2018-09-17 00:01:01 +00:00
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Steven Howard
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* Module: cnr/features/minijobs/traindriver.pwn
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* Purpose: traindriver minijob
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Marcos ** */
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2018-09-19 07:51:10 +00:00
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#define IsVehicleTrain(%0) (GetVehicleModel(%0) == 538)
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2018-09-17 00:01:01 +00:00
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/* ** Definitions ** */
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2018-09-19 07:51:10 +00:00
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#define INVALID_TRAIN_ROUTE ( 0xFF ) // keep this as 0xFF since -1 will not work in a char array
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#define LOADING_SPEED ( 30 ) // in mph
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2018-09-17 00:01:01 +00:00
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/* ** Variables ** */
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enum E_STATION_DATA
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{
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E_NAME[ 32 ],
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Float: E_X, Float: E_Y, Float: E_Z
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};
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2018-09-19 07:51:10 +00:00
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static stock
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g_StationData[ ] [ E_STATION_DATA ] =
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2018-09-17 00:01:01 +00:00
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{
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{ "Prickle Pine LV", 1474.3666, 2634.2493, 10.8203 },
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{ "Cranberry Station SF", -1944.0211, 180.4831, 25.7109 },
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{ "Market LS", 816.3867, -1370.4550, -1.6781 },
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{ "El Corona LS", 1689.9775, -1955.7910, 13.5469 },
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{ "Linden Station LV", 2866.7095, 1329.3573, 10.8203 }
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},
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bool: p_hasTrainJob [ MAX_PLAYERS char ],
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2018-09-19 07:51:10 +00:00
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p_TrainMapIcon [ MAX_PLAYERS ] = { -1, ... },
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p_TrainCheckPoint [ MAX_PLAYERS ] = { -1, ... },
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p_TrainPositionTimer [ MAX_PLAYERS ] = { -1, ... },
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p_TrainLoadTimer [ MAX_PLAYERS ] = { -1, ... },
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p_TrainCancelTimer [ MAX_PLAYERS ] = { -1, ... },
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2018-09-17 00:01:01 +00:00
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p_TrainTimeElapsed [ MAX_PLAYERS ],
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Float: p_TrainDistance [ MAX_PLAYERS ],
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p_TrainRoute [ MAX_PLAYERS ] [ 2 char ]
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;
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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AddStaticVehicleEx( 538, 1443.5094, 2636.3716, 10.8910, 270.9954, 1, 98, 800);
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AddStaticVehicleEx( 538, 1465.4567, 2632.7007, 10.7463, 269.1136, 1, 98, 800);
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AddStaticVehicleEx( 538, 785.0410, -1339.9872, -2.0049, 46.9541, 6, 0, 800);
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AddStaticVehicleEx( 538, 842.2191, -1397.2175, -2.0471, 227.3936, 6, 0, 800);
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AddStaticVehicleEx( 538, -1946.3875, 181.3526, 25.7186, 354.3933, 2, 2, 800);
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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StopPlayerTrainWork( playerid );
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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StopPlayerTrainWork( playerid );
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return 1;
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}
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hook OnPlayerStateChange( playerid, newstate, oldstate )
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{
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2018-09-24 08:18:07 +00:00
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new
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vehicleid = GetPlayerVehicleID( playerid );
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2018-09-17 00:01:01 +00:00
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if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER && p_hasTrainJob{ playerid } ) {
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2018-09-19 07:51:10 +00:00
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KillTimer( p_TrainCancelTimer[ playerid ] ); // just in-case
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2018-09-24 08:18:07 +00:00
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cancelPlayerTrainWork( playerid, 15 );
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2018-09-17 00:01:01 +00:00
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}
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2018-09-24 08:18:07 +00:00
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else if ( newstate == PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_DRIVER && p_hasTrainJob{ playerid } && IsVehicleTrain( vehicleid ) ) {
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2018-09-17 00:01:01 +00:00
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KillTimer( p_TrainCancelTimer[ playerid ] );
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2018-09-19 07:51:10 +00:00
