sfcnr/gamemodes/irresistible/features/visage/roulette.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: roulette.inc
* Purpose: roulette implementation in SA-MP
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Error checking ** */
#if !defined __irresistible_servervars
#error "You need server variables enabled to track betting."
#endif
/*#if !defined _merrandom_included
#define MRandom random
#endif*/
/* ** Definitions ** */
#define MAX_ROULETTE_TABLES 30
/* ** Macros ** */
#define IsPlayerOnRoulette(%0) (p_RouletteTable[%0]!=-1)
#define IsRedRouletteNumber(%0) (%0 == 1 || %0 == 3 || %0 == 5 || %0 == 7 || %0 == 9 || %0 == 12 || %0 == 14 || %0 == 16 || %0 == 18 || %0 == 19 || %0 == 21 || %0 == 23 || %0 == 25 || %0 == 27 || %0 == 30 || %0 == 32 || %0 == 34 || %0 == 36)
/* ** Constants ** */
enum E_ROULETTE_OFFSET_DATA
{
E_VALUE, Float: E_OFFSET, Float: E_ANGLE
};
static const
Float: g_rouletteOffsets[ ] [ E_ROULETTE_OFFSET_DATA ] = {
{ 0, 0.6, 85.0 }, // 0
// 1, 2, 3
{ 1, 0.50, 110.0 }, { 2, 0.44, 85.0 }, { 3, 0.55, 55.0 },
// 4, 5, 6
{ 4, 0.31, 120.0 }, { 5, 0.3, 75.0 }, { 6, 0.43, 40.0 },
// 7, 8, 9
{ 7, 0.20, 147.0 }, { 8, 0.13, 55.0 }, { 9, 0.32, 18.0 },
// 10, 11, 12
{ 10, 0.17, 195.0 }, { 11, 0.08, -25.0 }, { 12, 0.32, -10.0 },
// 13, 14, 15
{ 13, 0.25, 230.0 }, { 14, 0.22, -70.0 }, { 15, 0.38, -33.0 },
// 16, 17, 18
{ 16, 0.39, 244.0 }, { 17, -0.35, 103.0 }, { 18, 0.48, -48.0 },
// 19, 20, 21
{ 19, 0.53, 251.0 }, { 20, 0.51, 278.0 }, { 21, 0.6, -58.0 },
// 22, 23, 24
{ 22, 0.68, 256.0 }, { 23, 0.66, 276.0 }, { 24, 0.73, 295.0 },
// 25, 26, 27
{ 25, 0.82, 259.0 }, { 26, 0.81, 275.0 }, { 27, 0.87, 292.0 },
// 28, 29, 30
{ 28, 0.97, 261.0 }, { 29, 0.96, 275.0 }, { 30, 1.01, 289.0 },
// 31, 32, 33
{ 31, 1.12, 264.0 }, { 32, 1.12, 274.0 }, { 33, 1.17, 286.0 },
// 34, 35, 36
{ 34, 1.28, 264.0 }, { 35, 1.27, 274.0 }, { 36, 1.31, 284.0 },
// 3to1, 3to1, 3to1
{ 3211, 1.43, 264.0 }, { 3212, 1.42, 273.0 }, { 3213, 1.45, 283.0 },
// 1-18, even, 1st to 12
{ 118, 0.73, 152.0 },{ 222, 0.65, 178.0 }, { 112, 0.46, 153.0 },
// red, black, 2nd 12
{ 88, 0.7, 202.0 }, { 44, 0.87, 222.0 }, { 212, 0.59, 227.0 },
// odd, 19 to 36, 3rd 12
{ 333, 1.09, 233.0 }, { 1936, 1.35, 241.0 },{ 312, 1.12, 249.0 }
}
;
/* ** Variables ** */
enum E_ROULETTE_DATA
{
E_OBJECT, E_SPINNER_OBJECT, E_SPINNING_TIMER,
bool: E_NO_MORE_BETS, E_WORLD, E_ACTOR,
E_MAX_BET,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_ROTATION
};
new
g_rouletteTableData [ MAX_ROULETTE_TABLES ] [ E_ROULETTE_DATA ],
Iterator: roulettetables < MAX_ROULETTE_TABLES >,
Text: g_rouletteNumberBG [ MAX_ROULETTE_TABLES ],
Text: g_rouletteNumberTD [ MAX_ROULETTE_TABLES ],
g_rouletteChipColor [ MAX_PLAYERS ],
g_rouletteChip [ MAX_PLAYERS ] [ 2 ] [ sizeof( g_rouletteOffsets ) ],
g_rouletteChipValue [ MAX_PLAYERS ] [ sizeof( g_rouletteOffsets ) ],
Text3D: g_rouletteChipLabel [ MAX_PLAYERS ] [ sizeof( g_rouletteOffsets ) ],
p_rouletteBetValue [ MAX_PLAYERS ],
p_RouletteMarkerTimer [ MAX_PLAYERS ] = { -1, ... },
p_RouletteMarker [ MAX_PLAYERS ] = { -1, ... },
p_RouletteTable [ MAX_PLAYERS ] = { -1, ... },
p_RouletteMarkerColumn [ MAX_PLAYERS char ],
bool: p_rouletteBetLocked [ MAX_PLAYERS char ]
;
/* ** Forwards ** */
public OnRouletteWheelStop( rouletteid, winner );
public OnSpinRouletteTable( rouletteid, elapsed, steps );
public OnRouletteMarkerUpdate( playerid );
/* ** Hooks ** */
hook OnGameModeInit( )
{
// server variables
AddServerVariable( "roulette_bets", "0.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "roulette_wins", "0.0", GLOBAL_VARTYPE_FLOAT );
// create roulette tables
CreateRouletteTable( 2242.36719, 1589.18750, 1006.22662, -90.0000, 82 );
CreateRouletteTable( 2242.36719, 1594.75781, 1006.22662, 90.00000, 82 );
CreateRouletteTable( 2230.57031, 1589.18750, 1006.22662, -90.0000, 82 );
