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https://github.com/ChronosX88/mta-mono.git
synced 2024-12-23 01:11:48 +00:00
Обратная совместимость
This commit is contained in:
parent
7276f74774
commit
e869ba8fbc
@ -14,6 +14,7 @@
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<ClCompile Include="src\CMonoClass.cpp" />
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<ClCompile Include="src\CMonoFunctions.cpp" />
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<ClCompile Include="src\CMonoObject.cpp" />
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<ClCompile Include="src\Common.cpp" />
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<ClCompile Include="src\CResource.cpp" />
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<ClCompile Include="src\mta-mono.cpp" />
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<ClCompile Include="src\CFunctions.cpp" />
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@ -26,6 +26,13 @@ CMonoObject* CMonoClass::New( MonoDomain* pMonoDomain )
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return new CMonoObject( pObject );
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}
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CMonoObject* CMonoClass::New( MonoDomain* pMonoDomain, Vector3& vecVector )
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{
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void *args[] = { &vecVector.fX, &vecVector.fY, &vecVector.fZ };
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return this->New( mono_domain_get(), args, 3 );
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}
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CMonoObject* CMonoClass::New( MonoDomain* pMonoDomain, void** args, int argc )
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{
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MonoObject* pObject = mono_object_new( pMonoDomain, this->m_pMonoClass );
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@ -18,6 +18,7 @@ public:
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~CMonoClass();
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CMonoObject* New( MonoDomain* pMonoDomain );
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CMonoObject* New( MonoDomain* pMonoDomain, Vector3& vecVector );
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CMonoObject* New( MonoDomain* pMonoDomain, void** args, int argc );
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const char* GetName();
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@ -23,16 +23,30 @@ extern CResourceManager *g_pResourceManager;
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void CMonoFunctions::AddInternals( void )
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{
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mono_add_internal_call( "MultiTheftAuto.Debug::Log", CMonoFunctions::Debug::Log );
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mono_add_internal_call( "MultiTheftAuto.Debug::Info", CMonoFunctions::Debug::Info );
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mono_add_internal_call( "MultiTheftAuto.Debug::Error", CMonoFunctions::Debug::Error );
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mono_add_internal_call( "MultiTheftAuto.Debug::Log", CMonoFunctions::Debug::Log );
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mono_add_internal_call( "MultiTheftAuto.Debug::Info", CMonoFunctions::Debug::Info );
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mono_add_internal_call( "MultiTheftAuto.Debug::Error", CMonoFunctions::Debug::Error );
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mono_add_internal_call( "MultiTheftAuto.Native.Config::Get", CMonoFunctions::Config::Get );
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mono_add_internal_call( "MultiTheftAuto.Native.Config::Set", CMonoFunctions::Config::Set );
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mono_add_internal_call( "MultiTheftAuto.Native.Config::Get", CMonoFunctions::Config::Get );
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mono_add_internal_call( "MultiTheftAuto.Native.Config::Set", CMonoFunctions::Config::Set );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetPosition", CMonoFunctions::Element::GetPosition );
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// Element create/destroy
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mono_add_internal_call( "MultiTheftAuto.Native.Element::Create", CMonoFunctions::Element::Create );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::Destroy", CMonoFunctions::Element::Destroy );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::Clone", CMonoFunctions::Element::Clone );
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mono_add_internal_call( "MultiTheftAuto.Native.Vehicle::Create", CMonoFunctions::Vehicle::Create );
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// Element get funcs
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mono_add_internal_call( "MultiTheftAuto.Native.Element::IsElement", CMonoFunctions::Element::IsElement );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetType", CMonoFunctions::Element::GetType );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetByID", CMonoFunctions::Element::GetByID );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetByIndex", CMonoFunctions::Element::GetByIndex );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetChild", CMonoFunctions::Element::GetChild );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetChildrenCount", CMonoFunctions::Element::GetChildrenCount );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetID", CMonoFunctions::Element::GetID );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetParent", CMonoFunctions::Element::GetParent );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetPosition", CMonoFunctions::Element::GetPosition );
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mono_add_internal_call( "MultiTheftAuto.Native.Vehicle::Create", CMonoFunctions::Vehicle::Create );
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}
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void CMonoFunctions::Debug::Log( MonoString *string )
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@ -86,22 +100,149 @@ bool CMonoFunctions::Config::Set( MonoString *msKey, MonoString *msValue )
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return false;
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}
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MonoObject* CMonoFunctions::Element::GetPosition( unsigned int element )
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// Element create/destroy
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unsigned int CMonoFunctions::Element::Create( MonoString* msTypeName, MonoString* msID )
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{
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if( RESOURCE )
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{
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const char* szTypeName = mono_string_to_utf8( msTypeName );
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const char* szID = mono_string_to_utf8( msID );
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return (unsigned int)CLuaFunctionDefinitions::CreateElement( RESOURCE->GetLua(), szTypeName, szID );
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}
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return NULL;
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}
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bool CMonoFunctions::Element::Destroy( unsigned int pElement )
