sfcnr/gamemodes/irresistible/cnr/features/visage/boxing.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Damen, Lorenc
* Module: Boxing
* Purpose: Boxing for Visage
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define IsPlayerBoxing(%0) (g_boxingPlayerData[ %0 ] [ E_FIGHTING ])
#define SendBoxing(%0,%1) (SendClientMessageFormatted( %0, -1, "{B74AFF}[BOXING] {FFFFFF}" # %1))
#define SendBoxingGlobal(%0) (SendClientMessageFormatted( INVALID_PLAYER_ID, -1, "{B74AFF}[BOXING] {FFFFFF}" # %0))
#define IsPlayerNearBoxingArena(%0) (GetPlayerDistanceFromPoint( %0, 2654.885986, 1613.157958, 1506.269042 ) < 25.0)
/* ** Variables ** */
enum E_BOXER_DATA {
bool: E_FIGHTING,
E_OPPONENT,
bool: E_INVITED,
E_INVITE_TIMESTAMP,
E_ROUNDS_SET,
E_BET_AMOUNT_SET,
bool: E_IS_HOST,
E_SCORE,
Float: E_PRIOR_HEALTH,
Float: E_PRIOR_ARMOUR,
E_PRIOR_WEP[ 12 ],
E_PRIOR_WEP_AMMO[ 12 ],
E_PRIOR_SKIN
};
enum E_ARENA_DATA {
bool: E_OCCUPIED,
E_CD_TIMER,
E_CURRENT_ROUNDS,
E_ROUNDS,
E_BET
};
new g_boxingPlayerData [ MAX_PLAYERS ] [ E_BOXER_DATA ];
new g_boxingArenaData [ E_ARENA_DATA ];
new Text3D: arenaLabel = Text3D: INVALID_3DTEXT_ID;
/* ** Hooks ** */
hook OnGameModeInit( ) {
print( "-> Boxing System - By: Damen" );
arenaLabel = CreateDynamic3DTextLabel( "Boxing Arena\n{FFFFFF}/boxing fight", COLOR_GREY, 2655.3022, 1613.6146, 1507.0977, 15.0 );
return 1;
}
hook OnPlayerConnect( playerid ) {
g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = false;
g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = -1;
g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] = 1;
g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] = 0;
g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = false;
g_boxingPlayerData[ playerid ] [ E_SCORE ] = 0;
return 1;
}
hook OnPlayerDisconnect( playerid, reason ) {
boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
// printf("BOXING MATCH DEATH BY %s -> RETURN %d", ReturnPlayerName(playerid), );
return 1;
}
/* ** Commands ** */
CMD:boxing( playerid, params[ ] ) {
if ( !IsPlayerNearBoxingArena( playerid ) )
return SendError( playerid, "You must be within 25 meters of the arena to use this command." );
if ( g_boxingArenaData[ E_OCCUPIED ] == true )
return SendError( playerid, "The arena is currently occupied. Please wait for the arena to clear." );
if ( GetPlayerWantedLevel( playerid ) )
return SendError( playerid, "You cannot box while you are currently wanted." );
if ( !strcmp( params, "fight", true, 5 ) ) {
new targetID, betAmount, rounds;
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true )
return SendError( playerid, "You are currently fighting an opponent. Please finish your fight." );
if ( sscanf( params[ 6 ], "uD(0)D(3)", targetID, betAmount, rounds ) )
return SendUsage( playerid, "/boxing fight [PLAYER_ID] [BET_AMOUNT (0)] [ROUNDS (3)]" );
if ( ! IsPlayerConnected( targetID ) )
return SendError( playerid, "Player is not connected." );
if ( targetID == playerid )
return SendError( playerid, "You cannot invite yourself to a boxing match." );
if ( !IsPlayerNearBoxingArena( targetID ) )
return SendError( playerid, "The player you have invited to a boxing match is not near the boxing arena." );
if ( GetPlayerCash( targetID ) < betAmount )
return SendError( playerid, "The player you invited does not have enough money to wager that amount." );
if ( ! ( 0 <= betAmount <= 10000000 ) )
return SendError( playerid, "Please specify an amount between $0 and $10,000,000." );
if ( rounds != 1 && rounds != 3 && rounds != 5 && rounds != 9 )
return SendError( playerid, "Please choose between 1, 3, 5, or 9 rounds." );
if ( g_boxingPlayerData[ targetID ] [ E_INVITED ] == true )
return SendError( playerid, "That player has already been invited to a fight." );
if ( g_boxingPlayerData[ targetID ] [ E_FIGHTING ] == true )
