Well, I had to change quite a bit and hopefully this fixes the issue,
that shop items can be collected and that shops aren't saved or reloaded
correctly.
The method to get data of the database has changed completely so the
uses also had to be changed. The IDE also did some code reformatting,
but these are just very small changes.
They work a bit different now. They are still only shown on startup, on
join or when a player checks for updates, but also if no update is
available. Also the player needs the permission "shopchest.broadcast" in
order to get the message.
Admin Shops are basically the same as infinite shops, but the vendor
won't get money and won't get a message if someone bought from or sold
to it.
As I rewrote the buy and sell methods, I also fixed a bug that you had
to pay even though you didn't have enough space in your inventory and
that the vendor had to pay even though his shop's inventory was full
- Fixed Update Checker after reload
- Fixed Update Checker on Minecraft 1.9
- Hoppers shouldn't suck items out of a shop's chest (configurable)
- Hoppers shouldn't pickup a shop's floating item
- Shops shouldn't get destroyed by an explosion (configurable)