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Added null check for shop item when updating visibility
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@ -83,10 +83,12 @@ public class ShopItemListener implements Listener {
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for (Shop shop : shopUtils.getShops()) {
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for (Shop shop : shopUtils.getShops()) {
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Location shopLocation = shop.getLocation();
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Location shopLocation = shop.getLocation();
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if (w.equals(shopLocation.getWorld()) && shopLocation.distanceSquared(playerLocation) <= itemDistanceSquared) {
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if (w.equals(shopLocation.getWorld()) && shopLocation.distanceSquared(playerLocation) <= itemDistanceSquared) {
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if (reset) shop.getItem().resetForPlayer(p);
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if (shop.getItem() != null) {
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else shop.getItem().setVisible(p, true);
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if (reset) shop.getItem().resetForPlayer(p);
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else shop.getItem().setVisible(p, true);
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}
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} else if (hideIfAway) {
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} else if (hideIfAway) {
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shop.getItem().setVisible(p, false);
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if (shop.getItem() != null) shop.getItem().setVisible(p, false);
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}
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}
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}
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}
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}
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}
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