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{
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if( RESOURCE )
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{
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return CLuaFunctionDefinitions::DestroyElement( RESOURCE->GetLua(), (void*)pElement );
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}
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return false;
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}
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unsigned int CMonoFunctions::Element::Clone( unsigned int pUserData, MonoObject* vecPosition, bool bCloneElement )
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{
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if( RESOURCE )
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{
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CMonoObject pPosition( vecPosition );
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float fX = pPosition.GetPropertyValue<float>( "X" );
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float fY = pPosition.GetPropertyValue<float>( "Y" );
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float fZ = pPosition.GetPropertyValue<float>( "Z" );
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return (unsigned int)CLuaFunctionDefinitions::CloneElement( RESOURCE->GetLua(), (void*)pUserData, Vector3( fX, fY, fZ ), bCloneElement );
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}
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return false;
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}
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// Element get funcs
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bool CMonoFunctions::Element::IsElement( unsigned int pUserData )
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{
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if( RESOURCE )
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{
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return (unsigned int)CLuaFunctionDefinitions::IsElement( RESOURCE->GetLua(), (void*)pUserData );
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}
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return false;
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}
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MonoString* CMonoFunctions::Element::GetType( unsigned int pUserData )
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{
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if( RESOURCE )
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{
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const string strType = CLuaFunctionDefinitions::GetElementType( RESOURCE->GetLua(), (void*)pUserData );
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return mono_string_new( mono_domain_get(), strType.c_str() );
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}
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return mono_string_new( mono_domain_get(), "" );
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}
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unsigned int CMonoFunctions::Element::GetByID( MonoString* msID, unsigned int uiIndex )
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{
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if( RESOURCE )
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{
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const char* szID = mono_string_to_utf8( msID );
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return (unsigned int)CLuaFunctionDefinitions::GetElementByID( RESOURCE->GetLua(), szID, uiIndex );
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}
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return NULL;
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}
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unsigned int CMonoFunctions::Element::GetByIndex( int iIndex )
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{
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if( RESOURCE )
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{
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return (unsigned int)CLuaFunctionDefinitions::GetElementByIndex( RESOURCE->GetLua(), iIndex );
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}
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return NULL;
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}
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unsigned int CMonoFunctions::Element::GetChild( unsigned int pUserData, int iIndex )
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{
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if( RESOURCE )
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{
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return (unsigned int)CLuaFunctionDefinitions::GetElementChild( RESOURCE->GetLua(), (void*)pUserData, iIndex );
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}
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return NULL;
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}
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int CMonoFunctions::Element::GetChildrenCount( unsigned int pUserData )
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{
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if( RESOURCE )
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{
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return CLuaFunctionDefinitions::GetElementChildrenCount( RESOURCE->GetLua(), (void*)pUserData );
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}
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return 0;
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}
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MonoString* CMonoFunctions::Element::GetID( unsigned int pUserData )
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{
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if( RESOURCE )
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{
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const string strID = CLuaFunctionDefinitions::GetElementID( RESOURCE->GetLua(), (void*)pUserData );
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return mono_string_new( mono_domain_get(), strID.c_str() );
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}
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return mono_string_new( mono_domain_get(), "" );
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}
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unsigned int CMonoFunctions::Element::GetParent( unsigned int pUserData )
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{
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if( RESOURCE )
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{
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return (unsigned int)CLuaFunctionDefinitions::GetElementParent( RESOURCE->GetLua(), (void*)pUserData );
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}
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return NULL;
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}
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MonoObject* CMonoFunctions::Element::GetPosition( unsigned int pUserData )
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{
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if( RESOURCE )
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{
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Vector3 vecPosition;
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if( CLuaFunctionDefinitions::GetElementPosition( RESOURCE->GetLua(), (void*)element, vecPosition ) )
