mirror of
https://github.com/amalthea-mc/ShopChest.git
synced 2024-11-08 19:51:05 +00:00
Add #setLocation implementation
This commit is contained in:
parent
5123409626
commit
d3079f6fd1
@ -9,10 +9,10 @@ public interface FakeArmorStand {
|
||||
|
||||
void sendData(String name, Iterable<Player> receivers);
|
||||
|
||||
void remove();
|
||||
void remove(Iterable<Player> receivers);
|
||||
|
||||
void setLocation(Location location);
|
||||
void setLocation(Location location, Iterable<Player> receivers);
|
||||
|
||||
void spawn();
|
||||
void spawn(Iterable<Player> receivers);
|
||||
|
||||
}
|
||||
|
@ -1,11 +1,14 @@
|
||||
package de.epiceric.shopchest.nms.v1_17_R1;
|
||||
|
||||
import de.epiceric.shopchest.nms.FakeArmorStand;
|
||||
import io.netty.buffer.Unpooled;
|
||||
import net.md_5.bungee.api.chat.TextComponent;
|
||||
import net.md_5.bungee.chat.ComponentSerializer;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.network.protocol.Packet;
|
||||
import net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket;
|
||||
import net.minecraft.network.protocol.game.ClientboundTeleportEntityPacket;
|
||||
import net.minecraft.network.syncher.EntityDataAccessor;
|
||||
import net.minecraft.network.syncher.SynchedEntityData;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
@ -103,17 +106,26 @@ public class FakeArmorStandImpl implements FakeArmorStand {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove() {
|
||||
public void remove(Iterable<Player> receivers) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLocation(Location location) {
|
||||
|
||||
public void setLocation(Location location, Iterable<Player> receivers) {
|
||||
final FriendlyByteBuf buffer = new FriendlyByteBuf(Unpooled.buffer());
|
||||
buffer.writeVarInt(entityId);
|
||||
buffer.writeDouble(location.getX());
|
||||
buffer.writeDouble(location.getY() + 1.975);
|
||||
buffer.writeDouble(location.getZ());
|
||||
buffer.writeByte(0);
|
||||
buffer.writeByte(0);
|
||||
buffer.writeBoolean(false);
|
||||
final ClientboundTeleportEntityPacket positionPacket = new ClientboundTeleportEntityPacket(buffer);
|
||||
sendPacket(positionPacket, receivers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawn() {
|
||||
public void spawn(Iterable<Player> receivers) {
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user