops_in_sight;
/** Whether only the shop a player is looking at should be shown to him **/
public boolean only_show_first_shop_in_sight;
/**
* <p>Whether shops should automatically be removed from the database if an error occurred while loading</p>
* (e.g. when no chest is found at a shop's location)
@ -373,6 +376,7 @@ public class Config {
enable_vendor_messages = plugin.getConfig().getBoolean("enable-vendor-messages");
explosion_protection = plugin.getConfig().getBoolean("explosion-protection");
only_show_shops_in_sight = plugin.getConfig().getBoolean("only-show-shops-in-sight");
only_show_first_shop_in_sight = plugin.getConfig().getBoolean("only-show-first-shop-in-sight");
exclude_admin_shops = plugin.getConfig().getBoolean("shop-limits.exclude-admin-shops");
append_potion_level_to_item_name = plugin.getConfig().getBoolean("append-potion-level-to-item-name");
show_shop_items = plugin.getConfig().getBoolean("show-shop-items");

View File

@ -269,23 +269,27 @@ public class ShopUtils {
for (Block block : sight) {
if (block.getType() == Material.CHEST || block.getType() == Material.TRAPPED_CHEST) {
if (isShop(block.getLocation())) {
Shop shop = getShop(block.getLocation());
Shop shop = getShop(block.getLocation());
if (shop != null) {
shopsInSight.add(shop);
if (shop.getHologram() != null && !shop.getHologram().isVisible(player)) {
shop.getHologram().showPlayer(player);
}
if (plugin.getShopChestConfig().only_show_first_shop_in_sight) break;
}
} else {
Block below = block.getRelative(BlockFace.DOWN);
if (isShop(below.getLocation())) {
Shop shop = getShop(below.getLocation());
Shop shop = getShop(below.getLocation());
if (shop != null) {
shopsInSight.add(shop);
if (shop.getHologram() != null && !shop.getHologram().isVisible(player)) {
shop.getHologram().showPlayer(player);
}
if (plugin.getShopChestConfig().only_show_first_shop_in_sight) break;
}
}
}
@ -322,6 +326,8 @@ public class ShopUtils {
* @param player Player to show the update
*/
public void updateShop(Shop shop, Player player) {
if (shop.getLocation().getChunk().isLoaded()) return;
double holoDistSqr = Math.pow(plugin.getShopChestConfig().maximal_distance, 2);
double itemDistSqr = Math.pow(plugin.getShopChestConfig().maximal_item_distance, 2);

View File

@ -65,11 +65,15 @@ enable-islandworld-integration: true
# buy or sell something from/to his shop or if his shop is out of stock
enable-vendor-messages: true
# Set whether only the shops a player points on should be shown to him.
# Set whether only the shops a player has in sight should be shown to him.
# If set to false, every shop near the player (with the specified
# distance) will be shown to him.
only-show-shops-in-sight: true
# Set whether only the shop a player is looking at should be shown to him.
# This only has effect if 'only-show-shops-in-sight' is enabled
only-show-first-shop-in-sight: true
# Set whether the buy- and sell price should be arranged below each other.
# The first line will be the buy price with the message
# "message.hologram.only-buy", the second line will be the sell price