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if( CLuaFunctionDefinitions::GetElementPosition( RESOURCE->GetLua(), (void*)pUserData, vecPosition ) )
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{
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CMonoClass* pClass = RESOURCE->GetClassFromName( "MultiTheftAuto", "Vector3" );
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if( pClass )
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{
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void *args[] = { &vecPosition.fX, &vecPosition.fY, &vecPosition.fZ };
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CMonoObject* pObject = pClass->New( mono_domain_get(), args, 3 );
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CMonoObject* pObject = pClass->New( mono_domain_get(), vecPosition );
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if( pObject )
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{
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return pObject->GetObject();
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@ -121,6 +262,73 @@ MonoObject* CMonoFunctions::Element::GetPosition( unsigned int element )
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return NULL;
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}
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MonoObject* CMonoFunctions::Element::GetRotation( unsigned int pUserData )
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{
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if( RESOURCE )
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{
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Vector3 vecPosition;
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if( CLuaFunctionDefinitions::GetElementRotation( RESOURCE->GetLua(), (void*)pUserData, vecPosition ) )
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{
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CMonoClass* pClass = RESOURCE->GetClassFromName( "MultiTheftAuto", "Vector3" );
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if( pClass )
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{
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CMonoObject* pObject = pClass->New( mono_domain_get(), vecPosition );
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if( pObject )
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{
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return pObject->GetObject();
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}
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else
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{
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g_pModuleManager->ErrorPrintf( "%s:%d: failed to create instance of 'MultiTheftAuto::Vector3'\n", __FILE__, __LINE__ );
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}
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}
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else
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{
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g_pModuleManager->ErrorPrintf( "%s:%d: class 'MultiTheftAuto::Vector3' not found\n", __FILE__, __LINE__ );
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}
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}
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}
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return NULL;
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}
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MonoObject* CMonoFunctions::Element::GetVelocity( unsigned int pUserData )
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{
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if( RESOURCE )
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{
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Vector3 vecPosition;
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if( CLuaFunctionDefinitions::GetElementVelocity( RESOURCE->GetLua(), (void*)pUserData, vecPosition ) )
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{
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CMonoClass* pClass = RESOURCE->GetClassFromName( "MultiTheftAuto", "Vector3" );
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if( pClass )
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{
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CMonoObject* pObject = pClass->New( mono_domain_get(), vecPosition );
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if( pObject )
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{
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return pObject->GetObject();
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}
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else
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{
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g_pModuleManager->ErrorPrintf( "%s:%d: failed to create instance of 'MultiTheftAuto::Vector3'\n", __FILE__, __LINE__ );
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}
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}
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else
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{
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g_pModuleManager->ErrorPrintf( "%s:%d: class 'MultiTheftAuto::Vector3' not found\n", __FILE__, __LINE__ );
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}
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}
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}
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return NULL;
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}
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unsigned int CMonoFunctions::Vehicle::Create( int model, MonoObject* position, MonoObject* rotation, MonoString* numberplate, bool direction, int variant1, int variant2 )
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{
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if( RESOURCE )
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@ -154,4 +362,5 @@ unsigned int CMonoFunctions::Vehicle::Create( int model, MonoObject* position, M
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}
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return NULL;
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}
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}
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@ -41,7 +41,25 @@ public:
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class Element
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{
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public:
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static MonoObject* GetPosition ( unsigned int element );
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// Element create/destroy
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static unsigned int Create ( MonoString* msTypeName, MonoString* msID );
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static bool Destroy ( unsigned int pUserData );
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static unsigned int Clone ( unsigned int pUserData, MonoObject* vecPosition, bool bCloneElement );
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// Element get funcs
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static bool IsElement ( unsigned int pUserData );
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static MonoString* GetType ( unsigned int pUserData );
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static unsigned int GetByID ( MonoString* msID, unsigned int uiIndex );