CreateRouletteTable( 2230.57031, 1594.75781, 1006.22662, 90.00000, 82 );
CreateRouletteTable( 2230.57031, 1614.59375, 1006.22662, -90.0000, 82 );
CreateRouletteTable( 2230.57031, 1619.65625, 1006.22662, 90.00000, 82 );
CreateRouletteTable( 2241.44531, 1614.55469, 1006.22662, -90.0000, 82 );
CreateRouletteTable( 2241.44531, 1619.60938, 1006.22662, 90.00000, 82 );
CreateRouletteTable( 1963.71094, 1025.69531, 992.507810, 0.000000, 23 );
CreateRouletteTable( 1959.39844, 1025.69531, 992.507810, 0.000000, 23 );
CreateRouletteTable( 1963.71094, 1010.11719, 992.507810, 0.000000, 23 );
CreateRouletteTable( 1959.39844, 1010.11719, 992.507810, 0.000000, 23 );
return 1;
}
hook OnPlayerConnect( playerid )
{
for ( new i = 0; i < sizeof( g_rouletteOffsets ); i ++ ) {
g_rouletteChip[ playerid ] [ 0 ] [ i ] = -1;
g_rouletteChip[ playerid ] [ 1 ] [ i ] = -1;
g_rouletteChipLabel[ playerid ] [ i ] = Text3D: INVALID_3DTEXT_ID;
g_rouletteChipValue[ playerid ] [ i ] = 0;
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
RemovePlayerFromRoulette( playerid );
return 1;
}
#if defined AC_INCLUDED
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
hook OnPlayerDeath( playerid, killerid, reason )
#endif
{
RemovePlayerFromRoulette( playerid );
return 1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
static
Float: X, Float: Y, Float: Z, Float: Angle;
if ( IsPlayerInCasino( playerid ) )
{
// Roulette
if ( p_RouletteMarkerTimer[ playerid ] != -1 )
{
new
rouletteid = p_RouletteTable[ playerid ];
if ( ! Iter_Contains( roulettetables, rouletteid ) )
return SendServerMessage( playerid, "Invalid Roulette Table." );
if ( GetDistanceFromPlayerSquared( playerid, g_rouletteTableData[ rouletteid ] [ E_X ], g_rouletteTableData[ rouletteid ] [ E_Y ], g_rouletteTableData[ rouletteid ] [ E_Z ] ) > 16.0 ) // Squared
return RemovePlayerFromRoulette( playerid );
// confirm bet
if ( PRESSED( KEY_SPRINT ) )
{
if ( g_rouletteTableData[ rouletteid ] [ E_NO_MORE_BETS ] )
return SendError( playerid, "This roulette table must finish its spin before you can bet again." );
if ( p_rouletteBetLocked{ playerid } )
return SendError( playerid, "You have already locked in your bet. Wait for the spin to finish." );
new
totalBet = GetPlayerTotalRouletteBet( playerid );
if ( totalBet <= 0 )
return SendError( playerid, "You cannot spin the roulette without having placed any bets." );
if ( totalBet > GetPlayerCash( playerid ) )
return SendError( playerid, "You do not have enough money to make this bet." );
// deduct money
GivePlayerCash( playerid, -totalBet );
// lock the player in
p_rouletteBetLocked{ playerid } = true;
if ( g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] == -1 )
{
// randomize string
GenerateRandomRouletteNumber( rouletteid );
foreach (new i : Player) if ( p_RouletteTable[ i ] == rouletteid )
{
PlayerPlaySound( i, 33400, 0.0, 0.0, 0.0 );
TextDrawShowForPlayer( i, g_rouletteNumberBG[ rouletteid ] );
TextDrawShowForPlayer( i, g_rouletteNumberTD[ rouletteid ] );
if ( ! p_rouletteBetLocked{ i } ) {
SendServerMessage( i, "%s(%d) has waged %s with this spin, press SPACE to join the spin!", ReturnPlayerName( playerid ), playerid, number_format( totalBet ) );
}
}
// animation
ApplyDynamicActorAnimation( g_rouletteTableData[ rouletteid ] [ E_ACTOR ], "CASINO", "roulette_bet", 4.1, 0, 0, 0, 0, 0 );
ApplyDynamicActorAnimation( g_rouletteTableData[ rouletteid ] [ E_ACTOR ], "CASINO", "roulette_bet", 4.1, 0, 0, 0, 0, 0 );
// allow bets
g_rouletteTableData[ rouletteid ] [ E_NO_MORE_BETS ] = false;
// fire the spin table
KillTimer( g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] );
g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] = SetTimerEx( "OnSpinRouletteTable", 25, false, "ddd", rouletteid, 0, 1 );
// inform other players
SendServerMessage( playerid, "You have begun the spin with a wager of %s. Good luck!", number_format( totalBet ) );
