allowing cops to play br hurting civilians
This commit is contained in:
parent
5bcd13c1b2
commit
01985dff05
@ -830,7 +830,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
|
|||||||
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
|
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
|
||||||
p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
|
p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
|
||||||
|
|
||||||
if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) )
|
if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) )
|
||||||
return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
|
return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
|
||||||
|
|
||||||
// CIA Exposure when weapon is shot
|
// CIA Exposure when weapon is shot
|
||||||
|
Loading…
Reference in New Issue
Block a user