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static unsigned int GetByIndex ( int iIndex );
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static unsigned int GetChild ( unsigned int pUserData, int iIndex );
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static int GetChildrenCount ( unsigned int pUserData );
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static MonoString* GetID ( unsigned int pUserData );
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// static MonoObject* GetData ( unsigned int pUserData, MonoString* sKey, bool bInherit = true );
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// static ?* GetAllData ( unsigned int pUserData );
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static unsigned int GetParent ( unsigned int pUserData );
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static MonoObject* GetPosition ( unsigned int pUserData );
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static MonoObject* GetRotation ( unsigned int pUserData );
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static MonoObject* GetVelocity ( unsigned int pUserData );
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};
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class Vehicle
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202
mta-mono/src/Common.cpp
Normal file
202
mta-mono/src/Common.cpp
Normal file
@ -0,0 +1,202 @@
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#include "Common.h"
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CVehicleColor::CVehicleColor ( void )
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{
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// Init
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m_ucPaletteColors[0] = 0; // Palette color 0 is black
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m_ucPaletteColors[1] = 0;
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m_ucPaletteColors[2] = 0;
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m_ucPaletteColors[3] = 0;
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m_RGBColors[0] = 0;
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m_RGBColors[1] = 0;
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m_RGBColors[2] = 0;
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m_RGBColors[3] = 0;
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m_bPaletteColorsWrong = false;
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m_bRGBColorsWrong = false;
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}
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// Use black for colours that are not used (bandwidth saving)
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void CVehicleColor::SetRGBColors ( SColor color1, SColor color2, SColor color3, SColor color4 )
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{
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if (
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m_RGBColors[0] != color1 ||
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m_RGBColors[1] != color2 ||
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m_RGBColors[2] != color3 ||
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m_RGBColors[3] != color4
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)
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{
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m_RGBColors[0] = color1;
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m_RGBColors[1] = color2;
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m_RGBColors[2] = color3;
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m_RGBColors[3] = color4;
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InvalidatePaletteColors ();
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}
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}
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void CVehicleColor::SetPaletteColors ( unsigned char ucColor1, unsigned char ucColor2, unsigned char ucColor3, unsigned char ucColor4 )
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{
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if ( m_ucPaletteColors[0] != ucColor1 ||
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m_ucPaletteColors[1] != ucColor2 ||
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m_ucPaletteColors[2] != ucColor3 ||
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||||
m_ucPaletteColors[3] != ucColor4 )
|
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{
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m_ucPaletteColors[0] = ucColor1;
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m_ucPaletteColors[1] = ucColor2;
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m_ucPaletteColors[2] = ucColor3;
|
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m_ucPaletteColors[3] = ucColor4;
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InvalidateRGBColors ();
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}
|
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}
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||||
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void CVehicleColor::SetRGBColor ( uint uiSlot, SColor color )
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{
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ValidateRGBColors ();
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uiSlot = Min ( uiSlot, static_cast < uint > ( NUMELMS( m_RGBColors ) ) );
|
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if ( m_RGBColors [ uiSlot ] != color )
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{
|
||||
m_RGBColors [ uiSlot ] = color;
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||||
InvalidatePaletteColors ();
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||||
}
|
||||
}
|
||||
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||||
void CVehicleColor::SetPaletteColor ( uint uiSlot, uchar ucColor )
|
||||
{
|
||||
ValidatePaletteColors ();
|
||||
uiSlot = Min ( uiSlot, static_cast < uint > ( NUMELMS( m_ucPaletteColors ) ) );
|
||||
if ( m_ucPaletteColors [ uiSlot ] != ucColor )
|
||||
{
|
||||
m_ucPaletteColors [ uiSlot ] = ucColor;
|
||||
InvalidateRGBColors ();
|
||||
}
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||||
}
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||||
|
||||
// Get a slot colour as a palette index
|
||||
uchar CVehicleColor::GetPaletteColor ( uint uiSlot )
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||||
{
|
||||
ValidatePaletteColors ();
|
||||
uiSlot = Min ( uiSlot, static_cast < uint > ( NUMELMS( m_ucPaletteColors ) ) );
|
||||
return m_ucPaletteColors [ uiSlot ];
|
||||
}
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||||
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||||
// Get a slot colour as an RGB colour
|
||||
SColor CVehicleColor::GetRGBColor ( uint uiSlot )
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||||
{
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||||
ValidateRGBColors ();
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uiSlot = Min ( uiSlot, static_cast < uint > ( NUMELMS( m_RGBColors ) ) );
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||||
return m_RGBColors [ uiSlot ];
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}
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||||
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||||
// Can return: 1,2,3, or 4
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||||
int CVehicleColor::GetNumColorsUsed ( void )
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||||
{
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||||