}
else SendServerMessage( playerid, "You have joined the spin. Good luck!" );
}
// decrease bet
if ( PRESSED( KEY_WALK ) )
{
if ( ( p_rouletteBetValue[ playerid ] /= 2 ) < 1000 )
p_rouletteBetValue[ playerid ] = 1000;
SendServerMessage( playerid, "You are now betting %s, gamble responsibly!", number_format( p_rouletteBetValue[ playerid ] ) );
}
// increase bet
if ( PRESSED( KEY_JUMP ) )
{
if ( ( p_rouletteBetValue[ playerid ] *= 2 ) > g_rouletteTableData[ rouletteid ] [ E_MAX_BET ] )
p_rouletteBetValue[ playerid ] = g_rouletteTableData[ rouletteid ] [ E_MAX_BET ];
SendServerMessage( playerid, "You are now betting %s, gamble responsibly!", number_format( p_rouletteBetValue[ playerid ] ) );
}
// Cancel Bets
if ( PRESSED( KEY_CROUCH ) )
{
if ( p_rouletteBetLocked{ playerid } )
return SendError( playerid, "You cannot cancel your bet once you have entered a spin." );
for ( new column = 0; column < sizeof( g_rouletteOffsets ); column ++ )
{
g_rouletteChipValue[ playerid ] [ column ] = 0;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 0 ] [ column ] ), g_rouletteChip[ playerid ] [ 0 ] [ column ] = -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 1 ] [ column ] ), g_rouletteChip[ playerid ] [ 1 ] [ column ] = -1;
DestroyDynamic3DTextLabel( g_rouletteChipLabel[ playerid ] [ column ] ), g_rouletteChipLabel[ playerid ] [ column ] = Text3D: INVALID_3DTEXT_ID;
}
}
// Place bet
if ( PRESSED( KEY_FIRE ) || PRESSED( KEY_AIM ) )
{
if ( p_rouletteBetLocked{ playerid } )
return SendError( playerid, "You cannot change your bet once you have entered a spin." );
new
column = p_RouletteMarkerColumn{ playerid };
new Float: offsetX = g_rouletteTableData[ rouletteid ] [ E_X ] + g_rouletteOffsets[ column ] [ E_OFFSET ] * floatcos( g_rouletteTableData[ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets[ column ] [ E_ANGLE ], degrees );
new Float: offsetY = g_rouletteTableData[ rouletteid ] [ E_Y ] + g_rouletteOffsets[ column ] [ E_OFFSET ] * floatsin( g_rouletteTableData[ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets[ column ] [ E_ANGLE ], degrees );
if ( PRESSED( KEY_FIRE ) )
{
new
totalBet = GetPlayerTotalRouletteBet( playerid );
// Check if the player has even money
if ( totalBet > GetPlayerCash( playerid ) ) {
return SendError( playerid, "You cannot afford to wager any more money!" );
}
// Exceeded The Maximum
if ( totalBet + p_rouletteBetValue[ playerid ] > g_rouletteTableData[ rouletteid ] [ E_MAX_BET ] ) {
return SendError( playerid, "You are only allowed to bet a total of %s per spin on this table.", number_format( g_rouletteTableData[ rouletteid ] [ E_MAX_BET ] ) );
}
PlayerPlaySound( playerid, 1083, 0.0, 0.0, 5.0 );
g_rouletteChipValue[ playerid ] [ column ] += p_rouletteBetValue[ playerid ];
}
else
{
PlayerPlaySound( playerid, 1084, 0.0, 0.0, 5.0 );
g_rouletteChipValue[ playerid ] [ column ] -= p_rouletteBetValue[ playerid ];
}
//printf("COLUMN : %d", column);
if ( g_rouletteChipValue[ playerid ] [ column ] <= 0 )
{
DestroyDynamic3DTextLabel( g_rouletteChipLabel[ playerid ] [ column ] ), g_rouletteChipLabel[ playerid ] [ column ] = Text3D: -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 0 ] [ column ] ), g_rouletteChip[ playerid ] [ 0 ] [ column ] = -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 1 ] [ column ] ), g_rouletteChip[ playerid ] [ 1 ] [ column ] = -1;
g_rouletteChipValue[ playerid ] [ column ] = 0;
//printf("removed");
}
else
{
// Calculate chip height
new Float: height = 0.295 - float( g_rouletteChipValue[ playerid ] [ column ] / 1000 ) * 0.005;
// readjust max height
if ( height < 0.18 ) height = 0.18;
// store color
new color = ( g_rouletteChipColor[ playerid ] >> 8 ) | 0x99000000;
//printf("g_rouletteChip[%s][%d] = %d", ReturnPlayerName( playerid ), column, g_rouletteChip[ playerid ] [ column ] );
