mta-mono/MultiTheftAuto/Native/Marker.cs

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C#
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2015-12-12 10:10:23 +00:00
using System;
using System.Runtime.CompilerServices;
namespace MultiTheftAuto.Native
{
public class Marker
{
// Marker create/destroy functions
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern UInt32 Create( Vector3 position, string type = "checkpoint", float size = 4.0f, Color color = null, UInt32 visibleTo = 0 );
// Marker get functions
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern int GetCount();
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern string GetType( UInt32 marker );
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern float GetSize( UInt32 marker );
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern Color GetColor( UInt32 marker );
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern Vector3 GetTarget( UInt32 marker );
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern string GetIcon( UInt32 marker );
// Marker set functions
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern bool SetType( UInt32 marker, string type );
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern bool SetSize( UInt32 marker, float size );
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern bool SetColor( UInt32 marker, Color color );
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern bool SetTarget( UInt32 marker, Vector3 position );
[MethodImpl( MethodImplOptions.InternalCall )]
public static extern bool SetIcon( UInt32 marker, string icon );
}
}