* Use a system dependency for AuthMe (maven repository is down)
* Use maven repository for AreaShop instead of including the jar
https://jenkins.wiefferink.me hosts the maven repository of AreaShop, so it is better to use that
* Fix AreaShop integration for regions that use capital characters
* Fix: Few improvements
* Few improvements
* Hologram/item can wait after shop creation
* Compare worlds using their name
* Fix holograms display
* Changed version to 1.12.4
* Display shop after creation
* Fix requested changed
* Improve performance for simple hologram conditions
Only players who can build on the island (owner and members) are
allowed to create a shop, but anyone can use it (if not limited by
other plugins like WorldGuard)
Only members and the owner of an island are allowed to create a shop,
but everyone is allowed to use it (if not restricted by other plugins
like WorldGuard)
Closes#50
Three new custom flags will be available for every plot to set:
- create-shop
- use-shop
- use-admin-shop
These flags can be set to the following values
to allow the flag to that group. If you set the group to
members, trusted members and owners are also allowed the flag:
- owners
- trusted
- members
- everyone
- none
The default value for the flags will be 'none', so be sure to
change it in order to create or use shops!
The flag 'create-shop' can be bypassed by granting the permission
'shopchest.create.protected' (which is not recommended), and the
other flags can be bypassed by granting the permission
'shopchest.external.bypass'.
This closes#87
- Players can only create shops in shop plots, not in wilderness or normal
plots
- Added permission "shopchest.extend.protected"
- Changed permission "shopchest.extendOther" to "shopchest.extend.other"
- When creating a shop on a double chest, both chests must not be
protected/in a protected region
- To extend a shop into a protected region (e.g. WorldGuard/Towny), you
need permission (shopchest.extend.protected)
- Added no-permission message for "shopchest.extend.protected"
All shop items are now spawned with packets and reflection client-side, so probably duplicated items are history (finally). This also allowed me to remove the ClearLag and LWC dependency, as ClearLag can't remove client-side items and LWC's Magnet Sucker can't suck them inside a chest. I also changed a bit in the classes of the nms package, so all required classes have to be found before attempting to do anything.
Fixes#11 and fixes#4