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p_TrainCancelTimer[ playerid ] = -1;
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2018-09-17 00:01:01 +00:00
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}
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2018-09-24 08:18:07 +00:00
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else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle( playerid ) && !p_hasTrainJob{ playerid } && IsVehicleTrain( vehicleid ) ) {
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ShowPlayerHelpDialog( playerid, 5000, "You can begin a train job by typing ~g~/train" );
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2018-09-17 00:01:01 +00:00
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}
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return 1;
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}
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hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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{
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if ( checkpointid == p_TrainCheckPoint[ playerid ] )
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{
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2018-09-17 18:03:16 +00:00
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if ( Train_GetSpeed( GetPlayerVehicleID( playerid ) ) > LOADING_SPEED )
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return SendError( playerid, "Please slow down before %s your passengers!", p_TrainRoute[ playerid ] { 0 } != INVALID_TRAIN_ROUTE ? ( "loading" ) : ( "un-loading" ) ), 1;
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2018-09-17 00:01:01 +00:00
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DestroyDynamicRaceCP ( p_TrainCheckPoint[ playerid ] );
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DestroyDynamicMapIcon ( p_TrainMapIcon[ playerid ] );
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KillTimer ( p_TrainPositionTimer[ playerid ] );
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if ( p_TrainRoute[ playerid ] { 0 } != INVALID_TRAIN_ROUTE )
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{
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static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
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2018-09-19 07:51:10 +00:00
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KillTimer( p_TrainPositionTimer[ playerid ] ); // just in-case
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p_TrainPositionTimer[ playerid ] = SetTimerEx( "OnTrainPositionUpdate", 750, false, "dd", playerid, p_TrainRoute[ playerid ] { 1 } );
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2018-09-17 00:01:01 +00:00
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PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
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KillTimer( p_TrainLoadTimer[ playerid ] );
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2018-09-19 07:51:10 +00:00
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p_TrainLoadTimer[ playerid ] = SetTimerEx( "OnTrainLoadPassengers", 5000, false, "d", playerid );
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2018-09-17 00:01:01 +00:00
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TogglePlayerControllable( playerid, false );
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ShowPlayerHelpDialog( playerid, 5000, "Please wait while your passengers are getting inside your train!" );
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p_TrainMapIcon [ playerid ] = CreateDynamicMapIconEx( g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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p_TrainCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Z ], 15.0, 0.0, 0.0, 10.0, -1, -1, playerid );
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2018-09-19 07:51:10 +00:00
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p_TrainRoute[ playerid ] { 0 } = INVALID_TRAIN_ROUTE;
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Streamer_Update( playerid );
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return 1;
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2018-09-17 00:01:01 +00:00
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}
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else if ( p_TrainRoute[ playerid ] { 1 } != INVALID_TRAIN_ROUTE )
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{
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new
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2018-09-19 07:51:10 +00:00
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iCashEarned = floatround( p_TrainDistance[ playerid ] * 1.4 );
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2018-09-17 00:01:01 +00:00
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GivePlayerScore( playerid, 1 + floatround( p_TrainDistance[ playerid ] / 1000.0 ) );
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GivePlayerCash( playerid, iCashEarned );
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2018-10-09 09:49:11 +00:00
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ach_HandleTrainMissions( playerid );
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2018-09-17 00:01:01 +00:00
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ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for transporting passengers!", cash_format( iCashEarned ) );
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StopPlayerTrainWork( playerid );
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2018-09-19 07:51:10 +00:00
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p_TrainRoute[ playerid ] { 1 } = INVALID_TRAIN_ROUTE;
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return 1;
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2018-09-17 00:01:01 +00:00
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}
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return 1;
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}
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return 1;
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}
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/* ** Functions ** */
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2018-09-17 18:03:16 +00:00
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stock Train_GetSpeed( vehicleid )
