update updates.txt ... fix potential issues

This commit is contained in:
Lorenc Pekaj 2018-10-09 09:05:02 +11:00
parent 0065363f9d
commit 066915d7fe
2 changed files with 24 additions and 27 deletions

View File

@ -9905,23 +9905,9 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
aPlayer[ 0 ] = playerid; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
//static ;
// San Fierro only
// Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] );
// if ( ! strmatch( szCity, "San Fierro" ) ) {
// ignoredHomes[ i ] = i;
// continue;
// }
Get2DCity( szCity, pX, pY, pZ ); Get2DCity( szCity, pX, pY, pZ );
if ( strmatch( szCity, "San Fierro" ) ) if ( strmatch( szCity, "Los Santos" ) )
{
X = -2480.2461;
Y = 6.0720;
Z = 25.6172;
}
else if ( strmatch( szCity, "Los Santos" ) )
{ {
X = 2522.1677; X = 2522.1677;
Y = -1717.4137; Y = -1717.4137;
@ -9933,6 +9919,12 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
Y = 1315.8477; Y = 1315.8477;
Z = 10.6797; Z = 10.6797;
} }
else // default SF if not LV and LS
{
X = -2480.2461;
Y = 6.0720;
Z = 25.6172;
}
p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, X, Y, Z, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid ); p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, X, Y, Z, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
@ -15853,7 +15845,7 @@ stock GetRandomCreatedHouse( )
return -1; return -1;
} }
//static szCity[ MAX_ZONE_NAME ]; static szCity[ MAX_ZONE_NAME ];
new ignoredHomes[ MAX_HOUSES ] = { -1, ... }; new ignoredHomes[ MAX_HOUSES ] = { -1, ... };
// first find homes to ignore // first find homes to ignore
@ -15872,11 +15864,11 @@ stock GetRandomCreatedHouse( )
} }
// San Fierro only // San Fierro only
// Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ); Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] );
// if ( ! strmatch( szCity, "San Fierro" ) ) { if ( ! strmatch( szCity, "San Fierro" ) ) {
// ignoredHomes[ i ] = i; ignoredHomes[ i ] = i;
// continue; continue;
// } }
} }
new new

View File

@ -1,6 +1,11 @@
(+) "/perks" has been added and is based off your total level. (+) "/perks" has been added and is based off your total level.
(+) Gang bank accounts are charged $500 per spawn in a facility. (+) Gang bank accounts are charged $500 per spawn in a facility.
(+) Picking safe / thermal drill speeds improve if you increase your robbery level. (+) Picking safe / thermal drill speeds improve if you increase your robbery level.
(+) Adds an option to disable paintball chatting.
(+) You can now preview vehicle components before you buy them.
(+) Adds multiple other /highscores including hits, fires, burglaries, blown jails and blown vaults.
(+) You can now export burglared items at local pawn stores in LV and LS.
(+) Adds /smoke animation.
(/) Passive mode is automatically toggled for every player, use "/passive" to disable it. (/) Passive mode is automatically toggled for every player, use "/passive" to disable it.
(/) Business payouts have been significantly increased (how it was originally). (/) Business payouts have been significantly increased (how it was originally).
(/) You will drop health pickups matching your DM level (10+ DM level only for now). (/) You will drop health pickups matching your DM level (10+ DM level only for now).