return SendError( playerid, "That player is currently fighting another opponent. Please wait until after their match to reinvite them." );
if ( GetPlayerWantedLevel( targetID ) )
return SendError( playerid, "You cannot box a wanted player." );
if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == true ) {
SendBoxing( playerid, "You have cancelled your invite to %s.", ReturnPlayerName( g_boxingPlayerData[ playerid ] [ E_OPPONENT ] ) );
SendBoxing( g_boxingPlayerData[ playerid ] [ E_OPPONENT ], "%s has cancelled the match invite.", ReturnPlayerName( playerid ) );
ResetBoxingPlayerVariables( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] );
}
g_boxingPlayerData[ playerid ] [ E_INVITED ] = true;
g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = targetID;
g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = true;
g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] = rounds;
g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] = betAmount;
g_boxingPlayerData[ targetID ] [ E_INVITED ] = true;
g_boxingPlayerData[ targetID ] [ E_OPPONENT ] = playerid;
g_boxingPlayerData[ targetID ] [ E_INVITE_TIMESTAMP ] = GetServerTime( ) + 30000;
if ( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] == 0 ) {
SendBoxing( playerid, "You have invited %s to a boxing match with no wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
SendBoxing( targetID, "%s has invited you to a boxing match with no wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
} else {
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SendBoxing( playerid, "You have invited %s to a boxing match with a %s wager through %i round(s).", ReturnPlayerName( targetID ), cash_format( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
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SendBoxing( targetID, "%s has invited you to a boxing match with a %s wager through %i round(s).", ReturnPlayerName( playerid ), cash_format( g_boxingPlayerData[ playerid ] [ E_BET_AMOUNT_SET ] ), g_boxingPlayerData[ playerid ] [ E_ROUNDS_SET ] );
SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
}
return 1;
} else if ( !strcmp( params, "cancel", true, 6 ) ) {
new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true )
return SendError( playerid, "You're currently in a boxing match. Use /boxing [FORFEIT] if you would like to forfeit the match." );
if ( g_boxingPlayerData[ playerid ] [ E_IS_HOST ] == false )
return SendError( playerid, "You have no boxing match invites to cancel." );
SendBoxing( opponent, "%s has cancelled the boxing match invitation.", ReturnPlayerName( playerid ) );
SendBoxing( playerid, "You have cancelled the boxing match invitation sent to %s.", ReturnPlayerName( opponent ) );
ResetBoxingPlayerVariables( playerid, opponent );
return 1;
} else if ( !strcmp( params, "accept", true, 6 ) ) {
new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( GetServerTime( ) > g_boxingPlayerData[ playerid ] [ E_INVITE_TIMESTAMP ] && g_boxingPlayerData[ playerid ] [ E_INVITED ] ) {
SendServerMessage( opponent, "%s has attempted to accept your boxing invite after it has expired.", ReturnPlayerName( playerid ) );
ResetBoxingPlayerVariables( playerid, opponent );
return SendError( playerid, "This invitation has expired." );
}
if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == false )
return SendError( playerid, "You do not have any boxing match invitations to accept." );
if ( opponent == -1 )
return SendError( playerid, "Your opponent is no longer available to fight." );
if ( !IsPlayerNearBoxingArena( opponent ) ) {
SendError( playerid, "%s is no longer near the arena. Your invitation has been cancelled.", ReturnPlayerName( opponent ) );
SendBoxing( opponent, "%s has attempted to accept your invite while you were not near the arena.", ReturnPlayerName( playerid ) );