if ( g_rouletteChip[ playerid ] [ 0 ] [ column ] == -1 )
{
g_rouletteChip[ playerid ] [ 0 ] [ column ] = CreateDynamicObject( 1902, offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - height, 0.0, 0.0, 0.0, .worldid = g_rouletteTableData[ rouletteid ] [ E_WORLD ], .priority = 9999 );
SetDynamicObjectMaterialText( g_rouletteChip[ playerid ] [ 0 ] [ column ], 0, " ", .backcolor = color );
g_rouletteChip[ playerid ] [ 1 ] [ column ] = CreateDynamicObject(1905, offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - height + 0.125, 0.0, 0.0, 0.0, .worldid = g_rouletteTableData[ rouletteid ] [ E_WORLD ], .priority = 9999);
SetDynamicObjectMaterialText( g_rouletteChip[ playerid ] [ 1 ] [ column ], 0, ConvertRouletteChipValue( g_rouletteChipValue[ playerid ] [ column ] ), 50, "Arial", 44, 1, color, -1, 1 );
g_rouletteChipLabel[ playerid ] [ column ] = CreateDynamic3DTextLabel( sprintf( "%s", number_format( g_rouletteChipValue[ playerid ] [ column ] ) ), g_rouletteChipColor[ playerid ], offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - 0.15 + ( float( playerid ) / 100 ), 5.0 ); //INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, playerid );
//printf("(%s) CREATED CHIP %d:%d", ReturnPlayerName( playerid ), g_rouletteChip[ playerid ] [ column ], _: g_rouletteChipLabel[ playerid ] [ column ] );
}
else
{
SetDynamicObjectMaterialText( g_rouletteChip[ playerid ] [ 1 ] [ column ], 0, ConvertRouletteChipValue( g_rouletteChipValue[ playerid ] [ column ] ), 50, "Arial", 44, 1, color, -1, 1 );
SetDynamicObjectPos( g_rouletteChip[ playerid ] [ 0 ] [ column ], offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - height );
SetDynamicObjectPos( g_rouletteChip[ playerid ] [ 1 ] [ column ], offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - height + 0.125 );
UpdateDynamic3DTextLabelText( g_rouletteChipLabel[ playerid ] [ column ], g_rouletteChipColor[ playerid ], sprintf( "%s", number_format( g_rouletteChipValue[ playerid ] [ column ] ) ) );
//printf("(%s) UPDATED CHIP %d:%d", ReturnPlayerName( playerid ), g_rouletteChip[ playerid ] [ column ], _: g_rouletteChipLabel[ playerid ] [ column ] );
}
}
// sometimes it doesnt show up
// SyncObject( playerid, 0.005, 0.005, 0.005 );
Streamer_Update( playerid );
ApplyAnimation( playerid, "DEALER", "DEALER_IDLE", 4.1, 1, 1, 1, 1, 0, 1 );
}
}
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( p_rouletteBetLocked{ playerid } )
return SendError( playerid, "Please wait until the spin is completed before leaving the table." );
if ( p_RouletteTable[ playerid ] != -1 )
return RemovePlayerFromRoulette( playerid );
foreach(new id : roulettetables) if ( GetPlayerVirtualWorld( playerid ) == g_rouletteTableData[ id ] [ E_WORLD ] )
{
if ( IsPlayerInRangeOfPoint( playerid, 3.1, g_rouletteTableData[ id ] [ E_X ], g_rouletteTableData[ id ] [ E_Y ], g_rouletteTableData[ id ] [ E_Z ] ) ) {
static
Float: lookatX, Float: lookatY, Float: lookatZ,
Float: tmpX, Float: tmpY, Float: tmpZ
;
GetPlayerCameraPos( playerid, X, Y, Z );
GetPlayerCameraFrontVector( playerid, lookatX, lookatY, lookatZ );
tmpX = g_rouletteTableData[ id ] [ E_X ] + -1.8 * floatcos( g_rouletteTableData[ id ] [ E_ROTATION ] + 74.0, degrees );
tmpY = g_rouletteTableData[ id ] [ E_Y ] + -1.8 * floatsin( g_rouletteTableData[ id ] [ E_ROTATION ] + 74.0, degrees );
tmpZ = g_rouletteTableData[ id ] [ E_Z ] + 1.7;
InterpolateCameraPos( playerid, X, Y, Z, tmpX, tmpY, tmpZ, 1000, CAMERA_MOVE );
X += floatmul( lookatX, 20.0 );
Y += floatmul( lookatY, 20.0 );
Z += floatmul( lookatZ, 20.0 );
InterpolateCameraLookAt( playerid, X, Y, Z, g_rouletteTableData[ id ] [ E_X ], g_rouletteTableData[ id ] [ E_Y ], g_rouletteTableData[ id ] [ E_Z ] - 1.0, 1000, CAMERA_MOVE );
p_RouletteTable[ playerid ] = id;
p_RouletteMarkerColumn{ playerid } = 0;
