sfcnr/gamemodes/irresistible/cnr/features/gangs/turfs.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
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* Module: cnr\features\gangs\turfs.pwn
* Purpose: turfing module for gangs
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#if defined MAX_FACILITIES
#define MAX_TURFS ( sizeof( g_gangzoneData ) + MAX_FACILITIES )
#else
#define MAX_TURFS ( sizeof( g_gangzoneData ) )
#endif
#define INVALID_GANG_TURF ( -1 )
#define TAKEOVER_NEEDED_PEOPLE ( 1 )
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#define COLOR_GANGZONE 0x00000080
#define COLOR_HARDPOINT 0xFF000080
/* ** Variables ** */
enum e_GANG_ZONE_DATA
{
Float: E_MIN_X,
Float: E_MIN_Y,
Float: E_MAX_X,
Float: E_MAX_Y,
E_CITY
};
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static const
g_gangzoneData[ ] [ e_GANG_ZONE_DATA ] =
{
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{ -2012.0, 826.5, -1702.0, 942.5, CITY_SF },
{ -2521.0, 575.5, -2399.0, 800.5, CITY_SF },
{ -1569.0, 825.5, -1421.0, 1016.5, CITY_SF },
{ -2397.0, 59.5, -2260.0, 232.5, CITY_SF },
{ -2807.0, 295.5, -2614.0, 457.5, CITY_SF },
{ -2536.0, -318.5, -2269.0, -222.5, CITY_SF },
{ -2137.0, 115.5, -2012.0, 313.5, CITY_SF },
{ -2871.0, 1014.5, -2769.0, 1206.5, CITY_SF },
{ -1771.0, -50.5, -1685.0, 226.5, CITY_SF },
{ -2160.0, -1006.5, -1922.0, -711.5, CITY_SF },
{ -1705.0, 670.5, -1563.0, 724.5, CITY_SF },
{ -1573.0, -464.5, -1415.0, -303.5, CITY_SF }
}
;
/* ** Variables ** */
enum E_TURF_ZONE_DATA {
E_ID,
E_OWNER,
E_COLOR,
E_AREA,
E_FACILITY_GANG
};
new
g_gangTurfData [ MAX_TURFS ] [ E_TURF_ZONE_DATA ],
Iterator: turfs < MAX_TURFS >,
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g_gangHardpointTurf = INVALID_GANG_TURF,
g_gangHardpointAttacker = INVALID_GANG_ID,
g_gangHardpointCaptureTime [ MAX_GANGS ]
;
/* ** Forwards ** */
forward OnPlayerUpdateGangZone( playerid, zoneid );
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stock Float: Turf_GetHardpointPrizePool( Float: max_payout = 500000.0 )
{
new
Float: total_payout = float( Iter_Count( Player ) ) * 10000.0;
return total_payout < max_payout ? total_payout : max_payout;
}
/* ** Hooks ** */
hook OnGameModeInit( )
{
/* ** Gangzone Allocation ** */
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for ( new i = 0; i < sizeof( g_gangzoneData ); i ++ ) {
Turf_Create( g_gangzoneData[ i ] [ E_MIN_X ], g_gangzoneData[ i ] [ E_MIN_Y ], g_gangzoneData[ i ] [ E_MAX_X ], g_gangzoneData[ i ] [ E_MAX_Y ], INVALID_GANG_ID, COLOR_GANGZONE );
}
return 1;
}
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hook OnServerTickSecond( )
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{
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new
hardpoint_turf = g_gangHardpointTurf;
if ( hardpoint_turf == INVALID_GANG_TURF ) {
return Turf_CreateHardpoint( );
}
if ( g_gangHardpointAttacker != INVALID_GANG_ID )
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{
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new total_in_turf = Turf_GetPlayersInTurf( hardpoint_turf );
new attacking_members = GetPlayersInGangZone( hardpoint_turf, g_gangHardpointAttacker );
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// no attacking members inside the turf
if ( ! attacking_members )
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{
new
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new_attacker = INVALID_GANG_ID;
foreach ( new playerid : Player ) if ( IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && GetPlayerGang( playerid ) != INVALID_GANG_ID ) {
new_attacker = GetPlayerGang( playerid );
break;
}
SendClientMessageToGang( g_gangHardpointAttacker, g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], "[TURF] "COL_WHITE"The territory hardpoint is now being contested by %s!", ReturnGangName( new_attacker ) );
Turf_SetHardpointAttacker( new_attacker );
}
new
current_attacker = g_gangHardpointAttacker;
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// the attacker could be changed from above, so double checking
if ( current_attacker != INVALID_GANG_ID )
{
// add seconds
g_gangHardpointCaptureTime[ current_attacker ] ++;
// get potential earnings
new total_capture_seconds = Turf_GetTotalCaptureSeconds( );
// alert gang members
foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) )
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{
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new player_gang = GetPlayerGang( playerid );
// calculate player earnings
new potential_earnings = total_capture_seconds > 0 ? floatround( float( g_gangHardpointCaptureTime[ player_gang ] ) / float( total_capture_seconds ) * Turf_GetHardpointPrizePool( ) ) : 0;
