allowing cops to play br hurting civilians

This commit is contained in:
Stev 2019-02-17 21:40:50 +00:00
parent 5bcd13c1b2
commit 01985dff05

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@ -830,7 +830,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) ) if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) )
return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
// CIA Exposure when weapon is shot // CIA Exposure when weapon is shot