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{
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new Float: speed_x, Float: speed_y, Float: speed_z, Float: iFinal, iSpeed,
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Float: x, Float: y, Float: z;
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GetVehiclePos( vehicleid, x, y, z );
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GetVehicleVelocity( vehicleid, speed_x, speed_y, speed_z );
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iFinal = floatsqroot( ( ( speed_x * speed_x ) + ( speed_y * speed_y ) ) + ( speed_z * speed_z ) ) * 136.666667;
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iSpeed = floatround( iFinal, floatround_round );
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return iSpeed;
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}
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2018-09-17 00:01:01 +00:00
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stock StopPlayerTrainWork( playerid )
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{
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DestroyDynamicRaceCP ( p_TrainCheckPoint[ playerid ] );
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DestroyDynamicMapIcon ( p_TrainMapIcon[ playerid ] );
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KillTimer ( p_TrainCancelTimer[ playerid ] );
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KillTimer ( p_TrainPositionTimer[ playerid ] );
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p_TrainDistance [ playerid ] = 0.0;
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p_hasTrainJob { playerid } = false;
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2018-09-19 07:51:10 +00:00
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p_TrainCheckPoint [ playerid ] = -1;
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p_TrainMapIcon [ playerid ] = -1;
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p_TrainCancelTimer [ playerid ] = -1;
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p_TrainLoadTimer [ playerid ] = -1;
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p_TrainPositionTimer [ playerid ] = -1;
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p_TrainRoute [ playerid ] { 0 } = INVALID_TRAIN_ROUTE;
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p_TrainRoute [ playerid ] { 1 } = INVALID_TRAIN_ROUTE;
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2018-09-17 00:01:01 +00:00
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PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] );
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2018-09-19 07:51:10 +00:00
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return 1;
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2018-09-17 00:01:01 +00:00
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}
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2018-09-17 18:03:16 +00:00
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function OnTrainLoadPassengers( playerid )
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{
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if ( !IsPlayerConnected( playerid ) )
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return 0;
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if ( !IsPlayerInAnyVehicle( playerid ) )
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return 0;
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TogglePlayerControllable( playerid, true );
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ShowPlayerHelpDialog( playerid, 7500, "Great! All of your passengers are sitting comfortably!" );
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2018-09-19 07:51:10 +00:00
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return KillTimer( p_TrainLoadTimer[ playerid ] ), p_TrainLoadTimer[ playerid ] = -1, 1;
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2018-09-17 18:03:16 +00:00
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}
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2018-09-17 00:01:01 +00:00
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function OnTrainPositionUpdate( playerid, routeid )
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{
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2018-09-19 07:51:10 +00:00
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if ( ! IsPlayerInAnyVehicle( playerid ) && ! p_hasTrainJob{ playerid } ) {
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return StopPlayerTrainWork( playerid );
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2018-09-17 00:01:01 +00:00
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}
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2018-09-19 07:51:10 +00:00
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new
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2018-09-17 00:01:01 +00:00
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Float: fDistance = GetPlayerDistanceFromPoint( playerid, g_StationData[ routeid ][ E_X ] , g_StationData[ routeid ][ E_Y ] , g_StationData[ routeid ][ E_Z ] );
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PlayerTextDrawSetString( playerid, p_TruckingTD[ playerid ], sprintf( "~b~Location:~w~ %s~n~~b~Distance:~w~ %0.2fm", g_StationData[ routeid ] [ E_NAME ], fDistance ) );
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2018-09-19 07:51:10 +00:00
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p_TrainPositionTimer[ playerid ] = SetTimerEx( "OnTrainPositionUpdate", 750, false, "dd", playerid, routeid );
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return 1;
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2018-09-17 00:01:01 +00:00
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}
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2018-09-24 08:18:07 +00:00
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function cancelPlayerTrainWork( playerid, ticks )
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2018-09-17 00:01:01 +00:00
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{
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if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || ! p_hasTrainJob{ playerid } )
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{
