update updates.txt ... fix potential issues

This commit is contained in:
Lorenc Pekaj 2018-10-09 09:05:02 +11:00
parent 0065363f9d
commit 066915d7fe
2 changed files with 24 additions and 27 deletions

View File

@ -9888,7 +9888,7 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid ); format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid );
if ( GetGVarInt( szSmallString ) > 0 ) if ( GetGVarInt( szSmallString ) > 0 )
{ {
new new
Float: X, Float: Y, Float: Z, Float: X, Float: Y, Float: Z,
Float: pX, Float: pY, Float: pZ; Float: pX, Float: pY, Float: pZ;
@ -9898,30 +9898,16 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 ); GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 );
SendServerMessage( playerid, "Note! You have %d stolen goods that you can export for money!", GetGVarInt( szSmallString ) ); SendServerMessage( playerid, "Note! You have %d stolen goods that you can export for money!", GetGVarInt( szSmallString ) );
static static
szCity[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ],
aPlayer[ 1 ]; aPlayer[ 1 ];
aPlayer[ 0 ] = playerid; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
//static ;
// San Fierro only
// Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] );
// if ( ! strmatch( szCity, "San Fierro" ) ) {
// ignoredHomes[ i ] = i;
// continue;
// }
Get2DCity( szCity, pX, pY, pZ ); Get2DCity( szCity, pX, pY, pZ );
if ( strmatch( szCity, "San Fierro" ) ) if ( strmatch( szCity, "Los Santos" ) )
{
X = -2480.2461;
Y = 6.0720;
Z = 25.6172;
}
else if ( strmatch( szCity, "Los Santos" ) )
{ {
X = 2522.1677; X = 2522.1677;
Y = -1717.4137; Y = -1717.4137;
@ -9933,6 +9919,12 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
Y = 1315.8477; Y = 1315.8477;
Z = 10.6797; Z = 10.6797;
} }
else // default SF if not LV and LS
{
X = -2480.2461;
Y = 6.0720;
Z = 25.6172;
}
p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, X, Y, Z, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid ); p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, X, Y, Z, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
@ -14395,16 +14387,16 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
// hits completed // hits completed
case 5: mysql_function_query( dbHandle, "SELECT `NAME`, `CONTRACTS` as `SCORE_VAL` FROM `USERS` ORDER BY `CONTRACTS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 5 ); case 5: mysql_function_query( dbHandle, "SELECT `NAME`, `CONTRACTS` as `SCORE_VAL` FROM `USERS` ORDER BY `CONTRACTS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 5 );
// fires // fires
case 6: mysql_function_query( dbHandle, "SELECT `NAME`, `FIRES` as `SCORE_VAL` FROM `USERS` ORDER BY `FIRES` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 6 ); case 6: mysql_function_query( dbHandle, "SELECT `NAME`, `FIRES` as `SCORE_VAL` FROM `USERS` ORDER BY `FIRES` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 6 );
// burglaries // burglaries
case 7: mysql_function_query( dbHandle, "SELECT `NAME`, `BURGLARIES` as `SCORE_VAL` FROM `USERS` ORDER BY `BURGLARIES` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 7 ); case 7: mysql_function_query( dbHandle, "SELECT `NAME`, `BURGLARIES` as `SCORE_VAL` FROM `USERS` ORDER BY `BURGLARIES` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 7 );
// blown jails // blown jails
case 8: mysql_function_query( dbHandle, "SELECT `NAME`, `BLEW_JAILS` as `SCORE_VAL` FROM `USERS` ORDER BY `BLEW_JAILS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 8 ); case 8: mysql_function_query( dbHandle, "SELECT `NAME`, `BLEW_JAILS` as `SCORE_VAL` FROM `USERS` ORDER BY `BLEW_JAILS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 8 );
// blown vaults // blown vaults
case 9: mysql_function_query( dbHandle, "SELECT `NAME`, `BLEW_VAULT` as `SCORE_VAL` FROM `USERS` ORDER BY `BLEW_VAULT` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 9 ); case 9: mysql_function_query( dbHandle, "SELECT `NAME`, `BLEW_VAULT` as `SCORE_VAL` FROM `USERS` ORDER BY `BLEW_VAULT` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 9 );
@ -15853,7 +15845,7 @@ stock GetRandomCreatedHouse( )
return -1; return -1;
} }
//static szCity[ MAX_ZONE_NAME ]; static szCity[ MAX_ZONE_NAME ];
new ignoredHomes[ MAX_HOUSES ] = { -1, ... }; new ignoredHomes[ MAX_HOUSES ] = { -1, ... };
// first find homes to ignore // first find homes to ignore
@ -15872,11 +15864,11 @@ stock GetRandomCreatedHouse( )
} }
// San Fierro only // San Fierro only
// Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ); Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] );
// if ( ! strmatch( szCity, "San Fierro" ) ) { if ( ! strmatch( szCity, "San Fierro" ) ) {
// ignoredHomes[ i ] = i; ignoredHomes[ i ] = i;
// continue; continue;
// } }
} }
new new

View File

@ -1,6 +1,11 @@
(+) "/perks" has been added and is based off your total level. (+) "/perks" has been added and is based off your total level.
(+) Gang bank accounts are charged $500 per spawn in a facility. (+) Gang bank accounts are charged $500 per spawn in a facility.
(+) Picking safe / thermal drill speeds improve if you increase your robbery level. (+) Picking safe / thermal drill speeds improve if you increase your robbery level.
(+) Adds an option to disable paintball chatting.
(+) You can now preview vehicle components before you buy them.
(+) Adds multiple other /highscores including hits, fires, burglaries, blown jails and blown vaults.
(+) You can now export burglared items at local pawn stores in LV and LS.
(+) Adds /smoke animation.
(/) Passive mode is automatically toggled for every player, use "/passive" to disable it. (/) Passive mode is automatically toggled for every player, use "/passive" to disable it.
(/) Business payouts have been significantly increased (how it was originally). (/) Business payouts have been significantly increased (how it was originally).
(/) You will drop health pickups matching your DM level (10+ DM level only for now). (/) You will drop health pickups matching your DM level (10+ DM level only for now).