// Find last unblack
|
||||
int i;
|
||||
for ( i = NUMELMS( m_RGBColors ) ; i > 1 ; i-- )
|
||||
{
|
||||
if ( GetRGBColor ( i - 1 ) )
|
||||
break;
|
||||
}
|
||||
assert ( i >= 1 && i <= 4 );
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
// Switching to RGB mode
|
||||
void CVehicleColor::InvalidatePaletteColors ( void )
|
||||
{
|
||||
m_bRGBColorsWrong = false;
|
||||
m_bPaletteColorsWrong = true;
|
||||
}
|
||||
|
||||
// Switching to palette mode
|
||||
void CVehicleColor::InvalidateRGBColors ( void )
|
||||
{
|
||||
m_bPaletteColorsWrong = false;
|
||||
m_bRGBColorsWrong = true;
|
||||
}
|
||||
|
||||
// Ensure switched
|
||||
void CVehicleColor::ValidateRGBColors ( void )
|
||||
{
|
||||
if ( m_bRGBColorsWrong )
|
||||
{
|
||||
m_bRGBColorsWrong = false;
|
||||
for ( uint i = 0 ; i < NUMELMS( m_RGBColors ) ; i++ )
|
||||
m_RGBColors[i] = GetRGBFromPaletteIndex ( m_ucPaletteColors[i] );
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure switched
|
||||
void CVehicleColor::ValidatePaletteColors ( void )
|
||||
{
|
||||
if ( m_bPaletteColorsWrong )
|
||||
{
|
||||
m_bPaletteColorsWrong = false;
|
||||
for ( uint i = 0 ; i < NUMELMS( m_ucPaletteColors ) ; i++ )
|
||||
m_ucPaletteColors[i] = GetPaletteIndexFromRGB ( m_RGBColors[i] );
|
||||
}
|
||||
}
|
||||
|
||||
static const uchar paletteColorTable8[] = {
|
||||
0x00, 0x00, 0x00, 0xff, 0xf5, 0xf5, 0xf5, 0xff, 0x2a, 0x77, 0xa1, 0xff, 0x84, 0x04, 0x10, 0xff,
|
||||
0x26, 0x37, 0x39, 0xff, 0x86, 0x44, 0x6e, 0xff, 0xd7, 0x8e, 0x10, 0xff, 0x4c, 0x75, 0xb7, 0xff,
|
||||
0xbd, 0xbe, 0xc6, 0xff, 0x5e, 0x70, 0x72, 0xff, 0x46, 0x59, 0x7a, 0xff, 0x65, 0x6a, 0x79, 0xff,
|
||||
0x5d, 0x7e, 0x8d, 0xff, 0x58, 0x59, 0x5a, 0xff, 0xd6, 0xda, 0xd6, 0xff, 0x9c, 0xa1, 0xa3, 0xff,
|
||||
0x33, 0x5f, 0x3f, 0xff, 0x73, 0x0e, 0x1a, 0xff, 0x7b, 0x0a, 0x2a, 0xff, 0x9f, 0x9d, 0x94, 0xff,
|
||||
0x3b, 0x4e, 0x78, 0xff, 0x73, 0x2e, 0x3e, 0xff, 0x69, 0x1e, 0x3b, 0xff, 0x96, 0x91, 0x8c, 0xff,
|
||||
0x51, 0x54, 0x59, 0xff, 0x3f, 0x3e, 0x45, 0xff, 0xa5, 0xa9, 0xa7, 0xff, 0x63, 0x5c, 0x5a, 0xff,
|
||||
0x3d, 0x4a, 0x68, 0xff, 0x97, 0x95, 0x92, 0xff, 0x42, 0x1f, 0x21, 0xff, 0x5f, 0x27, 0x2b, 0xff,
|
||||
0x84, 0x94, 0xab, 0xff, 0x76, 0x7b, 0x7c, 0xff, 0x64, 0x64, 0x64, 0xff, 0x5a, 0x57, 0x52, 0xff,
|
||||
0x25, 0x25, 0x27, 0xff, 0x2d, 0x3a, 0x35, 0xff, 0x93, 0xa3, 0x96, 0xff, 0x6d, 0x7a, 0x88, 0xff,
|
||||
0x22, 0x19, 0x18, 0xff, 0x6f, 0x67, 0x5f, 0xff, 0x7c, 0x1c, 0x2a, 0xff, 0x5f, 0x0a, 0x15, 0xff,
|
||||
0x19, 0x38, 0x26, 0xff, 0x5d, 0x1b, 0x20, 0xff, 0x9d, 0x98, 0x72, 0xff, 0x7a, 0x75, 0x60, 0xff,
|
||||
0x98, 0x95, 0x86, 0xff, 0xad, 0xb0, 0xb0, 0xff, 0x84, 0x89, 0x88, 0xff, 0x30, 0x4f, 0x45, 0xff,
|
||||
0x4d, 0x62, 0x68, 0xff, 0x16, 0x22, 0x48, 0xff, 0x27, 0x2f, 0x4b, 0xff, 0x7d, 0x62, 0x56, 0xff,
|
||||
0x9e, 0xa4, 0xab, 0xff, 0x9c, 0x8d, 0x71, 0xff, 0x6d, 0x18, 0x22, 0xff, 0x4e, 0x68, 0x81, 0xff,
|
||||
0x9c, 0x9c, 0x98, 0xff, 0x91, 0x73, 0x47, 0xff, 0x66, 0x1c, 0x26, 0xff, 0x94, 0x9d, 0x9f, 0xff,
|
||||
0xa4, 0xa7, 0xa5, 0xff, 0x8e, 0x8c, 0x46, 0xff, 0x34, 0x1a, 0x1e, 0xff, 0x6a, 0x7a, 0x8c, 0xff,
|
||||
0xaa, 0xad, 0x8e, 0xff, 0xab, 0x98, 0x8f, 0xff, 0x85, 0x1f, 0x2e, 0xff, 0x6f, 0x82, 0x97, 0xff,
|
||||
0x58, 0x58, 0x53, 0xff, 0x9a, 0xa7, 0x90, 0xff, 0x60, 0x1a, 0x23, 0xff, 0x20, 0x20, 0x2c, 0xff,
|
||||
0xa4, 0xa0, 0x96, 0xff, 0xaa, 0x9d, 0x84, 0xff, 0x78, 0x22, 0x2b, 0xff, 0x0e, 0x31, 0x6d, 0xff,
|
||||
0x72, 0x2a, 0x3f, 0xff, 0x7b, 0x71, 0x5e, 0xff, 0x74, 0x1d, 0x28, 0xff, 0x1e, 0x2e, 0x32, 0xff,
|
||||
0x4d, 0x32, 0x2f, 0xff, 0x7c, 0x1b, 0x44, 0xff, 0x2e, 0x5b, 0x20, 0xff, 0x39, 0x5a, 0x83, 0xff,
|
||||
0x6d, 0x28, 0x37, 0xff, 0xa7, 0xa2, 0x8f, 0xff, 0xaf, 0xb1, 0xb1, 0xff, 0x36, 0x41, 0x55, 0xff,
|
||||
0x6d, 0x6c, 0x6e, 0xff, 0x0f, 0x6a, 0x89, 0xff, 0x20, 0x4b, 0x6b, 0xff, 0x2b, 0x3e, 0x57, 0xff,
|
||||
0x9b, 0x9f, 0x9d, 0xff, 0x6c, 0x84, 0x95, 0xff, 0x4d, 0x84, 0x95, 0xff, 0xae, 0x9b, 0x7f, 0xff,
|
||||
0x40, 0x6c, 0x8f, 0xff, 0x1f, 0x25, 0x3b, 0xff, 0xab, 0x92, 0x76, 0xff, 0x13, 0x45, 0x73, 0xff,
|
||||
0x96, 0x81, 0x6c, 0xff, 0x64, 0x68, 0x6a, 0xff, 0x10, 0x50, 0x82, 0xff, 0xa1, 0x99, 0x83, 0xff,
|
||||
0x38, 0x56, 0x94, 0xff, 0x52, 0x56, 0x61, 0xff, 0x7f, 0x69, 0x56, 0xff, 0x8c, 0x92, 0x9a, 0xff,
|
||||
0x59, 0x6e, 0x87, 0xff, 0x47, 0x35, 0x32, 0xff, 0x44, 0x62, 0x4f, 0xff, 0x73, 0x0a, 0x27, 0xff,
|
||||
0x22, 0x34, 0x57, 0xff, 0x64, 0x0d, 0x1b, 0xff, 0xa3, 0xad, 0xc6, 0xff, 0x69, 0x58, 0x53, 0xff,
|
||||
0x9b, 0x8b, 0x80, 0xff, 0x62, 0x0b, 0x1c, 0xff, 0x5b, 0x5d, 0x5e, 0xff, 0x62, 0x44, 0x28, 0xff,
|
||||
0x73, 0x18, 0x27, 0xff, 0x1b, 0x37, 0x6d, 0xff, 0xec, 0x6a, 0xae, 0xff,
|
||||
};
|
||||
|
||||
|
||||
uchar CVehicleColor::GetPaletteIndexFromRGB ( SColor color )
|
||||
{
|
||||
ulong ulBestDist = 0xFFFFFFFF;
|
||||
uchar ucBestMatch = 0;
|
||||
for ( uint i = 0 ; i < NUMELMS( paletteColorTable8 ) / 4 ; i++ )
|
||||
{
|
||||
int r = paletteColorTable8[ i * 4 + 0 ] - color.R;
|
||||
int g = paletteColorTable8[ i * 4 + 1 ] - color.G;
|
||||
int b = paletteColorTable8[ i * 4 + 2 ] - color.B;
|
||||
ulong ulDist = r * r + g * g + b * b;
|
||||
if ( ulDist < ulBestDist )
|
||||
{
|
||||
ulBestDist = ulDist;
|
||||
ucBestMatch = i;
|
||||
}
|
||||
}
|
||||
return ucBestMatch;
|
||||
}
|
||||
|
||||
SColor CVehicleColor::GetRGBFromPaletteIndex ( uchar ucColor )
|
||||
{
|
||||
ucColor = Min < uchar > ( ucColor, static_cast < uint > ( NUMELMS( paletteColorTable8 ) / 4 ) );
|
||||
uchar r = paletteColorTable8[ ucColor * 4 ];
|
||||
uchar g = paletteColorTable8[ ucColor * 4 + 1 ];
|
||||
uchar b = paletteColorTable8[ ucColor * 4 + 2 ];
|
||||
return SColorRGBA ( r, g, b, 0 );
|
||||
}
|
@ -47,6 +47,9 @@ extern "C"
|
||||
#include <mono/metadata/environment.h>
|
||||
|
||||
#include "include/ILuaModuleManager.h"
|
||||
|
||||
#include "extra/Vector2.h"
|
||||
#include "extra/Vector3.h"
|
||||
// Obviously i can't get us this so other includes will most likely be needed later on
|
||||
|
||||
using namespace std;
|
||||
@ -54,6 +57,32 @@ using namespace std;
|
||||
#ifndef __COMMON_H
|
||||
#define __COMMON_H
|
||||
|
||||
typedef unsigned long ulong; // 32 32 64
|
||||
typedef unsigned int uint; // 32
|
||||
typedef unsigned short ushort; // 16
|
||||
typedef unsigned char uchar; // 8
|
||||
|
||||
typedef unsigned long long uint64; // 64
|
||||
typedef unsigned int uint32; // 32
|
||||
typedef unsigned short uint16; // 16
|
||||
typedef unsigned char uint8; // 8
|
||||
|
||||
// signed types
|
||||
typedef signed long long int64; // 64
|
||||
typedef signed int int32; // 32
|
||||
typedef signed short int16; // 16
|
||||
typedef signed char int8; // 8
|
||||
|
||||
// Windowsesq types
|
||||
typedef unsigned char BYTE; // 8
|
||||
typedef unsigned short WORD; // 16
|
||||
typedef unsigned long DWORD; // 32 32 64
|
||||
typedef float FLOAT; // 32
|
||||
|
||||
#ifndef NUMELMS // from DShow.h
|
||||
#define NUMELMS(aa) (sizeof(aa)/sizeof((aa)[0]))
|
||||
#endif
|
||||
|
||||
// used in the function argument vector
|
||||
#define MAX_ARGUMENTS 10
|
||||
struct FunctionArguments
|
||||
@ -77,31 +106,6 @@ namespace FunctionArgumentType
|
||||
};
|
||||
}
|
||||
|
||||
struct SHeatHazeSettings
|
||||
{
|
||||
SHeatHazeSettings( void )
|
||||
: ucIntensity( 0 )
|
||||
, ucRandomShift( 0 )
|
||||
, usSpeedMin( 1 )
|
||||
, usSpeedMax( 1 )
|
||||
, sScanSizeX( 1 )
|
||||
, sScanSizeY( 1 )
|
||||
, usRenderSizeX( 1 )
|
||||
, usRenderSizeY( 1 )
|
||||
, bInsideBuilding( false )
|
||||
{}
|
||||
|
||||
unsigned char ucIntensity; // 0 to 255
|
||||
unsigned char ucRandomShift; // 0 to 255
|
||||
unsigned short usSpeedMin; // 0 to 1000
|
||||
unsigned short usSpeedMax; // 0 to 1000
|
||||
