mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-11-22 02:02:23 +00:00
175 lines
4.6 KiB
C#
175 lines
4.6 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MultiTheftAuto
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{
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public class Ped : Element
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{
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#region Properties
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public Vehicle Vehicle
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{
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get
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{
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return this.GetVehicle();
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}
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set
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{
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this.WarpIntoVehicle( value, 0 );
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}
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}
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#endregion
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#region Constructors
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern Ped( int modelid, Vector3 position, float rot = 0.0f, bool synced = true );
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internal Ped()
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{
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}
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#endregion
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#region Methods
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#region Set
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetArmor( int armor );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool Kill( Ped killer = null, int weapon = 255, int bodyPart = 255, bool stealth = false );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetStat( int stat, float value );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool AddClothes( string clothesTexture, string clothesModel, int clothesType );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool RemoveClothes( int clothesType, string clothesTexture, string clothesModel );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool GiveJetPack();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool RemoveJetPack();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetFightingStyle( int style );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetPedMoveAnim( int style );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetGravity( float gravity );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetChoking( bool choking );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool WarpIntoVehicle( Vehicle vehicle, int seat = 0 );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool RemoveFromVehicle();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetDoingGangDriveby( bool state );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetAnimation( string block = null, string anim = null, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetAnimationProgress( string anim, float progress );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetWeaponSlot( int weaponSlot );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetOnFire( bool isOnFire );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool SetHeadless( bool headless );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool ReloadWeapon();
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#endregion
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#region Get
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern float GetArmor();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern float GetStat( int stat );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern Element GetTarget();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern int GetWeapon( int slot = 0 );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern int GetFightingStyle();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern int GetPedMoveAnim();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern float GetGravity();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern Element GetContactElement();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern int GetWeaponSlot();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern Vehicle GetVehicle();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern int GetVehicleSeat();
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#endregion
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#region Is
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsChoking();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsDead();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsDucked();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsHaveJetPack();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsOnGround();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsDoingGangDriveby();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsOnFire();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsHeadless();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern bool IsInVehicle();
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#endregion
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#endregion
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}
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}
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