new Float: offsetX = g_rouletteOffsets[ 0 ] [ E_OFFSET ] * floatcos( Angle + g_rouletteOffsets[ 0 ] [ E_ANGLE ], degrees );
new Float: offsetY = g_rouletteOffsets[ 0 ] [ E_OFFSET ] * floatsin( Angle + g_rouletteOffsets[ 0 ] [ E_ANGLE ], degrees );
DestroyDynamicObject( p_RouletteMarker[ playerid ] );
p_RouletteMarker[ playerid ] = CreateDynamicObject( 2992, X + offsetX, Y + offsetY, Z - 0.17, 0.00000, 0.00000, 0.0, .worldid = g_rouletteTableData[ id ] [ E_WORLD ], .playerid = playerid, .priority = 9999, .drawdistance = 10.0, .streamdistance = 12.0 );
// starting bet
p_rouletteBetValue[ playerid ] = 1000;
g_rouletteChipColor[ playerid ] = makeColor( RandomEx( 128, 255 ), RandomEx( 128, 255 ), RandomEx( 128, 255 ), 0xFF );
SendServerMessage( playerid, "Your starting bet is $1,000 for this table. {%06x}This is your chip color.", g_rouletteChipColor[ playerid ] >>> 8 );
ApplyAnimation( playerid, "DEALER", "DEALER_IDLE", 4.1, 1, 1, 1, 1, 0, 1 );
szBigString = "~y~~k~~PED_SPRINT~~w~ - Spin Wheel~n~~y~~k~~PED_FIREWEAPON~/~k~~PED_LOCK_TARGET~~w~ - Place/Remove Bet~n~~y~~k~~PED_JUMPING~/~k~~SNEAK_ABOUT~~w~ - Increase/Decrease Bet~n~~y~~k~~PED_DUCK~~w~ - Cancel Bets~n~~y~~k~~VEHICLE_ENTER_EXIT~~w~ - Exit";
ShowPlayerHelpDialog( playerid, 0, szBigString );
// printf("(%s) BEFORE TIMER %d", ReturnPlayerName( playerid ), p_RouletteMarkerTimer[ playerid ] );
KillTimer( p_RouletteMarkerTimer[ playerid ] );
p_RouletteMarkerTimer[ playerid ] = SetTimerEx( "OnRouletteMarkerUpdate", 100, true, "d", playerid );
return 1;
}
}
}
}
return 1;
}
hook InitializeTextDraws( )
{
for ( new handle = 0; handle < MAX_ROULETTE_TABLES; handle ++ )
{
g_rouletteNumberBG[ handle ] = TextDrawCreate(285.000000, 23.000000, "ld_roul:roulbla");
TextDrawBackgroundColor(g_rouletteNumberBG[ handle ], 255);
TextDrawFont(g_rouletteNumberBG[ handle ], 4);
TextDrawLetterSize(g_rouletteNumberBG[ handle ], 0.500000, 1.000000);
TextDrawColor(g_rouletteNumberBG[ handle ], -1);
TextDrawSetOutline(g_rouletteNumberBG[ handle ], 0);
TextDrawSetProportional(g_rouletteNumberBG[ handle ], 1);
TextDrawSetShadow(g_rouletteNumberBG[ handle ], 1);
TextDrawUseBox(g_rouletteNumberBG[ handle ], 1);
TextDrawBoxColor(g_rouletteNumberBG[ handle ], 255);
TextDrawTextSize(g_rouletteNumberBG[ handle ], 60.000000, 60.000000);
g_rouletteNumberTD[ handle ] = TextDrawCreate(314.000000, 25.000000, "35");
TextDrawAlignment(g_rouletteNumberTD[ handle ], 2);
TextDrawBackgroundColor(g_rouletteNumberTD[ handle ], 255);
TextDrawFont(g_rouletteNumberTD[ handle ], 1);
TextDrawLetterSize(g_rouletteNumberTD[ handle ], 0.800000, 4.000000);
TextDrawColor(g_rouletteNumberTD[ handle ], -1);
TextDrawSetOutline(g_rouletteNumberTD[ handle ], 0);
TextDrawSetProportional(g_rouletteNumberTD[ handle ], 1);
TextDrawSetShadow(g_rouletteNumberTD[ handle ], 1);
}
return 1;
}
/* ** Functions ** */
stock CreateRouletteTable( Float: X, Float: Y, Float: Z, Float: Angle, world, maxbet = 100000 )
{
new
id = Iter_Free(roulettetables);
if ( id != ITER_NONE )
{
g_rouletteTableData[ id ] [ E_X ] = X;
g_rouletteTableData[ id ] [ E_Y ] = Y;
g_rouletteTableData[ id ] [ E_Z ] = Z;
g_rouletteTableData[ id ] [ E_ROTATION ] = Angle;
g_rouletteTableData[ id ] [ E_WORLD ] = world;
g_rouletteTableData[ id ] [ E_MAX_BET ] = maxbet;
g_rouletteTableData[ id ] [ E_SPINNING_TIMER ] = -1;
g_rouletteTableData[ id ] [ E_OBJECT ] = CreateDynamicObject( 1978, X, Y, Z, 0.00000, 0.00000, Angle, .worldid = world, .priority = 9999 );
X += 1.365 * floatcos( Angle + 98.0, degrees );
Y += 1.365 * floatsin( Angle + 98.0, degrees );
CreateDynamic3DTextLabel( sprintf( "Press ENTER To Play Roulette\n"COL_WHITE"%s Maximum", number_format( maxbet ) ), COLOR_GREY, X, Y, Z + 0.02, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .worldid = world, .testlos = 0 );