// message the attacker that they gotta attack
if ( player_gang == current_attacker )
{
new
rivals_members = total_in_turf - attacking_members;
if ( rivals_members ) {
ShowPlayerHelpDialog( playerid, 1500, "~b~Defend~w~ from %d enemy gang member%s!~n~~n~Earning potential is ~g~%s", rivals_members, rivals_members == 1 ? ( "" ) : ( "s" ), cash_format( potential_earnings ) );
} else {
ShowPlayerHelpDialog( playerid, 1500, "~g~%s~w~ is in control now %d seconds!~n~~n~Earning potential is ~g~%s", ReturnGangName( current_attacker ), g_gangHardpointCaptureTime[ current_attacker ], cash_format( potential_earnings ) );
}
}
// message the defender
else if ( player_gang != current_attacker ) {
ShowPlayerHelpDialog( playerid, 1500, "~r~Kill~w~ %d %s member%s!~n~~n~Earning potential is ~r~%s", attacking_members, ReturnGangName( current_attacker ), attacking_members == 1 ? ( "" ) : ( "s" ), cash_format( potential_earnings ) );
}
}
}
}
else
{
new
new_attacker = INVALID_GANG_ID;
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foreach ( new playerid : Player ) if ( IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && GetPlayerGang( playerid ) != INVALID_GANG_ID ) {
new_attacker = GetPlayerGang( playerid );
break;
}
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Turf_SetHardpointAttacker( new_attacker );
}
return 1;
}
stock Turf_GetPlayersInTurf( turfid )
{
new
players_accum = 0;
foreach ( new g : gangs ) {
players_accum += GetPlayersInGangZone( turfid, g );
}
return players_accum;
}
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stock Turf_CreateHardpoint( )
{
// reset gang accumulated time
for ( new i = 0; i < sizeof ( g_gangHardpointCaptureTime ); i ++ ) {
g_gangHardpointCaptureTime[ i ] = 0;
}
// force a random turf at all times
new previous_turf = g_gangHardpointTurf, random_turf;
do {
random_turf = random( sizeof( g_gangzoneData ) );
}
while ( random_turf == previous_turf );
// allocate new hardpoint
g_gangHardpointTurf = random_turf;
g_gangHardpointAttacker = INVALID_GANG_ID;
// redraw gangzones
Turf_RedrawGangZonesForAll( );
printf("New Hardpoint" );
return 1;
}
hook OnGangUnload( gangid, bool: deleted )
{
g_gangHardpointCaptureTime[ gangid ] = 0;
return 1;
}
hook OnServerGameDayEnd( )
{
new
total_capture_seconds = Turf_GetTotalCaptureSeconds( );
// payout gangs if there is any capable
if ( total_capture_seconds )
{
// payout gangs
foreach ( new g : gangs )
{
new
earnings = floatround( float( g_gangHardpointCaptureTime[ g ] ) / float( total_capture_seconds ) * Turf_GetHardpointPrizePool( ) );
if ( earnings > 0 )
{
GiveGangCash( g, earnings ), SaveGangData( g );
SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( earnings ) );
}
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}
}
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// reset hardpoint
g_gangHardpointTurf = INVALID_GANG_TURF;
return 1;
}
hook OnPlayerSpawn( playerid )
{
Turf_RedrawPlayerGangZones( playerid );
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return 1;
}
hook OnPlayerEnterDynArea( playerid, areaid )
{
if ( ! IsPlayerNPC( playerid ) )
{
new
first_turf = Turf_GetFirstTurf( playerid );
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// update textdraws
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
}
return Y_HOOKS_CONTINUE_RETURN_1;
}
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stock Turf_SetHardpointAttacker( gangid )
{
if ( g_gangHardpointAttacker == INVALID_GANG_ID && gangid == INVALID_GANG_ID )
return;
// set current attacker
g_gangHardpointAttacker = gangid;
// alert gang
SendClientMessageToGang( g_gangHardpointAttacker, g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], "[TURF] "COL_WHITE"The gang is now contesting the territory hardpoint!" );
// redraw
Turf_RedrawGangZonesForAll( );
}
hook OnPlayerLeaveDynArea( playerid, areaid )
{
if ( ! IsPlayerNPC( playerid ) )
{
new
total_areas = GetPlayerNumberDynamicAreas( playerid );
// reduced to another area
if ( total_areas )
{
new
first_turf = Turf_GetFirstTurf( playerid );
CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf );
}
// if the player is in no areas, then they left
else CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, INVALID_GANG_TURF );
}
return Y_HOOKS_CONTINUE_RETURN_1;
}
/* ** Functions ** */
stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID )
{
new
id = Iter_Free( turfs );
if ( id != ITER_NONE )
{
// set turf owners
g_gangTurfData[ id ] [ E_OWNER ] = owner_id;
g_gangTurfData[ id ] [ E_COLOR ] = color;
g_gangTurfData[ id ] [ E_FACILITY_GANG ] = facility_gang_id;
// create area
g_gangTurfData[ id ] [ E_ID ] = GangZoneCreate( min_x, min_y, max_x, max_y );
