sfcnr/gamemodes/irresistible/cnr/features/minijobs/lumberjack.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Module: cnr/features/minijobs/lumberjack.pwn
* Purpose: lumberjack minijob in-game, chop trees earn money
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MAX_TREES ( 16 )
/* ** Variables ** */
enum E_TREE_DATA
{
E_OBJECT, Float: E_HEALTH,
Text3D: E_LABEL, bool: E_CUT, bool: E_CHOPPED,
Float: E_X, Float: E_Y, Float: E_Z
};
static stock
Float: g_treeExportLocations [ ] [ 3 ] =
{
{ -520.2759, -504.32880, 24.6917 },
{ -377.7403, -1438.5587, 25.7266 },
{ -62.98320, -1122.2581, 1.21400 },
{ 89.445900, -311.85220, 1.57810 },
{ 362.28260, 865.053800, 20.4063 },
{ 2399.5352, 2798.89310, 10.8203 },
{ -2002.906, -2409.2000, 30.6250 }
},
p_treeExportLocation [ MAX_PLAYERS ] = { 0xFF, ... },
g_treeData [ MAX_TREES ] [ E_TREE_DATA ],
Iterator: trees < MAX_TREES >,
g_LogCountObject = INVALID_OBJECT_ID,
g_LogsInStock = 0
;
/* ** Hooks ** */
hook OnScriptInit( )
{
// pickups
CreateDynamicPickup( 341, 2, -2327.8730, -100.6307, 35.2878 ); // Chainsaw @Garcia
// CreateDynamicPickup( 341, 2, -2069.1431, 1788.9657, 43.7386 ); // Chainsaw @Alcatraz
// create the sign for wood count
SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -2337.8610, -107.4217, 36.2978, 0.0000, 0.0000, 90.0551 ), 0, "Wood Chipper", 130, "impact", 80, 0, -1, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -2336.3244, -113.2057, 40.6778, 0.0000, 0.0000, 179.9560 ), 0, "Lumberjack", 130, "impact", 100, 0, -1, 0, 1 );
SetDynamicObjectMaterialText( ( g_LogCountObject = CreateDynamicObject( 3074, -2329.4724, -106.0164, 33.1678, 0.0000, 0.0000, 90.000000 ) ), 0, "0 Logs Ready", 130, "Arial", 0, 1, -1, 0, 1);
SetDynamicObjectMaterial( CreateDynamicObject( 12814, -2337.1, -94.00, 34.28, 0.0, 0.0, 270.0, .streamdistance = 500.0, .priority = 100 ), 0, 19381, "all_walls", "desgreengrass" );
SetDynamicObjectMaterial( CreateDynamicObject( 12814, -2337.6, -105.3, 34.28, 0.0, 0.0, 90.00, .streamdistance = 500.0, .priority = 100 ), 0, 19381, "all_walls", "desgreengrass" );
// create the trees near san fierro
Lumberjack_CreateTree( -2358.10000000, -84.60000000, 34.10000000 );
Lumberjack_CreateTree( -2349.90000000, -85.40000000, 34.10000000 );
Lumberjack_CreateTree( -2341.20000000, -86.20000000, 34.10000000 );
Lumberjack_CreateTree( -2341.20000000, -93.70000000, 34.10000000 );
Lumberjack_CreateTree( -2350.90000000, -92.80000000, 34.10000000 );
Lumberjack_CreateTree( -2357.40000000, -92.20000000, 34.10000000 );
Lumberjack_CreateTree( -2357.90000000, -97.40000000, 34.10000000 );
Lumberjack_CreateTree( -2350.90000000, -98.10000000, 34.10000000 );
Lumberjack_CreateTree( -2341.70000000, -99.00000000, 34.10000000 );
Lumberjack_CreateTree( -2334.80000000, -86.00000000, 34.10000000 );
Lumberjack_CreateTree( -2334.90000000, -93.20000000, 34.10000000 );
Lumberjack_CreateTree( -2334.80000000, -98.80000000, 34.10000000 );
Lumberjack_CreateTree( -2335.00000000, -103.9000000, 34.10000000 );
Lumberjack_CreateTree( -2341.50000000, -103.5000000, 34.10000000 );
Lumberjack_CreateTree( -2350.40000000, -103.3000000, 34.10000000 );
Lumberjack_CreateTree( -2358.34000000, -103.0300000, 34.10000000 );
return 1;
}
hook OnPlayerUpdateEx( playerid )
{
new
keys, weaponid;
GetPlayerKeys( playerid, keys, weaponid, weaponid );
weaponid = GetPlayerWeapon( playerid );
if ( ( keys & KEY_FIRE ) && weaponid == 9 ) // Lumberjack
{
new
Float: fX, Float: fY, Float: fZ;
foreach ( new i : trees ) if ( ! g_treeData[ i ] [ E_CUT ] )
{
if ( GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], fX, fY, fZ ) )
{
fZ += 2.3;
if ( IsPlayerInRangeOfPoint( playerid, 2.0, fX, fY, fZ ) )
{
if ( g_treeData[ i ] [ E_HEALTH ] > 0.0 )
{
if ( ( g_treeData[ i ] [ E_HEALTH ] -= ( 1.75 + fRandomEx( 1, 5 ) ) ) < 0.0 )
g_treeData[ i ] [ E_HEALTH ] = 0.0;
UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_treeData[ i ] [ E_HEALTH ] ) );
}
else
{
GivePlayerCash( playerid, 250 );
g_treeData[ i ] [ E_HEALTH ] = 0.0;
g_treeData[ i ] [ E_CUT ] = true;
GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], fX, fY, fZ );
MoveDynamicObject( g_treeData[ i ] [ E_OBJECT ], fX + 0.1, fY + 0.1, fZ + 0.1, ( 0.05 ), 90.0, 0.0, 0.0 );
SendServerMessage( playerid, "You have cut the tree down, now chop the logs down! "COL_ORANGE"/wood chop{FFFFFF}!" );
UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_treeData[ i ] [ E_HEALTH ] ) );
}
break;
}
}
}
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
Lumberjack_StopDelivery( playerid );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
if ( Lumberjack_StopDelivery( playerid ) ) {
GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 );
}
return 1;
}
hook OnPlayerStateChange( playerid, newstate, oldstate )
{
if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER ) { // Driver has a new state?
