sfcnr/.gitignore

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samp.ban
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server.cfg
server.cfg.sample
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*.exe
*.amx
*.dll
*.txt
*.rec
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*.log
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# filterscripts
filterscripts/*
!filterscripts/objects.pwn
# plugins
plugins/*
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!plugins/TPoker.cpp
!plugins/TPoker.so
!plugins/TPoker.dll
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!plugins/RouteConnectorPlugin.dll
!plugins/mysql.dll
!plugins/regex.dll
!plugins/MerRandom.dll
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# gamemodes
gamemodes/*
!gamemodes/irresistible
!gamemodes/irresistible/**
gamemodes/irresistible/config/database.pwn
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!gamemodes/sf-cnr.pwn
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!gamemodes/COD8.pwn
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# scriptfiles
scriptfiles/**/*
!scriptfiles/COD/
!scriptfiles/COD/**
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!scriptfiles/changelogs/
!scriptfiles/changelogs/**
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# npc
npcmodes/**/*
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!npcmodes/.gitkeep
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!npcmodes/secureguard.pwn
!npcmodes/recordings/
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!npcmodes/recordings/*.rec
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npcmodes/recordings/mission_4.rec
npcmodes/recordings/mission_3.rec
npcmodes/recordings/mission_2.rec
npcmodes/recordings/mission_1.rec
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#
# Package only files
#
# Compiled Bytecode, precompiled output and assembly
*.amx
*.lst
*.asm
# Vendor directory for dependencies
dependencies/
# Dependency versions lockfile
pawn.lock
#
# Server/gamemode related files
#
# compiled settings file
# keep `samp.json` file on version control
# but make sure the `rcon_password` field is set externally
# you can use the environment variable `SAMP_RCON_PASSWORD` to do this.
server.cfg
# Plugins directory
plugins/
# binaries
*.exe
*.dll
*.so
announce
samp03svr
samp-npc
# logs
logs/
server_log.txt
crashinfo.txt
# Ban list
samp.ban
#
# Common files
#
*.sublime-workspace