Commit Graph

24 Commits

Author SHA1 Message Date
Eric
222b553a8e Fixed Shulker Boxes
Closes #53
2017-01-02 17:50:46 +01:00
Steven M
bedf207210 Fix fireworks (#52)
Fixes #51
2017-01-01 17:52:33 +01:00
Steven M
f4b7df8c92 Add additional check for permissions (#42) 2016-12-08 20:08:28 +01:00
Eric
98c79f5e8a Fixed issue when shop limit by permission is smaller than default 2016-11-26 17:13:39 +01:00
Eric
73f5d0f79e Change get(...) to getShop(...) in database 2016-11-26 17:07:21 +01:00
Eric
1fa0f08073 Shortened getShops method in ShopUtils 2016-11-25 13:55:39 +01:00
Eric
a522197112 Improve performance while reloading shops 2016-11-24 22:00:49 +01:00
Eric
d097a15122 Added way to disable WorldGuard/Towny integration
+ Added permission to use shops in WorldGuard regions that deny shop use
2016-11-23 16:05:33 +01:00
Eric
04a6d836b9 Added towny support
- Players can only create shops in shop plots, not in wilderness or normal
  plots
- Added permission "shopchest.extend.protected"
- Changed permission "shopchest.extendOther" to "shopchest.extend.other"
- When creating a shop on a double chest, both chests must not be
  protected/in a protected region
- To extend a shop into a protected region (e.g. WorldGuard/Towny), you
  need permission (shopchest.extend.protected)
- Added no-permission message for "shopchest.extend.protected"
2016-11-20 14:18:36 +01:00
Eric
fdfc7419d9 Permission constants & No more Vault permission system 2016-11-18 22:29:28 +01:00
Eric
068edfa9ff Fixed book meta for 1.10 2016-11-18 17:58:49 +01:00
Eric
7e044eb7b1 Fixed selling to full admin shops and support for lower versions 2016-11-17 20:16:42 +01:00
Eric
334219cbe1 Fixed issue with BlockStateMeta 2016-11-13 14:00:07 +01:00
Eric
3f3ddfe66f Fixed issues with ItemMeta
(Mostly issues with books)
Fixes #30
2016-11-12 15:03:19 +01:00
Eric
b73ad05034 Use permission based shop limits
This also removes the permission "shopchest.limits"
Closes #27
2016-11-12 15:02:10 +01:00
Eric
8452fad8a3 Hide messages in the console on auto reload 2016-10-12 20:09:18 +02:00
Eric
f8dd53bf31 Use #getNMSClass in #sendPacket instead of Class#forName 2016-08-17 13:16:37 +02:00
Eric
f511ff66a0 Added configurable item spawn delay after join
This might fix the issue, that items won't be spawned after joining.
2016-08-17 12:54:19 +02:00
Eric
4bf5472e61 Added way to auto calculate item amount
You can find an explanation here:
- https://www.spigotmc.org/threads/shopchest.87948/page-15#post-1820672
- In the configuration file
2016-08-16 15:06:26 +02:00
Eric
51584a3d04 Removed almost every stack trace that might me printed
Stack traces will now be printed in the debug log (if enabled) and in the console, there will only be displayed an error message without the stack trace
2016-08-10 13:47:25 +02:00
Eric
c713d0f014 Replace deprecated getItemInHand method 2016-08-09 14:41:41 +02:00
Eric
a95106a335 Client-side shop items
All shop items are now spawned with packets and reflection client-side, so probably duplicated items are history (finally). This also allowed me to remove the ClearLag and LWC dependency, as ClearLag can't remove client-side items and LWC's Magnet Sucker can't suck them inside a chest. I also changed a bit in the classes of the nms package, so all required classes have to be found before attempting to do anything.

Fixes #11 and fixes #4
2016-08-08 22:04:29 +02:00
Eric
312e7c9dca Disconnect from database when plugin disables
+ Reconnect to database on shop reload or server reload
+ A few debug messages were added on SQLExceptions
2016-08-06 12:17:53 +02:00
Eric
57af99da1b Now using reflection instead of different modules
This commit also fixes spawn eggs on 1.8.x
2016-08-05 15:26:47 +02:00