g_gangTurfData[ id ] [ E_AREA ] = CreateDynamicRectangle( min_x, min_y, max_x, max_y, 0, 0 );
// add to iterator
Iter_Add( turfs, id );
}
return id;
}
stock Turf_GetOwner( id ) {
return g_gangTurfData[ id ] [ E_OWNER ];
}
stock Turf_GetFacility( id ) {
return g_gangTurfData[ id ] [ E_FACILITY_GANG ];
}
stock Turf_GetFirstTurf( playerid )
{
new
current_areas[ 4 ];
GetPlayerDynamicAreas( playerid, current_areas );
foreach( new i : Reverse(turfs) )
{
if ( current_areas[ 0 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 1 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 2 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 3 ] == g_gangTurfData[ i ] [ E_AREA ] )
{
return i;
}
}
return -1;
}
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stock Turf_ResetGangTurfs( gangid )
{
foreach ( new z : turfs )
{
if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid )
{
new
facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
{
g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 );
g_gangTurfData[ z ] [ E_OWNER ] = facility_gang;
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] );
}
else
{
g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE;
g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID;
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE );
}
}
}
}
stock Turf_ShowGangOwners( playerid )
{
if ( ! Iter_Count( turfs ) )
return SendError( playerid, "There is currently no trufs on the server." );
szHugeString[ 0 ] = '\0';
foreach( new turfid : turfs )
{
new
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
GetZoneFromCoordinates( szLocation, min_x, min_y );
if ( g_gangTurfData[ turfid ][ E_OWNER ] == INVALID_GANG_ID ) {
format( szHugeString, sizeof( szHugeString ), "%s%s\t"COL_GREY"Unoccupied\n", szHugeString, szLocation );
}
else {
format( szHugeString, sizeof( szHugeString ), "%s%s\t{%06x}%s\n", szHugeString, szLocation, g_gangTurfData[ turfid ][ E_COLOR ] >>> 8 , ReturnGangName( g_gangTurfData[ turfid ][ E_OWNER ] ) );
}
}
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Gang Turfs", szHugeString, "Close", "" );
}
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stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the centre but will do for now
{
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, X );
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y );
}
stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 )
{
if ( g == INVALID_GANG_ID )
return 0;
new count = 0;
new Float: Z;
foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) )
{
if ( ! p_AntiSpawnKillEnabled{ i } && ! IsPlayerPassive( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING )
{
if ( IsPlayerAFK( i ) )
{
is_afk++;
continue;
}
if ( GetPlayerPos( i, Z, Z, Z ) && Z >= 300.0 )
{
in_air++;
continue;
}
count++;
}
}
return count;
}
stock Turf_RedrawPlayerGangZones( playerid )
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{
foreach ( new x : turfs )
{
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if ( g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ) {
if ( g_gangHardpointAttacker != INVALID_GANG_ID ) {
GangZoneStopFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
GangZoneFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], 0x80 ) );
} else {
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ? COLOR_HARDPOINT : g_gangTurfData[ x ] [ E_COLOR ] );
}
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} else {
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
}
}
return 1;
}
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stock Turf_RedrawGangZonesForAll( )
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{
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foreach ( new x : turfs )
{
if ( g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ) {
if ( g_gangHardpointAttacker != INVALID_GANG_ID ) {
GangZoneStopFlashForAll( g_gangTurfData[ x ] [ E_ID ] );
GangZoneFlashForAll( g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], 0x80 ) );
} else {
GangZoneHideForAll( g_gangTurfData[ x ] [ E_ID ] );
GangZoneShowForAll( g_gangTurfData[ x ] [ E_ID ], g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ? COLOR_HARDPOINT : g_gangTurfData[ x ] [ E_COLOR ] );
}
} else {
GangZoneHideForAll( g_gangTurfData[ x ] [ E_ID ] );
GangZoneShowForAll( g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
}
}
return 1;
}
stock Turf_GetTotalCaptureSeconds( ) {
new
accum_seconds = 0;
for ( new i = 0; i < sizeof ( g_gangHardpointCaptureTime ); i ++ ) {
accum_seconds += g_gangHardpointCaptureTime[ i ];
}
return accum_seconds;
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}