return ResetBoxingPlayerVariables( playerid, opponent );
}
if ( GetPlayerCash( playerid ) < g_boxingPlayerData[ opponent ] [ E_BET_AMOUNT_SET ] ) {
SendError( playerid, "You do not have enough money to participate in the match with the bet amount set." );
SendError( opponent, "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( playerid ) );
return ResetBoxingPlayerVariables( playerid, opponent );
} else if ( GetPlayerCash( opponent ) < g_boxingPlayerData[ opponent ] [ E_BET_AMOUNT_SET ] ) {
SendError( opponent, "You do not have enough money to participate in the match with the bet amount set." );
SendError( playerid, "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( opponent ) );
return ResetBoxingPlayerVariables( playerid, opponent );
}
g_boxingArenaData[ E_OCCUPIED ] = true;
g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = true;
g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingPlayerData[ opponent ] [ E_FIGHTING ] = true;
g_boxingPlayerData[ opponent ] [ E_INVITED ] = false;
g_boxingPlayerData[ opponent ] [ E_IS_HOST ] = true;
return StartMatch( playerid, opponent );
} else if ( !strcmp( params, "decline", true, 7 ) ) {
new opponent = g_boxingPlayerData[ playerid ] [ E_OPPONENT ];
if ( g_boxingPlayerData[ playerid ] [ E_INVITED ] == false )
return SendError( playerid, "You do not have any boxing match invitations to decline." );
if ( g_boxingPlayerData[ playerid ] [ E_OPPONENT ] == -1 )
return SendError( playerid, "Your opponent is no longer available to fight." );
SendBoxing( opponent, "%s has declined your invitation.", ReturnPlayerName( playerid ) );
SendBoxing( playerid, "You have declined %s's invitation.", ReturnPlayerName( opponent ) );
return ResetBoxingPlayerVariables( playerid, opponent );
} else if ( !strcmp( params, "forfeit", true, 7 ) ) {
if ( ! boxing_ForfeitMatch( playerid, g_boxingPlayerData[ playerid ] [ E_OPPONENT ] ) ) {
return SendError( playerid, "You're not fighting anyone." );
}
return 1;
}
return SendUsage( playerid, "/boxing [FIGHT/CANCEL/ACCEPT/DECLINE/FORFEIT]" );
}
/* ** Functions ** */
stock StartMatch( playerid, targetID ) {
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] && g_boxingPlayerData[ targetID ] [ E_FIGHTING ] ) {
new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
ClearAnimations( playerid );
GetPlayerHealth( playerid, health_P );
GetPlayerArmour( playerid, armour_P );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = health_P;
g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = armour_P;
g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] = GetPlayerSkin( playerid );
SetPlayerSkin( playerid, 81 );
ClearAnimations( targetID );
GetPlayerHealth( targetID, health_T );
GetPlayerArmour( targetID, armour_T );
SetPlayerSpecialAction( targetID, SPECIAL_ACTION_NONE );
g_boxingPlayerData[ targetID ] [ E_PRIOR_HEALTH ] = health_T;
g_boxingPlayerData[ targetID ] [ E_PRIOR_ARMOUR ] = armour_T;
g_boxingPlayerData[ targetID ] [ E_PRIOR_SKIN ] = GetPlayerSkin( targetID );
SetPlayerSkin( targetID, 80 );
// save weapons
for( new iSlot = 0; iSlot != 12; iSlot++ ) {
GetPlayerWeaponData( playerid, iSlot, g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
GetPlayerWeaponData( targetID, iSlot, g_boxingPlayerData[ targetID ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ targetID ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
}
g_boxingArenaData[ E_ROUNDS ] = g_boxingPlayerData[ targetID ] [ E_ROUNDS_SET ];
g_boxingArenaData[ E_BET ] = g_boxingPlayerData[ targetID ] [ E_BET_AMOUNT_SET ];
if ( g_boxingArenaData[ E_BET ] > 0 ) {
GivePlayerCash( playerid, -g_boxingArenaData[ E_BET ] );
GivePlayerCash( targetID, -g_boxingArenaData[ E_BET ] );
}
SetBoxingPlayerConfig( playerid, targetID );
KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 5 );
