bronze vip minimum
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@ -493,7 +493,7 @@ CMD:irresistiblecoins( playerid, params[ ] )
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if ( sscanf( params[ 5 ],"uf", senttoid, coins ) ) return SendUsage( playerid, "/irresistiblecoins send [PLAYER_ID] [COINS]" );
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else if ( !IsPlayerConnected( senttoid ) || IsPlayerNPC( senttoid ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a Regular V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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else if ( p_VIPLevel[ playerid ] < VIP_BRONZE ) return SendError( playerid, "You are not a Bronze V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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else if ( coins < 0.1 || coins > 10000.0 ) return SendError( playerid, "You can only send between 0.1 and 10,000.0 coins at a single time." );
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else if ( coins > 99999999 || coins < 0 ) return SendError( playerid, "You can only send between 0.1 and 5,000.0 coins at a single time." ); // Making cash go over billions...
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else if ( GetPlayerIrresistibleCoins( playerid ) < coins ) return SendError( playerid, "You do not have this number of coins to send." );
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@ -1,4 +1,5 @@
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(+) Cloudy's advanced event system has been added.
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(+) Night's discord implementation has been added.
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(/) Players will lose only 5% of their stock if it drops 80% in a day.
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(/) Full reversion of the turf war system to how it was pre-hardpoint.
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(/) Full reversion of the turf war system to how it was pre-hardpoint.
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(/) You need Bronze V.I.P to send Irresistible Coins.
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