short sScanSizeX; // -1000 to 1000
|
||||
short sScanSizeY; // -1000 to 1000
|
||||
unsigned short usRenderSizeX; // 0 to 1000
|
||||
unsigned short usRenderSizeY; // 0 to 1000
|
||||
bool bInsideBuilding;
|
||||
};
|
||||
|
||||
//
|
||||
// SColor
|
||||
//
|
||||
@ -206,6 +210,120 @@ inline SColor COLOR_RGBA ( unsigned char R, unsigned char G, unsigned char B, un
|
||||
inline SColor COLOR_ARGB ( unsigned char A, unsigned char R, unsigned char G, unsigned char B ) { return SColorRGBA ( R, G, B, A ); }
|
||||
inline SColor COLOR_ABGR ( unsigned char A, unsigned char B, unsigned char G, unsigned char R ) { return SColorRGBA ( R, G, B, A ); }
|
||||
|
||||
//
|
||||
// Some templates
|
||||
//
|
||||
template < class T >
|
||||
T Min ( const T& a, const T& b )
|
||||
{
|
||||
return a < b ? a : b;
|
||||
}
|
||||
|
||||
template < class T >
|
||||
T Max ( const T& a, const T& b )
|
||||
{
|
||||
return a > b ? a : b;
|
||||
}
|
||||
|
||||
// Clamps a value between two other values ( min < a < max )
|
||||
template < class T >
|
||||
T Clamp ( const T& min, const T& a, const T& max )
|
||||
{
|
||||
return a < min ? min : a > max ? max : a;
|
||||
}
|
||||
|
||||
// Lerps between two values depending on the weight
|
||||
template< class T >
|
||||
T Lerp ( const T& from, float fAlpha, const T& to )
|
||||
{
|
||||
return (T)( ( to - from ) * fAlpha + from );
|
||||
}
|
||||
|
||||
// Find the relative position of Pos between From and To
|
||||
inline const float Unlerp ( const double dFrom, const double dPos, const double dTo )
|
||||
{
|
||||
// Avoid dividing by 0 (results in INF values)
|
||||
if ( dFrom == dTo ) return 1.0f;
|
||||
|
||||
return static_cast < float > ( ( dPos - dFrom ) / ( dTo - dFrom ) );
|
||||
}
|
||||
|
||||
// Unlerp avoiding extrapolation
|
||||
inline const float UnlerpClamped ( const double dFrom, const double dPos, const double dTo )
|
||||
{
|
||||
return Clamp ( 0.0f, Unlerp( dFrom, dPos, dTo ), 1.0f );
|
||||
}
|
||||
|
||||
template < class T >
|
||||
int Round ( T value )
|
||||
{
|
||||
return static_cast < int > ( std::floor ( value + 0.5f ) );
|
||||
}
|
||||
|
||||
template < class T >
|
||||
T WrapAround ( T fLow, T fValue, T fHigh )
|
||||
{
|
||||
const T fSize = fHigh - fLow;
|
||||
return fValue - ( fSize * std::floor ( ( fValue - fLow ) / fSize ) );
|
||||
}
|
||||
|
||||
class CVehicleColor
|
||||
{
|
||||
public:
|
||||
CVehicleColor ( void );
|
||||
|
||||
void SetRGBColors ( SColor color1, SColor color2, SColor color3, SColor color4 );
|
||||
void SetPaletteColors ( uchar ucColor1, uchar ucColor2, uchar ucColor3, uchar ucColor4 );
|
||||
|
||||
void SetRGBColor ( uint uiSlot, SColor color );
|
||||
void SetPaletteColor ( uint uiSlot, uchar ucColor );
|
||||
|
||||
SColor GetRGBColor ( uint uiSlot );
|
||||
uchar GetPaletteColor ( uint uiSlot );
|
||||
|
||||
int GetNumColorsUsed ( void );
|
||||
|
||||
static uchar GetPaletteIndexFromRGB ( SColor color );
|
||||
static SColor GetRGBFromPaletteIndex ( uchar ucColor );
|
||||
|
||||
protected:
|
||||
void InvalidatePaletteColors ( void );
|
||||
void ValidatePaletteColors ( void );
|
||||
void InvalidateRGBColors ( void );
|
||||
void ValidateRGBColors ( void );
|
||||
|
||||
SColor m_RGBColors[4];
|
||||
uchar m_ucPaletteColors[4];
|
||||
bool m_bPaletteColorsWrong;
|
||||
bool m_bRGBColorsWrong;
|
||||
};
|
||||
|
||||
struct SHeatHazeSettings
|
||||
{
|
||||
SHeatHazeSettings( void )
|
||||
: ucIntensity( 0 )
|
||||
, ucRandomShift( 0 )
|
||||
, usSpeedMin( 1 )
|
||||
, usSpeedMax( 1 )
|
||||
, sScanSizeX( 1 )
|
||||
, sScanSizeY( 1 )
|
||||
, usRenderSizeX( 1 )
|
||||
, usRenderSizeY( 1 )
|
||||
, bInsideBuilding( false )
|
||||
{}
|
||||
|
||||
unsigned char ucIntensity; // 0 to 255
|
||||
unsigned char ucRandomShift; // 0 to 255
|
||||
unsigned short usSpeedMin; // 0 to 1000
|
||||
unsigned short usSpeedMax; // 0 to 1000
|
||||
short sScanSizeX; // -1000 to 1000
|
||||
short sScanSizeY; // -1000 to 1000
|
||||
unsigned short usRenderSizeX; // 0 to 1000
|
||||
unsigned short usRenderSizeY; // 0 to 1000
|
||||
bool bInsideBuilding;
|
||||
};
|
||||
|
||||
|
||||
enum eWeaponType
|
||||
{
|
||||
WEAPONTYPE_UNARMED=0,
|
||||
|
@ -51,6 +51,11 @@ public:
|
||||
inline const char* GetString ( void ) const { return m_szString; };
|
||||
inline void* GetLightUserData ( void ) const { return m_pLightUserData; };
|
||||
|
||||
template <class T> T GetNumber()
|
||||
{
|
||||
return static_cast< T >( m_Number );
|
||||
}
|
||||
|
||||
private:
|
||||
int m_iType;
|
||||
bool m_bBoolean;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -18,9 +18,6 @@ class CLuaFunctionDefinitions;
|
||||
#include "../Common.h"
|
||||
#include "../extra/CLuaArguments.h"
|
||||
|
||||
#include "../extra/Vector2.h"
|
||||
#include "../extra/Vector3.h"
|
||||
|
||||
class CLuaFunctionDefinitions
|
||||
{
|
||||
public:
|
||||
@ -75,25 +72,25 @@ public:
|
||||
static bool GetElementPosition ( lua_State* pLuaVM, void* pUserData, Vector3& vecPosition );
|
||||
static bool GetElementRotation ( lua_State* pLuaVM, void* pUserData, Vector3& vecRotation );
|
||||
static bool GetElementVelocity ( lua_State* pLuaVM, void* pUserData, Vector3& vecVelocity );
|
||||
static int GetElementInterior ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementWithinColShape ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementWithinMarker ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetElementDimension ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetElementZoneName ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetElementInterior ( lua_State* pLuaVM, void* pUserData, unsigned char& ucInterior );
|
||||
static bool IsElementWithinColShape ( lua_State* pLuaVM, void* pUserData, bool& bWithin );
|
||||
static bool IsElementWithinMarker ( lua_State* pLuaVM, void* pUserData, bool& bWithin );
|
||||
static bool GetElementDimension ( lua_State* pLuaVM, void* pUserData, unsigned short& usDimension );
|
||||
static bool GetElementZoneName ( lua_State* pLuaVM, void* pUserData, string& strOutName, bool bCitiesOnly = false );
|
||||
static bool IsElementAttached ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* GetElementAttachedTo ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* GetElementColShape ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetElementAlpha ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementDoubleSided ( lua_State* pLuaVM, void* pUserData );
|
||||
static float GetElementHealth ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetElementModel ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementInWater ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetElementAlpha ( lua_State* pLuaVM, void* pUserData, unsigned char& ucAlpha );
|
||||
static bool IsElementDoubleSided ( lua_State* pLuaVM, void* pUserData, bool& bDoubleSided );
|
||||
static bool GetElementHealth ( lua_State* pLuaVM, void* pUserData, float& fHealth );
|
||||
static bool GetElementModel ( lua_State* pLuaVM, void* pUserData, unsigned short& usModel );
|
||||
static bool IsElementInWater ( lua_State* pLuaVM, void* pUserData, bool& bInWater );
|
||||
static bool GetElementAttachedOffsets ( lua_State* pLuaVM, void* pUserData, Vector3& vecPosition, Vector3& vecRotation );
|
||||
static void* GetElementSyncer ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetElementCollisionsEnabled ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementFrozen ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetLowLodElement ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementLowLod ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementFrozen ( lua_State* pLuaVM, void* pUserData, bool& bFrozen );