new Float: a_x = g_rouletteTableData[ id ] [ E_X ] + 1.4 * floatcos( Angle + 29.0, degrees );
new Float: a_y = g_rouletteTableData[ id ] [ E_Y ] + 1.4 * floatsin( Angle + 29.0, degrees );
g_rouletteTableData[ id ] [ E_ACTOR ] = CreateDynamicActor( randarg( 11, 172, 171 ), a_x, a_y, Z, Angle + 90.0 );
SetDynamicActorInvulnerable( g_rouletteTableData[ id ] [ E_ACTOR ], true );
SetDynamicActorVirtualWorld( g_rouletteTableData[ id ] [ E_ACTOR ], world );
g_rouletteTableData[ id ] [ E_SPINNER_OBJECT ] = CreateDynamicObject( 1979, X, Y, Z - 0.02, 0.00000, 0.00000, 0.0, .worldid = world, .priority = 9999 );
Iter_Add( roulettetables, id );
}
else
{
static overflow;
printf("[ROULETTE ERROR] Reached limit of %d roulette tables, increase to %d to fix.", MAX_ROULETTE_TABLES, MAX_ROULETTE_TABLES + ( ++ overflow ) );
}
return 1;
}
stock GenerateRandomRouletteNumber( rouletteid ) {
new
iRandom = MRandom( 37 );
if ( iRandom == 0 )
TextDrawSetString( g_rouletteNumberBG[ rouletteid ], "ld_roul:roulgre" );
else if ( ! IsRedRouletteNumber( iRandom ) )
TextDrawSetString( g_rouletteNumberBG[ rouletteid ], "ld_roul:roulbla" );
else
TextDrawSetString( g_rouletteNumberBG[ rouletteid ], "ld_roul:roulred" );
TextDrawSetString( g_rouletteNumberTD[ rouletteid ], sprintf( "%d", iRandom ) );
return iRandom;
}
public OnSpinRouletteTable( rouletteid, elapsed, steps )
{
new
Float: fElapsed = float( ( elapsed += 25 ) ),
Float: rotation = -0.0001 * ( fElapsed * fElapsed ) + 0.8162 * fElapsed
;
// update it every 50 ms
if ( elapsed % 50 == 0 && elapsed != 4000 )
GenerateRandomRouletteNumber( rouletteid );
SetDynamicObjectRot( g_rouletteTableData[ rouletteid ] [ E_SPINNER_OBJECT ], 0.0, 0.0, rotation );
if ( elapsed >= 3250 )
g_rouletteTableData[ rouletteid ] [ E_NO_MORE_BETS ] = true;
if ( elapsed >= 4000 )
{
new
iWinning = GenerateRandomRouletteNumber( rouletteid );
// play noise
foreach (new i : Player) if ( p_RouletteTable[ i ] == rouletteid ) {
PlayerPlaySound( i, randarg( 33401, 33402, 33403 ), 0.0, 0.0, 0.0 );
}
// Kill the timer just incase
KillTimer( g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] );
g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] = -1;
g_rouletteTableData[ rouletteid ] [ E_NO_MORE_BETS ] = false;
// Call a win
CallLocalFunction( "OnRouletteWheelStop", "dd", rouletteid, iWinning );
return 1;
}
return ( g_rouletteTableData[ rouletteid ] [ E_SPINNING_TIMER ] = SetTimerEx( "OnSpinRouletteTable", 25, false, "ddd", rouletteid, elapsed, steps ) );
}
stock GetPlayerTotalRouletteBet( playerid ) {
new
bet = 0;
for ( new chipid = 0; chipid < sizeof( g_rouletteChipValue[ ] ); chipid ++ ) if ( g_rouletteChipValue[ playerid ] [ chipid ] >= 100 ) {
bet += g_rouletteChipValue[ playerid ] [ chipid ];
}
return bet;
}
public OnRouletteWheelStop( rouletteid, winner )
{
new
globalWaged = 0, globalWon = 0;
// printf ( "OnRouletteWheelStop( %d, %d )", rouletteid, winner );
foreach(new playerid : Player) if ( p_RouletteTable[ playerid ] == rouletteid && p_rouletteBetLocked{ playerid } )
{
new
waged = 0, won = 0;
for( new chipid = 0; chipid < sizeof( g_rouletteOffsets ); chipid ++ ) if ( g_rouletteChipValue[ playerid ] [ chipid ] > 0 )
{
// store chip value here
new
beforeWin = won,
winValue = g_rouletteChipValue[ playerid ] [ chipid ];
// increment the amount waged
waged += g_rouletteChipValue[ playerid ] [ chipid ];
// calculate wins
switch ( g_rouletteOffsets[ chipid ] [ E_VALUE ] )
{
// 1st 3to1
case 3211: {
if ( winner == 1 || winner == 4 || winner == 7 || winner == 10 || winner == 13 || winner == 16 || winner == 19 || winner == 22 || winner == 25 || winner == 28 || winner == 31 || winner == 34 )
won += winValue * 3;
}
// 2nd 3to1
case 3212: {
if ( winner == 2 || winner == 5 || winner == 8 || winner == 11 || winner == 14 || winner == 17 || winner == 20 || winner == 23 || winner == 26 || winner == 29 || winner == 32 || winner == 35 )
