sfcnr/gamemodes/irresistible/cnr/features/gangs/gangs.pwn

89 lines
2.6 KiB
Plaintext
Raw Normal View History

/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: gangs.inc
* Purpose: gang system
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MAX_GANGS ( MAX_PLAYERS ) // safest is MAX_PLAYERS
#define INVALID_GANG_ID ( -1 )
#define MAX_COLEADERS ( 3 )
/* ** Macros ** */
#define IsGangPrivate(%0) ( g_gangData[ %0 ] [ E_INVITE_ONLY ] )
#define GetPlayerGang(%0) ( p_GangID[ %0 ] )
/* ** Variables ** */
enum e_gang_data
{
E_SQL_ID, E_NAME[ 30 ], E_LEADER,
E_COLOR, E_SOFT_DELETE_TS,
E_BANK, E_KILLS, E_DEATHS,
E_SCORE, E_RESPECT,
E_COLEADER[ MAX_COLEADERS ], bool: E_INVITE_ONLY, E_JOIN_MSG[ 96 ],
bool: E_HAS_FACILITY
};
enum E_GANG_LEAVE_REASON
{
GANG_LEAVE_QUIT,
GANG_LEAVE_KICK,
GANG_LEAVE_UNKNOWN
};
new
g_gangColors[ ] = { 0x99FF00FF, 0x00CC00FF, 0x009999FF, 0x0033CCFF, 0x330099FF, 0x660099FF, 0xCC0099FF },
g_gangData [ MAX_GANGS ] [ e_gang_data ],
g_sortedGangData [ MAX_GANGS ] [ e_gang_data ], // used for sorting only
p_GangID [ MAX_PLAYERS ],
bool: p_gangInvited [ MAX_PLAYERS ] [ MAX_GANGS ],
p_gangInviteTick [ MAX_PLAYERS ],
Iterator:gangs<MAX_GANGS>
;
/* ** Forwards ** */
forward OnPlayerLeaveGang( playerid, gangid, reason );
forward ZoneTimer( );
/* ** Hooks ** */
/*hook OnGameModeInit( )
{
#if !defined DEBUG_MODE
// Remove inactive gang members
// mysql_single_query( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE UNIX_TIMESTAMP()-`USERS`.`LASTLOGGED` > 1209600" );
// Remove gangs with a non existant gang leader / unmatched player gang id to gang leader id (***broken query***)
// mysql_single_query( "DELETE g FROM GANGS g LEFT JOIN USERS u ON g.LEADER = u.ID WHERE (u.GANG_ID != g.ID OR u.ID IS NULL) AND g.LEADER >= 0" );
#endif
return 1;
}*/
/* ** Functions ** */
stock SetPlayerGang( playerid, joining_gang )
{
if ( ! Iter_Contains( gangs, joining_gang ) )
return 0;
// remove from existing gang
if ( p_GangID[ playerid ] != INVALID_GANG_ID ) {
RemovePlayerFromGang( playerid, GANG_LEAVE_QUIT );
}
p_GangID[ playerid ] = joining_gang;
if ( GetPlayerWantedLevel( playerid ) < 1 ) SetPlayerColor( playerid, g_gangData[ joining_gang ] [ E_COLOR ] );
mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID`=%d", g_gangData[ joining_gang ] [ E_SQL_ID ], GetPlayerAccountID( playerid ) ) );
SendClientMessageToGang( joining_gang, g_gangData[ joining_gang ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has joined the gang.", ReturnPlayerName( playerid ), playerid );
return 1;
}