if ( Lumberjack_StopDelivery( playerid ) ) {
GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 );
}
}
return 1;
}
hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
{
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
if ( p_LumberjackDeliver[ playerid ] == checkpointid )
{
new
Float: fDistance = GetDistanceFromPointToPoint( -2330.8535, -113.9084, g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 0 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 1 ] ),
iTimeElapsed = g_iTime - p_LumberjackTimeElapsed[ playerid ],
iTheoreticalFinish = floatround( fDistance / 30.0 ) // distance / 25m/s (2000m / 25m/s)
;
// Check if it is really quick to finish
if ( iTimeElapsed < iTheoreticalFinish ) {
SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking (0xBC-%d-%d).", iTheoreticalFinish, iTimeElapsed );
KickPlayerTimed( playerid );
return 1;
}
new cash = floatround( fDistance ) + 5000;
DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] );
p_LumberjackDeliver[ playerid ] = 0xFFFF;
ShowPlayerHelpDialog( playerid, 7500, "Great job! You've earned ~y~%s~w~~h~!~n~~n~Navigate to the import location to pack your truck with logs.~n~~n~~y~~h~Info: The truck blip has been updated, navigate to it.", cash_format( cash ) );
//SendServerMessage( playerid, "You've made "COL_GOLD"%s"COL_WHITE" from exporting. Go and pick another box up!" );
GivePlayerCash( playerid, cash );
GivePlayerScore( playerid, 5 );
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GivePlayerExperience( playerid, E_ROLEPLAY, 1.0 + fDistance / 1000.0 );
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_LumberjackReturn[ playerid ] = CreateDynamicRaceCP( 0, -2330.8535, -113.9084, 34.00, g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 0 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 1 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 2 ], 4.0, -1, -1, playerid );
Beep( playerid );
return 1;
}
else if ( p_LumberjackReturn[ playerid ] == checkpointid )
{
if ( g_LogsInStock < 1 )
return SendError( playerid, "There is not enough logs in stock to export." );
DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] );
p_LumberjackReturn[ playerid ] = 0xFFFF;
g_LogsInStock--;
UpdateWoodStockObject( );
new id = random( sizeof( g_treeExportLocations ) );
p_treeExportLocation[ playerid ] = id;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
ShowPlayerHelpDialog( playerid, 7500, "You've packed your truck with logs. ~g~~h~Navigate your way to the export location.~n~~n~Info:~y~~h~ The truck blip has been updated, navigate to it." );
p_LumberjackDeliver[ playerid ] = CreateDynamicRaceCP( 0, g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], -2330.8535, -113.9084, 34.00, 4.0, -1, -1, playerid );
Beep( playerid );
return 1;
}
return 1;
}
hook OnServerGameDayEnd( )
{
foreach ( new i : trees ) if ( g_treeData[ i ] [ E_CHOPPED ] )
{
DestroyDynamicObject( g_treeData[ i ] [ E_OBJECT ] );
g_treeData[ i ] [ E_CUT ] = false;
g_treeData[ i ] [ E_CHOPPED ] = false;
g_treeData[ i ] [ E_HEALTH ] = 100.0;
UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, "100.0" );
g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 618, g_treeData[ i ] [ E_X ], g_treeData[ i ] [ E_Y ], g_treeData[ i ] [ E_Z ], 0.0, 0.0, 0.0 );
}
return 1;
}
/* ** Commands ** */
CMD:wood( playerid, params[ ] )
{
new
Float: X, Float: Y, Float: Z;
if ( strmatch( params, "chop" ) )
{
new
count = 0;
foreach ( new i : trees )
{
if ( g_treeData[ i ] [ E_CUT ] == false ) continue;
GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], X, Y, Z );
if ( IsPlayerInRangeOfPoint( playerid, 4.0, X, Y, Z ) && g_treeData[ i ] [ E_CHOPPED ] == false )
{
StopDynamicObject( g_treeData[ i ] [ E_OBJECT ] );
DestroyDynamicObject( g_treeData[ i ] [ E_OBJECT ] );
g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 831, X, Y, Z + 0.75, 0.0, 0.0, 0.0 );
SetPlayerPos( playerid, X, Y + 2, Z + 0.75 );
p_Wood[ playerid ]++;
g_treeData[ i ] [ E_CHOPPED ] = true;
count++;
GivePlayerCash( playerid, 250 );