won += winValue * 3;
}
// 2nd 3to1
case 3213: {
if ( winner == 3 || winner == 6 || winner == 9 || winner == 12 || winner == 15 || winner == 18 || winner == 21 || winner == 24 || winner == 27 || winner == 30 || winner == 33 || winner == 36 )
won += winValue * 3;
}
// 1st 18
case 118: {
if ( 1 <= winner <= 18 )
won += winValue * 2;
}
// even
case 222: {
if ( winner % 2 == 0 )
won += winValue * 2;
}
// 1st to 12
case 112: {
if ( 1 <= winner <= 12 )
won += winValue * 3;
}
// black
case 44: {
if ( ! IsRedRouletteNumber( winner ) && winner != 0 )
won += winValue * 2;
}
// red
case 88: {
if ( IsRedRouletteNumber( winner ) )
won += winValue * 2;
}
// 2nd 12
case 212: {
if ( 13 <= winner <= 24 )
won += winValue * 3;
}
// odd
case 333: {
if ( winner % 2 == 1 && winner != 0 )
won += winValue * 2;
}
// 19-36
case 1936: {
if ( 19 <= winner <= 36 )
won += winValue * 2;
}
// 3rd 12
case 312: {
if ( 25 <= winner <= 36 )
won += winValue * 3;
}
// check if its a single
default:
{
if ( winner == g_rouletteOffsets[ chipid ] [ E_VALUE ] )
won += winValue * 36;
}
}
if ( beforeWin >= won ) {
g_rouletteChipValue[ playerid ] [ chipid ] = 0;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 0 ] [ chipid ] ), g_rouletteChip[ playerid ] [ 0 ] [ chipid ] = -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 1 ] [ chipid ] ), g_rouletteChip[ playerid ] [ 1 ] [ chipid ] = -1;
DestroyDynamic3DTextLabel( g_rouletteChipLabel[ playerid ] [ chipid ] ), g_rouletteChipLabel[ playerid ] [ chipid ] = Text3D: -1;
}
// track
globalWaged += waged;
globalWon += won;
}
// bet unlocked and paid
GivePlayerCash( playerid, won );
p_rouletteBetLocked{ playerid } = false;
new
profit = won - waged;
// inform users
if ( profit >= 10000 ) {
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from roulette!", ReturnPlayerName( playerid ), playerid, number_format( profit ) );
}
// give user points
GivePlayerCasinoRewardsPoints( playerid, waged, .house_edge = 2.7 );
// gametext
if ( profit > 0 ) {
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", number_format( profit ) ), 4000, 3 );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[ROULETTE]"COL_WHITE" You have bet a total of %s and profited %s! (winning no %d)", number_format( waged ), number_format( profit ), winner );
} else {
profit *= -1; // to improve the client message
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[ROULETTE]"COL_WHITE" You have bet a total of %s and lost %s! (winning no %d)", number_format( waged ), number_format( profit ), winner );
}
}
// log wins/losses
UpdateServerVariable( "roulette_bets", 0, GetGVarFloat( "roulette_bets" ) + ( float( globalWaged ) / 1000000.0 ), "", GLOBAL_VARTYPE_FLOAT );
UpdateServerVariable( "roulette_wins", 0, GetGVarFloat( "roulette_wins" ) + ( float( globalWon ) / 1000000.0 ), "", GLOBAL_VARTYPE_FLOAT );
return 1;
}
public OnRouletteMarkerUpdate( playerid )
{
new
rouletteid = p_RouletteTable[ playerid ], column = p_RouletteMarkerColumn{ playerid };
if ( rouletteid == -1 || ! Iter_Contains( roulettetables, rouletteid ) )
return RemovePlayerFromRoulette( playerid );
if ( IsValidDynamicObject( p_RouletteMarker[ playerid ] ) )
{
new ud, lr;
GetPlayerKeys( playerid, ud, ud, lr );
if ( ud == KEY_UP )
{
// up on 0
if ( column == 0 )
column = 38;
// up on 1,2,3
else if ( 1 <= column <= 3 )
column = 0;
// up 1st 12
else if ( column == 42 )
column = 48;
// up 3rd 12
else if ( column == 48 )
column = 45;
// up 2nd 12
else if ( column == 45 )
column = 42;
// up 1-to-18
else if ( column == 40 )
column = 47;
else if ( column == 41 || column == 44 || column == 47 )
column --;
else if ( column == 43 || column == 46 )
column -= 2;
else
column -= 3;
}
else if ( ud == KEY_DOWN )
{
// pressed down on 3to1s
if ( 36 < column < 40 )
column = 0;
// down on 1st 12