|
||||
static bool GetLowLodElement ( lua_State* pLuaVM, void* pUserData, void*& pOutLowLodElement );
|
||||
static bool IsElementLowLod ( lua_State* pLuaVM, void* pUserData, bool& bOutLowLod );
|
||||
|
||||
// Element set funcs
|
||||
static bool ClearElementVisibleTo ( lua_State* pLuaVM, void* pUserData );
|
||||
@ -120,26 +117,26 @@ public:
|
||||
static bool SetLowLodElement ( lua_State* pLuaVM, void* pUserData, bool bEnabled );
|
||||
|
||||
// Player get functions
|
||||
static int GetPlayerCount ( lua_State* pLuaVM );
|
||||
static void* GetPlayerFromName ( lua_State* pLuaVM, string sName );
|
||||
static int GetPlayerMoney ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPlayerPing ( lua_State* pLuaVM, void* pUserData );
|
||||
static unsigned int GetPlayerCount ( lua_State* pLuaVM );
|
||||
static void* GetPlayerFromName ( lua_State* pLuaVM, const char* szNick );
|
||||
static bool GetPlayerPing ( lua_State* pLuaVM, void* pUserData, unsigned int& uiPing );
|
||||
static bool GetPlayerMoney ( lua_State* pLuaVM, void* pUserData, long& lMoney );
|
||||
static void* GetRandomPlayer ( lua_State* pLuaVM );
|
||||
static bool IsPlayerMuted ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPlayerMuted ( lua_State* pLuaVM, void* pUserData, bool& bMuted );
|
||||
static void* GetPlayerTeam ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPlayerWantedLevel ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetAlivePlayers ( lua_State* pLuaVM );
|
||||
static int GetDeadPlayers ( lua_State* pLuaVM );
|
||||
static int GetPlayerIdleTime ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPlayerMapForced ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetPlayerNametagText ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetPlayerNametagColor ( lua_State* pLuaVM, void* pUserData, int &iRed, int &iGreen, int &iBlue );
|
||||
static bool IsPlayerNametagShowing ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetPlayerWantedLevel ( lua_State* pLuaVM, void* pUserData, unsigned int& uiWantedLevel );
|
||||
static bool GetAlivePlayers ( lua_State* pLuaVM );
|
||||
static bool GetDeadPlayers ( lua_State* pLuaVM );
|
||||
static bool GetPlayerIdleTime ( lua_State* pLuaVM, void* pUserData, unsigned int& uiIdleTime );
|
||||
static bool IsPlayerMapForced ( lua_State* pLuaVM, void* pUserData, bool& bForced );
|
||||
static bool GetPlayerNametagText ( lua_State* pLuaVM, void* pUserData, string& strOutText );
|
||||
static bool GetPlayerNametagColor ( lua_State* pLuaVM, void* pUserData, unsigned char& ucR, unsigned char& ucG, unsigned char& ucB );
|
||||
static bool IsPlayerNametagShowing ( lua_State* pLuaVM, void* pUserData, bool& bShowing );
|
||||
static string GetPlayerSerial ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetPlayerUserName ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPlayerBlurLevel ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetPlayerName ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetPlayerIP ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetPlayerBlurLevel ( lua_State* pLuaVM, void* pUserData, unsigned char& ucLevel );
|
||||
static bool GetPlayerName ( lua_State* pLuaVM, void* pUserData, string& strOutName );
|
||||
static bool GetPlayerIP ( lua_State* pLuaVM, void* pUserData, string& strOutIP );
|
||||
static void* GetPlayerAccount ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetPlayerVersion ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPlayerACInfo ( lua_State* pLuaVM, void* pUserData );
|
||||
@ -164,30 +161,30 @@ public:
|
||||
|
||||
// Ped get functions
|
||||
static void* CreatePed ( lua_State* pLuaVM, int iModelid, const Vector3& vecPosition, float fRot = 0.0, bool bSynced = true );
|
||||
static float GetPedArmor ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedChoking ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedDead ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedDucked ( lua_State* pLuaVM, void* pUserData );
|
||||
static float GetPedStat ( lua_State* pLuaVM, void* pUserData, int iStat );
|
||||
static bool GetPedArmor ( lua_State* pLuaVM, void* pUserData, float& fArmor );
|
||||
static bool IsPedChoking ( lua_State* pLuaVM, void* pUserData, bool& bIsChoking );
|
||||
static bool IsPedDead ( lua_State* pLuaVM, void* pUserData, bool& bDead );
|
||||
static bool IsPedDucked ( lua_State* pLuaVM, void* pUserData, bool& bDucked );
|
||||
static bool GetPedStat ( lua_State* pLuaVM, void* pUserData, unsigned short usStat, float& fValue );
|
||||
static void* GetPedTarget ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPedWeapon ( lua_State* pLuaVM, void* pUserData, int iWeaponSlot = -1 );
|
||||
static bool GetPedClothes ( lua_State* pLuaVM, void* pUserData, unsigned char ucType, string& strOutTexture, string& strOutModel );
|
||||
static bool DoesPedHaveJetPack ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedOnGround ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPedFightingStyle ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPedMoveAnim ( lua_State* pLuaVM, void* pUserData );
|
||||
static float GetPedGravity ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool DoesPedHaveJetPack ( lua_State* pLuaVM, void* pUserData, bool& bHasJetPack );
|
||||
static bool IsPedOnGround ( lua_State* pLuaVM, void* pUserData, bool& bOnGround );
|
||||
static bool GetPedFightingStyle ( lua_State* pLuaVM, void* pUserData, unsigned char& ucStyle );
|
||||
static bool GetPedMoveAnim ( lua_State* pLuaVM, void* pUserData, unsigned int& iMoveAnim );
|
||||
static bool GetPedGravity ( lua_State* pLuaVM, void* pUserData, float& fGravity );
|
||||
static void* GetPedContactElement ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPedWeaponSlot ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedDoingGangDriveby ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedOnFire ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedHeadless ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedFrozen ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetPedWeaponSlot ( lua_State* pLuaVM, void* pUserData, unsigned char& ucWeaponSlot );
|
||||
static bool IsPedDoingGangDriveby ( lua_State* pLuaVM, void* pUserData, bool & bDoingGangDriveby );
|
||||
static bool IsPedOnFire ( lua_State* pLuaVM, void* pUserData, bool & bIsOnFire );
|
||||
static bool IsPedHeadless ( lua_State* pLuaVM, void* pUserData, bool & bIsHeadless );
|
||||
static bool IsPedFrozen ( lua_State* pLuaVM, void* pUserData, bool & bIsFrozen );
|
||||
static void* GetPedOccupiedVehicle ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetPedOccupiedVehicleSeat ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsPedInVehicle ( lua_State* pLuaVM, void* pUserData, void* pPed );
|
||||
// static int GetWeaponProperty ( lua_State* pLuaVM, void* pUserData );
|
||||
// static int GetOriginalWeaponProperty ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetPedOccupiedVehicleSeat ( lua_State* pLuaVM, void* pUserData, unsigned int& uiSeat );
|
||||
static bool IsPedInVehicle ( lua_State* pLuaVM, void* pUserData, bool & bIsInVehicle );
|
||||
// static bool GetWeaponProperty ( lua_State* pLuaVM, void* pUserData );
|
||||
// static bool GetOriginalWeaponProperty ( lua_State* pLuaVM, void* pUserData );
|
||||
|
||||
// Ped set functions
|
||||
static bool SetPedArmor ( lua_State* pLuaVM, void* pUserData, float fArmor );
|
||||
@ -224,49 +221,49 @@ public:
|
||||
static void* CreateVehicle ( lua_State* pLuaVM, int model, float fX, float fY, float fZ, float fRX, float fRY, float fRZ, string numberplate, bool direction = false, int variant1 = 255, int variant2 = 255 );
