sfcnr/pawno/include/anticheat/hooks.inc

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/*
PROJECT <> SA:MP Anticheat Plug-in
LICENSE <> See LICENSE in the top level directory.
AUTHOR(S) <> Lorenc_ (zeelorenc@hotmail.com)
PURPOSE <> Providing datastructures for the internal SA:MP Server.
Copyright (C) 2014 SA:MP Anticheat Plug-in.
The Project is available on https://github.com/myudev/SAMPAC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#if !defined AC_INCLUDED
#define AC_INCLUDED
#else
#endinput
#endif
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/* ** Includes ** */
#include < YSI\y_hooks >
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// Function Hook (PutPlayerInVehicle)
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stock AC_PutPlayerInVehicle(playerid, vehicleid, seatid)
{
// Remote Jacking
p_remoteJackData[ playerid ] [ E_LAST_VEH ] = vehicleid;
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// Airbreak
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
return PutPlayerInVehicle(playerid, vehicleid, seatid);
}
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#if defined _ALS_PutPlayerInVehicle
#undef PutPlayerInVehicle
#else
#define _ALS_PutPlayerInVehicle
#endif
#define PutPlayerInVehicle AC_PutPlayerInVehicle
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// Callback Hook (OnPlayerConnect)
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hook OnPlayerConnect( playerid )
{
if ( !IsPlayerNPC( playerid ) )
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{
// Remove Vending Machines
RemoveBuildingForPlayer( playerid, 1302, 0.0, 0.0, 0.0, 6000.0 );
RemoveBuildingForPlayer( playerid, 1209, 0.0, 0.0, 0.0, 6000.0 );
RemoveBuildingForPlayer( playerid, 955, 0.0, 0.0, 0.0, 6000.00 );
RemoveBuildingForPlayer( playerid, 956, 0.0, 0.0, 0.0, 6000.00 );
RemoveBuildingForPlayer( playerid, 1775, 0.0, 0.0, 0.0, 6000.0 );
RemoveBuildingForPlayer( playerid, 1776, 0.0, 0.0, 0.0, 6000.0 );
RemoveBuildingForPlayer( playerid, 1977, 0.0, 0.0, 0.0, 6000.0 );
// Reset Variables
p_acSpawned { playerid } = false;
//p_SpectatePermission { playerid } = false;
p_abDetected { playerid } = 0;
p_abResetTimer [ playerid ] = -1;
p_abLastTick [ playerid ] = GetTickCount( ) + 3000;
p_FlyHacksWarns { playerid } = 3;
p_cbugWarns { playerid } = 0;
for ( new i = 0; i < AC_MAX_WEAPONS; i++ )
p_PlayerHasWeapon [ playerid ] { i } = false;
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}
return 1;
}
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// Callback Hook (OnPlayerSpawn)
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hook OnPlayerSpawn( playerid )
{
// General
p_acSpawned{ playerid } = true;
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// Weapon Hack
for ( new i = 0; i < 3; i++ )
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{
new
weaponid = mAvailableSpawns[ p_SelectedClassID[ playerid ] ] [ E_WEAPONS ] [ i ];
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if( weaponid != -1 && weaponid < AC_MAX_WEAPONS )
p_PlayerHasWeapon[ playerid ] { weaponid } = true;
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}
// Airbrake
p_abDetected{ playerid } = 0;
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
return 1;
}
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// Hook (OnPlayerStateChange)
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hook OnPlayerStateChange( playerid, newstate, oldstate )
{
if ( !IsPlayerNPC( playerid ) )
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{
// Spectate Hacks
/*if( oldstate == PLAYER_STATE_SPECTATING && newstate != PLAYER_STATE_SPECTATING ) {
p_PlayerSpectateUpdateTime[ playerid ] = GetTickCount( ) + 1250;
p_SpectatePermission{ playerid } = false; // Bugs otherwise dunno why
}*/
// Weapon Hacks - credits to wups
if( newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER )
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{
switch ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) )
{
case 457:
p_PlayerHasWeapon[ playerid ] { 2 } = true;
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case 592, 577, 511, 512, 520, 593, 553, 476, 519, 460, 513, 548, 425, 417, 487, 488, 497, 563, 447, 469, 539:
p_PlayerHasWeapon[ playerid ] { 46 } = true;
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case 596, 597, 598, 599:
p_PlayerHasWeapon[ playerid ] { 25 } = true;
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}
}
// Airbrake
p_abLastTick[ playerid ] = GetTickCount( ) + 3000;
}
return 1;
}
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// Hook (OnPlayerUpdate)
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hook OnPlayerUpdate( playerid )
{
if( !ac_IsPlayerSpawned( playerid ) )
return 0; // Not Spawned, No SYNC!
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if( !IsPlayerNPC( playerid ) )
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{
new
iState = GetPlayerState( playerid );
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p_acUpdateTime[ playerid ] = GetTickCount( );
//bCheckForSpectatingHacks ( playerid, iState, iTicks );
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if( iState != PLAYER_STATE_SPECTATING )
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{
bCheckForAirbrake ( playerid, p_acUpdateTime[ playerid ], iState );
vCheckForHealthHacks ( playerid, p_acUpdateTime[ playerid ] );
vCheckForFlyHacks ( playerid, p_acUpdateTime[ playerid ] );
//vWeaponHackCheck ( playerid, p_acUpdateTime[ playerid ] );
bCheckPlayerRemoteJacking ( playerid );
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}
}
return 1;
}
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// Hook (OnPlayerRequestClass)
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hook OnPlayerRequestClass( playerid, classid )
{
// General
p_acSpawned{ playerid } = false;
p_SelectedClassID[ playerid ] = classid;
return 1;
}
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// Callback Hook (OnPlayerKeyStateChange)
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hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if( !IsPlayerNPC( playerid ) )
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{
vWeaponHackCheck ( playerid, newkeys );
vAutoCbugKeyState ( playerid, newkeys, oldkeys );
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}
return 1;
}
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// Callback Hook (OnPlayerWeaponShot)
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hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
//printf("OnPlayerWeaponShot(%d, %d, %d, %d, %f, %f, %f)",playerid, weaponid, hittype, hitid, fX, fY, fZ);
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new
iState = GetPlayerState( playerid );
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if( iState == PLAYER_STATE_WASTED || !ac_IsPlayerSpawned( playerid ) )
return 0; // Why bother, he's dead!
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vCheckForAutoCbug( playerid, weaponid );
vCheckForSilentAimbot( playerid, hittype, hitid );
return 1;
}
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// Callback Hook (OnPlayerPickupDynamicPickup)
hook OnPlayerPickUpDynPickup( playerid, pickupid )
{
if ( GetGVarType( "ac_WeaponPickup", pickupid ) != GLOBAL_VARTYPE_NONE ) {
p_PlayerHasWeapon[ playerid ] { GetGVarInt( "ac_WeaponPickup", pickupid ) } = true;
}
}