SendBoxing( playerid, "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( targetID ), g_boxingArenaData[ E_ROUNDS ] );
SendBoxing( targetID, "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( playerid ), g_boxingArenaData[ E_ROUNDS ] );
UpdateArenaScoreLabel( playerid, targetID );
return true;
} else {
return SendError( playerid, "I'm sorry. Something has gone terribly wrong with starting the match. Please try again." );
}
}
stock NextRound( playerid, targetID )
{
UpdateArenaScoreLabel( playerid, targetID );
SetBoxingPlayerConfig( playerid, targetID );
KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 5 );
return 1;
}
stock EndMatch( playerid, targetID ) {
new winnerid = g_boxingPlayerData[ targetID ] [ E_SCORE ] > g_boxingPlayerData[ playerid ] [ E_SCORE ] ? targetID : playerid;
new loserid = winnerid == playerid ? targetID : playerid;
if ( g_boxingArenaData[ E_BET ] <= 0 ) {
SendBoxingGlobal( "%s has won a boxing match against %s with a final score of %i!", ReturnPlayerName( winnerid ), ReturnPlayerName( loserid ), g_boxingPlayerData[ winnerid ] [ E_SCORE ] );
} else {
new winning_prize = floatround( float( g_boxingArenaData[ E_BET ] ) * 1.9 ); // We take 5% of the total pot
GivePlayerCash( winnerid, winning_prize );
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SendBoxingGlobal( "%s has won a boxing match against %s for %s with a final score of %i!", ReturnPlayerName( winnerid ), ReturnPlayerName( loserid ), cash_format( g_boxingArenaData[ E_BET ] ), g_boxingPlayerData[ winnerid ] [ E_SCORE ] );
}
boxing_RestorePlayer( playerid );
boxing_RestorePlayer( targetID );
SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID );
UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GREY, "Boxing Arena\n"COL_WHITE"/boxing fight" );
return 1;
}
stock boxing_RestorePlayer( playerid )
{
// user reported 0xff health, maybe spawn protection
if ( g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] > 100.0 ) g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] = 100.0;
if ( g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] > 100.0 ) g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] = 100.0;
// set prior health
SetPlayerHealth( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_HEALTH ] );
SetPlayerArmour( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_ARMOUR ] );
SetPlayerSkin( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_SKIN ] );
ResetPlayerWeapons( playerid );
for ( new iSlot = 0; iSlot != 12; iSlot++ ) {
GivePlayerWeapon( playerid, g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP ] [ iSlot ], g_boxingPlayerData[ playerid ] [ E_PRIOR_WEP_AMMO ] [ iSlot ] );
}
}
stock boxing_ForfeitMatch( playerid, targetID ) {
if ( ! g_boxingPlayerData[ playerid ] [ E_FIGHTING ] ) return 0;
if ( g_boxingArenaData[ E_BET ] == 0 ) {
SendBoxingGlobal( "%s has won a boxing match by forfeit against %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ) );
} else if ( g_boxingArenaData[ E_BET ] > 0 ) {
GivePlayerCash( targetID, g_boxingArenaData[ E_BET ] );
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SendBoxingGlobal( "%s has won a boxing match by forfeit against %s for %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), cash_format( g_boxingArenaData[ E_BET ] ) );
}
boxing_RestorePlayer( playerid );
SetPlayerPos( playerid, 2658.3181, 1607.2100, 1507.1793 );
if ( 0 <= targetID < MAX_PLAYERS ) {
boxing_RestorePlayer( targetID );
SetPlayerPos( targetID, 2652.0947, 1607.2100, 1507.1793 );
}
ResetBoxingArenaVariables();
ResetBoxingPlayerVariables( playerid, targetID );
UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GREY, "Boxing Arena\n"COL_WHITE"/boxing fight" );
return 1;
}
stock SetBoxingPlayerConfig( playerid, targetID ) {
SetPlayerPos( playerid, 2657.4133, 1615.7841, 1507.0977 );