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GivePlayerExperience( playerid, E_ROLEPLAY, 0.4 );
SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" );
break;
}
}
if ( ! count ) {
SendError( playerid, "You are not next to any chopped tree." );
}
return 1;
}
else if ( strmatch( params, "chip" ) )
{
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this feature while in a vehicle." );
if ( IsPlayerInRangeOfPoint( playerid, 4.0, -2338.20, -106.51, 34.00 ) )
{
if ( p_Wood[ playerid ] < 1 )
return SendError( playerid, "You are not carrying any chopped wood." );
new object = CreateDynamicObject( 14872, -2338.20, -106.51, 34.00, -27.78, 89.40, 1.92 );
MoveDynamicObject( object, -2338.20, -106.51, 33.5, 0.10 );
Streamer_Update( playerid ); // SyncObject( playerid );
PlayerPlaySound( playerid, 1153, -2338.20, -106.51, 33.99 );
GivePlayerCash( playerid, 500 );
SetTimerEx( "lumberjack_RemoveWood", 9000, false, "d", object );
p_Wood[ playerid ]--;
g_LogsInStock ++;
UpdateWoodStockObject( );
return SendServerMessage( playerid, "You've placed a chopped log in the wood chipper. You have made a total of "COL_GOLD"$1,000!" );
}
else
{
return SendError( playerid, "You are not next to the wood chipper." );
}
}
else if ( strmatch( params, "start" ) )
{
if ( p_StartedLumberjack{ playerid } == true )
return SendError( playerid, "You are already doing this job." );
if ( !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "You are not in any vehicle." );
if ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) != 455 )
return SendError( playerid, "You are not inside the wood exporting truck." );
if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER )
return SendError( playerid, "You must be a driver of this vehicle to proceed." );
if ( g_LogsInStock < 1 )
return SendError( playerid, "There is not enough logs in stock to export." );
new id = random( sizeof( g_treeExportLocations ) );
p_treeExportLocation[ playerid ] = id;
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_LumberjackTimeElapsed[ playerid ] = g_iTime;
p_LumberjackReturn[ playerid ] = CreateDynamicRaceCP( 0, -2330.8535, -113.9084, 34.00, g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], 4.0, -1, -1, playerid );
p_StartedLumberjack{ playerid } = true;
ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is located to export and import logs." );
return 1;
}
else if ( strmatch( params, "stop" ) )
{
if ( Lumberjack_StopDelivery( playerid ) ) {
return GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 );
} else {
return SendError( playerid, "You are not doing this job." );
}
}
return SendUsage( playerid, "/wood [CHOP/CHIP/START/STOP]" );
}
/* ** Functions ** */
stock Lumberjack_CreateTree( Float: X, Float: Y, Float: Z )
{
new
treeid = Iter_Free( trees );
if ( treeid != -1 )
{
Iter_Add( trees, treeid );
g_treeData[ treeid ] [ E_CUT ] = false;
g_treeData[ treeid ] [ E_CHOPPED ] = false;
g_treeData[ treeid ] [ E_X ] = X;
g_treeData[ treeid ] [ E_Y ] = Y;
g_treeData[ treeid ] [ E_Z ] = Z;
g_treeData[ treeid ] [ E_OBJECT ] = CreateDynamicObject( 618, X, Y, Z, 0.0, 0.0, 0.0 );
g_treeData[ treeid ] [ E_HEALTH ] = 100.0;
g_treeData[ treeid ] [ E_LABEL ] = CreateDynamic3DTextLabel( "100.0", COLOR_YELLOW, X, Y, Z + 0.5, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 );
}
return treeid;
}
function lumberjack_RemoveWood( objectid ) {
StopDynamicObject( objectid ), DestroyDynamicObject( objectid );
}
stock UpdateWoodStockObject( ) {
return SetDynamicObjectMaterialText( g_LogCountObject, 0, sprintf( "%d Logs Ready", g_LogsInStock ), 130, "Arial", 0, 1, -1, 0, 1 );
}
stock Lumberjack_StopDelivery( playerid )
{
if ( ! p_StartedLumberjack{ playerid } )
return 0;
p_StartedLumberjack{ playerid } = false;
DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] );
p_LumberjackReturn[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] );
p_LumberjackDeliver[ playerid ] = 0xFFFF;
p_treeExportLocation[ playerid ] = 0xFF;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = 0xFFFF;
return 1;
}