Well, I had to change quite a bit and hopefully this fixes the issue,
that shop items can be collected and that shops aren't saved or reloaded
correctly.
Well, at least I hope I've improved that...
This should also fix the bug (what initially was my goal), where the
item didn't get removed from the player's inventory after selling it.
The method to get data of the database has changed completely so the
uses also had to be changed. The IDE also did some code reformatting,
but these are just very small changes.
I don't see any sense, why infinite shops should exist. They are
basically the same as admin shops, except that money gets withdrawn from
the vendor for something he doesn't even get or money gets deposited to
the vendor for something that he sold, but didn't even have.
Also the possibility to convert the database column 'infinite' to
'shoptype' has been removed, so server owners, who update from a version
below 1.7.1 first have to download a version below 1.8.0 to let the
resource convert the database columns.
They work a bit different now. They are still only shown on startup, on
join or when a player checks for updates, but also if no update is
available. Also the player needs the permission "shopchest.broadcast" in
order to get the message.
Admin Shops are basically the same as infinite shops, but the vendor
won't get money and won't get a message if someone bought from or sold
to it.
As I rewrote the buy and sell methods, I also fixed a bug that you had
to pay even though you didn't have enough space in your inventory and
that the vendor had to pay even though his shop's inventory was full
- Fixed Update Checker after reload
- Fixed Update Checker on Minecraft 1.9
- Hoppers shouldn't suck items out of a shop's chest (configurable)
- Hoppers shouldn't pickup a shop's floating item
- Shops shouldn't get destroyed by an explosion (configurable)