SetPlayerPos( targetID, 2653.1357, 1611.4575, 1507.0977 );
SetPlayerFacingAngle( playerid, 136 );
SetPlayerFacingAngle( targetID, 315 );
SetCameraBehindPlayer( playerid );
SetCameraBehindPlayer( targetID );
SetPlayerHealth( playerid, 100.0 );
SetPlayerHealth( targetID, 100.0 );
SetPlayerArmour( playerid, 100.0 );
SetPlayerArmour( targetID, 100.0 );
ResetPlayerWeapons( playerid );
ResetPlayerWeapons( targetID );
TogglePlayerControllable( playerid, 0 );
TogglePlayerControllable( targetID, 0 );
return true;
}
function boxingCountDown( time ) {
if ( !time ) {
foreach( new playerid : Player ) {
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true ) {
format( szNormalString, sizeof( szNormalString ), "~r~FIGHT!", time );
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
TogglePlayerControllable( playerid, 1 );
}
}
g_boxingArenaData[ E_CD_TIMER ] = -1;
} else {
foreach( new playerid : Player ) {
if ( g_boxingPlayerData[ playerid ] [ E_FIGHTING ] == true ) {
format( szNormalString, sizeof( szNormalString ), "~y~%d", time );
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
}
}
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", time - 1 );
}
return 1;
}
stock UpdateArenaScoreLabel( playerid, opponent ) {
format( szNormalString, sizeof( szNormalString ), "%s [ %i ] - [ %i ] %s", ReturnPlayerName( playerid ), g_boxingPlayerData[ playerid ] [ E_SCORE ], g_boxingPlayerData[ opponent ] [ E_SCORE ], ReturnPlayerName( opponent ) );
return UpdateDynamic3DTextLabelText( arenaLabel, COLOR_GOLD, szNormalString );
}
stock ResetBoxingPlayerVariables( playerid, targetID ) {
g_boxingPlayerData[ playerid ] [ E_INVITED ] = false;
g_boxingPlayerData[ playerid ] [ E_OPPONENT ] = -1;
g_boxingPlayerData[ playerid ] [ E_IS_HOST ] = false;
g_boxingPlayerData[ playerid ] [ E_FIGHTING ] = false;
g_boxingPlayerData[ playerid ] [ E_SCORE ] = 0;
TogglePlayerControllable( playerid, 1 );
if ( 0 <= targetID < MAX_PLAYERS )
{
g_boxingPlayerData[ targetID ] [ E_INVITED ] = false;
g_boxingPlayerData[ targetID ] [ E_OPPONENT ] = -1;
g_boxingPlayerData[ targetID ] [ E_IS_HOST ] = false;
g_boxingPlayerData[ targetID ] [ E_FIGHTING ] = false;
g_boxingPlayerData[ targetID ] [ E_SCORE ] = 0;
TogglePlayerControllable( targetID, 1 );
}
return true;
}
stock ResetBoxingArenaVariables() {
g_boxingArenaData[ E_OCCUPIED ] = false;
g_boxingArenaData[ E_CURRENT_ROUNDS ] = 0;
g_boxingArenaData[ E_ROUNDS ] = 0;
g_boxingArenaData[ E_BET ] = 0;
return true;
}
/* Hooks */
#if defined AC_INCLUDED
hook OnPlayerDamagePlayer( playerid, damagedid, Float: amount, weaponid, bodypart )
#else
hook OnPlayerGiveDamage( playerid, damagedid, Float: amount, weaponid, bodypart )
#endif
{
if ( g_boxingPlayerData[ damagedid ] [ E_FIGHTING ] == true ) {
new Float:currentArmour;
GetPlayerArmour( damagedid, currentArmour );
if ( currentArmour <= 0.0 ) {
new opponent = g_boxingPlayerData[ damagedid ] [ E_OPPONENT ];
g_boxingPlayerData[ opponent ] [ E_SCORE ] ++;
g_boxingArenaData[ E_CURRENT_ROUNDS ] ++;
if ( g_boxingArenaData[ E_CURRENT_ROUNDS ] == g_boxingArenaData[ E_ROUNDS ] ) {
return EndMatch( damagedid, opponent );
}
SendBoxing( damagedid, "You have lost the round. Let the next round begin." );
SendBoxing( opponent, "You have won the round. Let the next round begin." );
SendBoxing( damagedid, "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( damagedid ), g_boxingPlayerData[ damagedid ] [ E_SCORE ], ReturnPlayerName( opponent ), g_boxingPlayerData[ opponent ] [ E_SCORE ] );
SendBoxing( opponent, "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( damagedid ), g_boxingPlayerData[ damagedid ] [ E_SCORE ], ReturnPlayerName( opponent ), g_boxingPlayerData[ opponent ] [ E_SCORE ] );
NextRound( damagedid, opponent );
}
}
return Y_HOOKS_CONTINUE_RETURN_1;
}