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StopPlayerTrainWork( playerid );
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return SendServerMessage( playerid, "Your train mission has been stopped." );
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}
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else
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{
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ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to get back inside the train you were using.", ticks - 1 );
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2018-09-24 08:18:07 +00:00
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p_TrainCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerTrainWork", 980, false, "dd", playerid, ticks - 1 );
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2018-09-17 00:01:01 +00:00
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:train( playerid, params[ ] )
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{
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2018-09-19 07:51:10 +00:00
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new
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2018-09-17 00:01:01 +00:00
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iVehicle = GetPlayerVehicleID( playerid );
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." );
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else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." );
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else if ( !iVehicle ) return SendError( playerid, "You are not in any vehicle." );
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else if ( strmatch( params, "stop" ))
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{
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StopPlayerTrainWork( playerid );
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return SendServerMessage( playerid, "Your train mission has been stopped." );
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}
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else if ( !strmatch( params, "stop" ) )
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{
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if ( IsVehicleTrain( iVehicle ) )
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{
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if ( ! p_hasTrainJob{ playerid } )
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{
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if ( p_WorkCooldown[ playerid ] > g_iTime )
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return SendError( playerid, "You must wait %d seconds before working again.", p_WorkCooldown[ playerid ] - g_iTime );
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static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
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DestroyDynamicMapIcon( p_TrainMapIcon[ playerid ] );
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2018-09-19 07:51:10 +00:00
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DestroyDynamicRaceCP( p_TrainCheckPoint[ playerid ] );
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2018-09-17 00:01:01 +00:00
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p_hasTrainJob { playerid } = true;
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p_WorkCooldown [ playerid ] = g_iTime + 60;
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2018-09-19 07:51:10 +00:00
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new
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valid_train_routes[ sizeof( g_StationData ) ] = { -1, ... }; // -1 means valid
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p_TrainRoute [ playerid ] { 0 } = GetClosestTrainStation( playerid ); // get the closest to the player first
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valid_train_routes [ p_TrainRoute[ playerid ] { 0 } ] = p_TrainRoute[ playerid ] { 0 };
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// ensure second route is not the same as first route
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p_TrainRoute [ playerid ] { 1 } = randomExcept( valid_train_routes, sizeof( valid_train_routes ), .available_element_value = -1 );
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2018-09-17 00:01:01 +00:00
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p_TrainTimeElapsed [ playerid ] = g_iTime;
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p_TrainDistance [ playerid ] = GetDistanceBetweenPoints( g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Z ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Z ] );
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p_TrainMapIcon [ playerid ] = CreateDynamicMapIconEx( g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
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p_TrainCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Z ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid );
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2018-09-19 07:51:10 +00:00
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Streamer_Update( playerid );
|
|
|
|
KillTimer( p_TrainPositionTimer[ playerid ] );
|
|
|
|
p_TrainPositionTimer[ playerid ] = SetTimerEx( "OnTrainPositionUpdate", 750, false, "dd", playerid, p_TrainRoute[ playerid ] { 0 } );
|
2018-09-17 00:01:01 +00:00
|
|
|
PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] );
|
|
|
|
}
|
|
|
|
else SendError( playerid, "You already have a train job started! Cancel it with "COL_GREY"/train stop"COL_WHITE"." );
|
|
|
|
}
|
|
|
|
else SendError( playerid, "There are currently no jobs for this particular vehicle." );
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 1;
|
2018-09-19 07:51:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
stock GetClosestTrainStation( playerid, &Float: distance = FLOAT_INFINITY )
|
|
|
|
{
|
|
|
|
new
|
|
|
|
iCurrent = -1, Float: fTmp;
|
|
|
|
|
|
|
|
for ( new i = 0; i < sizeof( g_StationData ); i ++ )
|
|
|
|
{
|
|
|
|
if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( playerid, g_StationData[ i ] [ E_X ], g_StationData[ i ] [ E_Y ], g_StationData[ i ] [ E_Z ] ) ) < distance )
|
|
|
|
{
|
|
|
|
distance = fTmp;
|
|
|
|
iCurrent = i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return iCurrent;
|
|
|
|
}
|