|
||||
|
||||
// Vehicle get functions
|
||||
static string GetVehicleType ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehicleType ( lua_State* pLuaVM, void* pUserData, string& strType );
|
||||
static bool GetVehicleVariant ( lua_State* pLuaVM, void* pUserData, unsigned char& ucVariant, unsigned char& ucVariant2 );
|
||||
static bool GetVehicleColor ( lua_State* pLuaVM, void* pUserData, unsigned char& ucR1, unsigned char& ucG1, unsigned char& ucB1, unsigned char& ucR2, unsigned char& ucG2, unsigned char& ucB2, unsigned char& ucR3, unsigned char& ucG3, unsigned char& ucB3, unsigned char& ucR4, unsigned char& ucG4, unsigned char& ucB4 );
|
||||
static unsigned short GetVehicleModelFromName ( lua_State* pLuaVM, const char* szName );
|
||||
static bool GetVehicleLandingGearDown ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetVehicleMaxPassengers ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetVehicleName ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetVehicleNameFromModel ( lua_State* pLuaVM, void* pUserData, unsigned short usModel );
|
||||
static bool GetVehicleColor ( lua_State* pLuaVM, void* pUserData, CVehicleColor& color );
|
||||
static bool GetVehicleModelFromName ( lua_State* pLuaVM, const char* szName, unsigned short& usID );
|
||||
static bool GetVehicleLandingGearDown ( lua_State* pLuaVM, void* pUserData, bool& bGearDown );
|
||||
static bool GetVehicleMaxPassengers ( lua_State* pLuaVM, void* pUserData, unsigned char& ucMaxPassengers );
|
||||
static bool GetVehicleName ( lua_State* pLuaVM, void* pUserData, string& strOutName );
|
||||
static bool GetVehicleNameFromModel ( lua_State* pLuaVM, void* pUserData, unsigned short usModel, string& strOutName );
|
||||
static void* GetVehicleOccupant ( lua_State* pLuaVM, void* pUserData, unsigned int uiSeat );
|
||||
static CLuaArguments* GetVehicleOccupants ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* GetVehicleController ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehicleSirensOn ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehicleTurnVelocity ( lua_State* pLuaVM, void* pUserData, float &fX, float& fY, float& fZ );
|
||||
static bool GetVehicleTurretPosition ( lua_State* pLuaVM, void* pUserData, float &fX, float& fY );
|
||||
static bool IsVehicleLocked ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehicleSirensOn ( lua_State* pLuaVM, void* pUserData, bool& bSirensOn );
|
||||
static bool GetVehicleTurnVelocity ( lua_State* pLuaVM, void* pUserData, Vector3& vecTurnVelocity );
|
||||
static bool GetVehicleTurretPosition ( lua_State* pLuaVM, void* pUserData, Vector2& vecPosition );
|
||||
static bool IsVehicleLocked ( lua_State* pLuaVM, void* pUserData, bool& bLocked );
|
||||
static CLuaArguments* GetVehiclesOfType ( lua_State* pLuaVM, void* pUserData );
|
||||
static unsigned short GetVehicleUpgradeOnSlot ( lua_State* pLuaVM, void* pUserData, unsigned char ucSlot );
|
||||
static bool GetVehicleUpgradeOnSlot ( lua_State* pLuaVM, void* pUserData, unsigned char ucSlot, unsigned short& usUpgrade );
|
||||
static CLuaArguments* GetVehicleUpgrades ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetVehicleUpgradeSlotName ( lua_State* pLuaVM, unsigned char ucSlot );
|
||||
static string GetVehicleUpgradeSlotName ( lua_State* pLuaVM, unsigned short usUpgrade );
|
||||
static bool GetVehicleUpgradeSlotName ( lua_State* pLuaVM, unsigned char ucSlot, string& strOutName );
|
||||
static bool GetVehicleUpgradeSlotName ( lua_State* pLuaVM, unsigned short usUpgrade, string& strOutName );
|
||||
static CLuaArguments* GetVehicleCompatibleUpgrades ( lua_State* pLuaVM, void* pUserData );
|
||||
static unsigned char GetVehicleDoorState ( lua_State* pLuaVM, void* pUserData, unsigned char ucDoor );
|
||||
static bool GetVehicleDoorState ( lua_State* pLuaVM, void* pUserData, unsigned char ucDoor, unsigned char& ucState );
|
||||
static bool GetVehicleWheelStates ( lua_State* pLuaVM, void* pUserData, unsigned char& ucFrontLeft, unsigned char& ucRearLeft, unsigned char& ucFrontRight, unsigned char& ucRearRight );
|
||||
static unsigned char GetVehicleLightState ( lua_State* pLuaVM, void* pUserData, unsigned char ucLight );
|
||||
static unsigned char GetVehiclePanelState ( lua_State* pLuaVM, void* pUserData, unsigned char ucPanel );
|
||||
static unsigned char GetVehicleOverrideLights ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehicleLightState ( lua_State* pLuaVM, void* pUserData, unsigned char ucLight, unsigned char& ucState );
|
||||
static bool GetVehiclePanelState ( lua_State* pLuaVM, void* pUserData, unsigned char ucPanel, unsigned char& ucState );
|
||||
static bool GetVehicleOverrideLights ( lua_State* pLuaVM, void* pUserData, unsigned char& ucLights );
|
||||
static void* GetVehicleTowedByVehicle ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* GetVehicleTowingVehicle ( lua_State* pLuaVM, void* pUserData );
|
||||
static unsigned char GetVehiclePaintjob ( lua_State* pLuaVM, void* pUserData );
|
||||
static const char* GetVehiclePlateText ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsVehicleDamageProof ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsVehicleFuelTankExplodable ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsVehicleFrozen ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsVehicleOnGround ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehicleEngineState ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsTrainDerailed ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsTrainDerailable ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetTrainDirection ( lua_State* pLuaVM, void* pUserData );
|
||||
static float GetTrainSpeed ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehiclePaintjob ( lua_State* pLuaVM, void* pUserData, unsigned char& ucPaintjob );
|
||||
static bool GetVehiclePlateText ( lua_State* pLuaVM, void* pUserData, char* szPlateText );
|
||||
static bool IsVehicleDamageProof ( lua_State* pLuaVM, void* pUserData, bool& bDamageProof );
|
||||
static bool IsVehicleFuelTankExplodable ( lua_State* pLuaVM, void* pUserData, bool& bExplodable );
|
||||
static bool IsVehicleFrozen ( lua_State* pLuaVM, void* pUserData, bool& bFrozen );
|
||||
static bool IsVehicleOnGround ( lua_State* pLuaVM, void* pUserData, bool& bOnGround );
|
||||
static bool GetVehicleEngineState ( lua_State* pLuaVM, void* pUserData, bool& bState );
|
||||
static bool IsTrainDerailed ( lua_State* pLuaVM, void* pUserData, bool& bDerailed );
|
||||
static bool IsTrainDerailable ( lua_State* pLuaVM, void* pUserData, bool& bDerailable );
|
||||
static bool GetTrainDirection ( lua_State* pLuaVM, void* pUserData, bool& bDirection );
|
||||
static bool GetTrainSpeed ( lua_State* pLuaVM, void* pUserData, float& fSpeed );
|
||||
static bool IsVehicleBlown ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehicleHeadLightColor ( lua_State* pLuaVM, void* pUserData, unsigned char& ucRed, unsigned char& ucGreen, unsigned char& ucBlue );
|
||||
static float GetVehicleDoorOpenRatio ( lua_State* pLuaVM, void* pUserData, unsigned char ucDoor );
|
||||
static bool IsVehicleTaxiLightOn ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetVehicleHeadLightColor ( lua_State* pLuaVM, void* pUserData, SColor& outColor );
|
||||
static bool GetVehicleDoorOpenRatio ( lua_State* pLuaVM, void* pUserData, unsigned char ucDoor, float& fRatio );
|
||||
static bool IsVehicleTaxiLightOn ( lua_State* pLuaVM, void* pUserData, bool& bLightOn );
|
||||
|
||||
// Vehicle set functions
|
||||
static bool FixVehicle ( lua_State* pLuaVM, void* pUserData );
|
||||
|
Loading…
Reference in New Issue
Block a user