adds stealth mode (hides player from radar)
once player is shot he shows for a short period (like CIA)
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133a5a6079
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07b2d25182
@ -15,7 +15,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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switch( listitem )
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{
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case 0: ShowPlayerDialog( playerid, DIALOG_PERKS_P, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Game Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Total Level Req.\t"COL_WHITE"Cost ($)\nUnlimited Ammunition\t"COL_GOLD"50\t"COL_GREEN"$9,900", "Select", "Back" );
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case 0: ShowPlayerDialog( playerid, DIALOG_PERKS_P, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Game Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Total Level Req.\t"COL_WHITE"Cost ($)\nUnlimited Ammunition\t"COL_GOLD"50\t"COL_GREEN"$9,900\nStealth Mode\t"COL_GOLD"100\t"COL_GREEN"$15,000", "Select", "Back" );
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case 1: ShowPlayerDialog( playerid, DIALOG_PERKS_V, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Game Perks", ""COL_WHITE"Item Name\t"COL_WHITE"Total Level Req.\t"COL_WHITE"Cost ($)\nFix & Flip vehicle\t"COL_GOLD"75\t"COL_GREEN"$9,900\nRepair Vehicle\t"COL_GOLD"75\t"COL_GREEN"$7,500\nAdd NOS\t"COL_GOLD"50\t"COL_GREEN"$3,000\nFlip vehicle\t"COL_GOLD"40\t"COL_GREEN"$2,500", "Select", "Back" );
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}
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}
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@ -52,6 +52,31 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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SetPlayerArmedWeapon( playerid, 0 );
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Beep( playerid );
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}
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case 1:
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{
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if ( total_level < 10 ) {
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return SendError( playerid, "Your total level must be at least 75 to use this (/level)." );
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}
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if ( GetPlayerCash( playerid ) < 11500 ) {
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return SendError( playerid, "You do not have enough money for this item ($11,500)." );
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}
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if ( p_OffRadar{ playerid } ) {
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return SendError( playerid, "You have already purchased this item." );
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}
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p_OffRadar{ playerid } = true;
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GivePlayerCash( playerid, -11500 );
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SendServerMessage( playerid, "You have brought stealth mode for $15,000." );
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ShowPlayerHelpDialog( playerid, 3000, "~g~~h~Stealth mode ~w~will be deactivate once you respawn." );
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SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0x00 ) );
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Beep( playerid );
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}
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}
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}
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else if ( dialogid == DIALOG_PERKS_V )
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@ -205,6 +205,7 @@ new
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p_LastPlayerState [ MAX_PLAYERS char ],
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p_RespondDelay [ MAX_PLAYERS ],
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p_VisibleOnRadar [ MAX_PLAYERS ],
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p_OffRadarVisible [ MAX_PLAYERS ],
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p_InGarage [ MAX_PLAYERS ] = { -1, ... },
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p_WorkCooldown [ MAX_PLAYERS ],
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p_AntiSpammyTS [ MAX_PLAYERS ],
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@ -239,7 +240,8 @@ new
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p_AimedAtPolice [ MAX_PLAYERS ],
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bool: p_PassiveModeDisabled [ MAX_PLAYERS char ],
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p_PassiveModeExpireTimer [ MAX_PLAYERS ] = { -1, ... },
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Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID }
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Text3D: p_PassiveModeLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID },
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bool: p_OffRadar [ MAX_PLAYERS char]
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;
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/* ** Getters And Setters** */
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@ -2131,6 +2131,11 @@ public ZoneTimer( )
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// CIA Visible On Radar after firing a shot
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if ( p_VisibleOnRadar[ playerid ] != 0 && p_VisibleOnRadar[ playerid ] < g_iTime )
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SetPlayerColorToTeam( playerid ), p_VisibleOnRadar[ playerid ] = 0;
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// Stealth mode after getting shot
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if ( p_OffRadarVisible[ playerid ] != 0 && p_OffRadarVisible[ playerid ] < g_iTime )
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SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0x00 ) ), p_OffRadarVisible[ playerid ] = 0;
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}
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return 1;
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}
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@ -2847,6 +2852,8 @@ public OnPlayerSpawn( playerid )
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StopSound( playerid );
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CancelEdit( playerid );
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p_OffRadar{ playerid } = false;
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// Approved spawn?
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if ( !approveClassSpawned( playerid ) ) {
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SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL SPAWN]"COL_GREY" %s(%d) - %d skin - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerSkin( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) );
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@ -3082,6 +3089,10 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f
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if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) )
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return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
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// Exposing stealth mode player
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if ( p_OffRadar{ playerid } )
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SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0xFF ) ), p_OffRadarVisible[ playerid ] = g_iTime + 2;
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// CIA Exposure when weapon is shot
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if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } )
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SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2;
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@ -15208,6 +15219,8 @@ stock GivePlayerWantedLevel( playerid, wantedlevel, bool:loadingstats = false )
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if ( p_WantedLevel[ playerid ] > 90 ) printf( "[wanted_level] %s - %d", ReturnPlayerName( playerid ), p_WantedLevel[ playerid ] );
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if ( IsPlayerAdminOnDuty( playerid ) ) SetPlayerColor( playerid, COLOR_PINK );
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if ( p_OffRadar{ playerid } ) SetPlayerColor( playerid, setAlpha( GetPlayerColor( playerid ), 0x00 ) );
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/*if ( p_WantedLevel[ playerid ] > 2000 ) // 8hska7082bmahu
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{
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p_WantedLevel[ playerid ] = 2000;
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