else if ( column == 42 )
column = 45;
// down on 2nd 12
else if ( column == 45 )
column = 48;
// down 19-to-36
else if ( column == 47 )
column = 40;
// down on 3rd 12
else if ( column == 48 )
column = 42;
// if pressed down on zero, go to previous
else if ( column == 0 )
column = 2;
else if ( column == 40 || column == 43 || column == 46 )
column ++;
else if ( column == 41 || column == 44 )
column += 2;
else
column += 3;
}
else if ( lr == KEY_LEFT )
{
// right on 0
if ( column == 0 )
column = 0;
else if ( column == 1 || column == 4 || column == 7 || column == 10 )
column = 42;
else if ( column == 13 || column == 16 || column == 19 || column == 22 )
column = 45;
else if ( column == 25 || column == 28 || column == 31 || column == 34 )
column = 48;
// left 1 to 18
else if ( column == 40 )
column = 0;
else
column --;
}
else if ( lr == KEY_RIGHT )
{
// left on 0
if ( column == 0 )
column = 0;
// right 39
if ( column == 39 )
column = 0;
// right red black
else if ( 43 <= column <= 44 )
column = 45;
// right 1-18,even
else if ( 40 <= column <= 41 )
column = 42;
// right odd,19-36
else if ( 46 <= column <= 47 )
column = 48;
// right on 3rd 12
else if ( column == 48 )
column = 25;
// right on 2nd 12
else if ( column == 45 )
column = 13;
// right on 1st 12
else if ( column == 42 )
column = 1;
else
column ++;
}
// update object pos
new Float: offsetX = g_rouletteTableData[ rouletteid ] [ E_X ] + g_rouletteOffsets[ column ] [ E_OFFSET ] * floatcos( g_rouletteTableData[ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets[ column ] [ E_ANGLE ], degrees );
new Float: offsetY = g_rouletteTableData[ rouletteid ] [ E_Y ] + g_rouletteOffsets[ column ] [ E_OFFSET ] * floatsin( g_rouletteTableData[ rouletteid ] [ E_ROTATION ] + g_rouletteOffsets[ column ] [ E_ANGLE ], degrees );
SetDynamicObjectPos( p_RouletteMarker[ playerid ], offsetX, offsetY, g_rouletteTableData[ rouletteid ] [ E_Z ] - 0.17 );
// update player column
p_RouletteMarkerColumn{ playerid } = column;
}
return 1;
}
stock RemovePlayerFromRoulette( playerid )
{
if ( ! ( 0 <= playerid < MAX_PLAYERS ) )
return 0;
// remove chips
for ( new i = 0; i < sizeof( g_rouletteOffsets ); i ++ ) {
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 0 ] [ i ] ), g_rouletteChip[ playerid ] [ 0 ] [ i ] = -1;
DestroyDynamicObject( g_rouletteChip[ playerid ] [ 1 ] [ i ] ), g_rouletteChip[ playerid ] [ 1 ] [ i ] = -1;
DestroyDynamic3DTextLabel( g_rouletteChipLabel[ playerid ] [ i ] ), g_rouletteChipLabel[ playerid ] [ i ] = Text3D: INVALID_3DTEXT_ID;
g_rouletteChipValue[ playerid ] [ i ] = 0;
}
// hide textdraws
if ( p_RouletteTable[ playerid ] != -1 ) {
TextDrawHideForPlayer( playerid, g_rouletteNumberBG[ p_RouletteTable[ playerid ] ] );
TextDrawHideForPlayer( playerid, g_rouletteNumberTD[ p_RouletteTable[ playerid ] ] );
}
// reset sound
PlayerPlaySound( playerid, 33404, 0.0, 0.0, 0.0 );
// reset user variables
HidePlayerHelpDialog( playerid );
p_RouletteTable[ playerid ] = -1;
p_RouletteMarkerColumn{ playerid } = 0;
p_rouletteBetLocked{ playerid } = false;
// close timers
KillTimer( p_RouletteMarkerTimer[ playerid ] ), p_RouletteMarkerTimer[ playerid ] = -1;
DestroyDynamicObject( p_RouletteMarker[ playerid ] ), p_RouletteMarker[ playerid ] = -1;
// clear animations if spawned
if ( IsPlayerSpawned( playerid ) ) {
SetCameraBehindPlayer( playerid );
ClearAnimations( playerid );
}
return 1;
}
stock ConvertRouletteChipValue( value ) {
new
Float: float_value = float( value ), string[ 16 ]; // $1000K
if ( float_value >= 1000000.0 ) {
float_value /= 1000000.0;
format( string, sizeof( string ), "$%0.1fM", float_value );
} else if ( float_value >= 1000.0 ) {
float_value /= 1000.0;
format( string, sizeof( string ), "$%0.0fK", float_value );
} else {
format( string, sizeof( string ), "$%0.0f", float_value );
}
return string;
}