sfcnr/gamemodes/irresistible/anticheat/_anticheat.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: anticheat/main.inc
* Purpose: core file to include anticheat items
*/
/* ** Error checking ** */
#if !defined AC_INCLUDED
#define AC_INCLUDED
#else
#endinput
#endif
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define AC_MAX_DETECTIONS ( 13 )
/* ** Variables ** */
enum
{
CHEAT_TYPE_WEAPON,
CHEAT_TYPE_CARWARP,
//CHEAT_TYPE_MONEY,
//CHEAT_TYPE_PLAYERBUGGER,
//CHEAT_TYPE_SPECTATE,
CHEAT_TYPE_FAKEKILL,
CHEAT_TYPE_REMOTE_JACK,
//CHEAT_TYPE_PING_LIMIT,
CHEAT_TYPE_SPEED_HACK,
//CHEAT_TYPE_JETPACK,
CHEAT_TYPE_HEALTH,
CHEAT_TYPE_ARMOUR,
CHEAT_TYPE_AIRBRAKE,
CHEAT_TYPE_PROAIM,
CHEAT_TYPE_AUTOCBUG,
CHEAT_TYPE_FLYHACKS,
CHEAT_TYPE_RAPIDFIRE,
CHEAT_TYPE_CAR_PARTICLE_SPAM,
CHEAT_TYPE_PICKUP_SPAM
};
static stock
bool: p_acSpawned [ MAX_PLAYERS char ],
p_acUpdateTime [ MAX_PLAYERS ]
;
/* ** Forwards ** */
forward OnPlayerCheatDetected( playerid, detection, params );
forward bool: AC_IsPlayerSpawned( playerid );
/* ** Callback Hooks ** */
hook OnPlayerUpdate( playerid )
{
if( ! AC_IsPlayerSpawned( playerid ) )
return Y_HOOKS_BREAK_RETURN_0; // Not Spawned, No SYNC!
if( !IsPlayerNPC( playerid ) )
{
new
iState = GetPlayerState( playerid );
p_acUpdateTime[ playerid ] = GetTickCount( );
if( iState != PLAYER_STATE_SPECTATING )
{
AC_CheckForAirbrake ( playerid, p_acUpdateTime[ playerid ], iState );
AC_CheckForHealthHacks ( playerid, p_acUpdateTime[ playerid ] );
AC_CheckForFlyHacks ( playerid, p_acUpdateTime[ playerid ] );
AC_CheckPlayerRemoteJacking ( playerid );
}
}
return 1;
}
hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
new
iState = GetPlayerState( playerid );
if( iState == PLAYER_STATE_WASTED || ! AC_IsPlayerSpawned( playerid ) )
return Y_HOOKS_BREAK_RETURN_0; // Why bother, he's dead!
AC_CheckForAutoCbug( playerid, weaponid );
AC_CheckForSilentAimbot( playerid, hittype, hitid );
return 1;
}
hook OnPlayerConnect( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_acSpawned{ playerid } = false;
}
return 1;
}
hook OnPlayerSpawn( playerid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_acSpawned{ playerid } = true;
}
return 1;
}
hook OnPlayerRequestClass( playerid, classid ) {
if ( 0 <= playerid < MAX_PLAYERS ) {
p_acSpawned{ playerid } = false;
}
return 1;
}
/* ** Functions ** */
stock AC_DetectedCheatToString( iDetection ) {
new
szString[ 16 ] = "unknown";
switch( iDetection ) {
case CHEAT_TYPE_ARMOUR: szString = "Armour Hacks";
case CHEAT_TYPE_HEALTH: szString = "Health Hacks";
case CHEAT_TYPE_WEAPON: szString = "Weapon Hacks";
case CHEAT_TYPE_AIRBRAKE: szString = "Airbrake";
case CHEAT_TYPE_PROAIM: szString = "Silent Aimbot";
case CHEAT_TYPE_AUTOCBUG: szString = "Auto CBUG";
case CHEAT_TYPE_FLYHACKS: szString = "Fly Hacks";
case CHEAT_TYPE_REMOTE_JACK: szString = "Remote Jacking";
}
return szString;
}
stock ac_IsPointInArea( Float: X, Float: Y, Float: minx, Float: maxx, Float: miny, Float: maxy )
return ( X > minx && X < maxx && Y > miny && Y < maxy );
stock Float: ac_PointDistance( Float: X, Float: Y, Float: dstX, Float: dstY )
return ( ( X - dstX ) * ( X - dstX ) ) + ( ( Y - dstY ) * ( Y - dstY ) );
stock Float: ac_GetDistanceBetweenPlayers( iPlayer1, iPlayer2, &Float: fDistance = Float: 0x7F800000 )
{
static
Float: fX, Float: fY, Float: fZ;
if( GetPlayerVirtualWorld( iPlayer1 ) == GetPlayerVirtualWorld( iPlayer2 ) && GetPlayerPos( iPlayer2, fX, fY, fZ ) )
fDistance = GetPlayerDistanceFromPoint( iPlayer1, fX, fY, fZ );
return fDistance;
}
stock AC_GetLastUpdateTime( playerid ) {
return p_acUpdateTime[ playerid ];
}
stock bool: AC_IsPlayerSpawned( playerid ) {
return p_acSpawned{ playerid };
}
stock AC_SetPlayerSpawned( playerid, bool: spawned ) {
p_acSpawned{ playerid } = spawned;
}
/* ** Modules (remove to disable) ** */
#include "irresistible\anticheat\money.pwn"
#include "irresistible\anticheat\thermal_vision.pwn"
#include "irresistible\anticheat\player_bugger.pwn"
#include "irresistible\anticheat\bot_attack.pwn"
#include "irresistible\anticheat\hitpoints.pwn"
#include "irresistible\anticheat\weapon.pwn"
#include "irresistible\anticheat\carmod_checker.pwn"
#include "irresistible\anticheat\airbrake.pwn"
#include "irresistible\anticheat\proaim.pwn"
#include "irresistible\anticheat\autocbug.pwn"
#include "irresistible\anticheat\flying.pwn"
#include "irresistible\anticheat\remotejack.pwn"
#include "irresistible\anticheat\rapidfire.pwn"
#include "irresistible\anticheat\carwarp.pwn"
#include "irresistible\anticheat\car_particle_spam.pwn"
#include "irresistible\anticheat\pickup_spam.pwn"