damage feed changes
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@ -8,11 +8,21 @@
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Macros ** */
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#define IsDamageFeedActive(%0) (p_FeedActive{%0})
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/* ** Definitions ** */
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#define MAX_FEED_HEIGHT ( 5 )
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#define HIDE_FEED_DELAY ( 3000 )
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#define MAX_UPDATE_RATE ( 250 )
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#define TYPE_NONE ( 0 )
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#define TYPE_GIVEN ( 1 )
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#define TYPE_TAKEN ( 2 )
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/* ** Forwards ** */
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forward OnPlayerFeedUpdate( playerid );
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/* ** Variables ** */
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enum E_DAMAGE_FEED
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{
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@ -20,44 +30,67 @@ enum E_DAMAGE_FEED
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E_WEAPON, E_TICK,
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};
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static stock
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new
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g_damageGiven [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
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g_damageTaken [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
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PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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p_damageFeedTimer [ MAX_PLAYERS ],
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bool: p_FeedActive [ MAX_PLAYERS char ],
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p_lastFeedUpdate [ MAX_PLAYERS ]
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;
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/* ** Hooks ** */
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hook OnPlayerConnect( playerid )
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{
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for( new i = 0; i < sizeof( g_damageGiven[ ] ); i ++) {
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g_damageGiven[ playerid ][ i ][ E_TICK ] = 0;
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g_damageTaken[ playerid ][ i ][ E_TICK ] = 0;
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for( new x = 0; x < sizeof( g_damageGiven[ ] ); x ++) {
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g_damageGiven[ playerid ][ x ][ E_TICK ] = 0;
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g_damageTaken[ playerid ][ x ][ E_TICK ] = 0;
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}
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p_lastFeedUpdate[ playerid ] = GetTickCount( );
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return 1;
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}
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/* ** Functions ** */
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function OnPlayerFeedUpdate( playerid )
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public OnPlayerFeedUpdate( playerid )
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{
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p_damageFeedTimer[ playerid ] = -1;
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if ( IsPlayerConnected( playerid ) && IsDamageFeedActive( playerid ) ) {
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UpdateDamageFeed( playerid, true );
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}
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return 1;
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}
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stock UpdateDamageFeed( playerid, bool: modified = false )
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{
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/* ** Textdraws ** */
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if ( !IsDamageFeedActive( playerid ) )
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{
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if ( g_damageFeedGivenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) {
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PlayerTextDrawDestroy( playerid, g_damageFeedGivenTD[ playerid ] );
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g_damageFeedGivenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW;
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}
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if ( g_damageFeedTakenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) {
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PlayerTextDrawDestroy( playerid, g_damageFeedTakenTD[ playerid ] );
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g_damageFeedTakenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW;
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}
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return 1;
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}
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/* ** Textdraws ** */
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if ( g_damageFeedGivenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW )
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{
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new PlayerText: handle = CreatePlayerTextDraw( playerid, 200.000000, 340.000000, "_");
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if ( handle == PlayerText: INVALID_TEXT_DRAW )
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return print("[DAMAGE FEED ERROR]: Unable to create TD (given damage)" ), 0;
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return print("[DAMAGE FEED ERROR]: Unable to create TD (given damage)" );
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PlayerTextDrawAlignment( playerid, handle, 2 );
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PlayerTextDrawBackgroundColor( playerid, handle, 255 );
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@ -71,13 +104,12 @@ stock UpdateDamageFeed( playerid, bool: modified = false )
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g_damageFeedGivenTD[ playerid ] = handle;
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}
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if ( g_damageFeedTakenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW )
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{
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new PlayerText: handle = CreatePlayerTextDraw( playerid, 440.000000, 340.000000,, "_");
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new PlayerText: handle = CreatePlayerTextDraw( playerid, 440.000000, 340.000000, "_");
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if ( handle == PlayerText: INVALID_TEXT_DRAW )
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return print("[DAMAGE FEED ERROR]: Unable to create TD (taken damage)" ), 0;
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return print("[DAMAGE FEED ERROR]: Unable to create TD (taken damage)" );
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PlayerTextDrawBackgroundColor( playerid, handle, 255 );
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PlayerTextDrawFont( playerid, handle, 1 );
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@ -90,53 +122,52 @@ stock UpdateDamageFeed( playerid, bool: modified = false )
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g_damageFeedTakenTD[ playerid ] = handle;
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}
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/* ** Core ** */
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/* ** Core ** */
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new szTick = GetTickCount( );
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if ( szTick == 0) szTick = 1;
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new low_tick = ( szTick + 1 );
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if ( szTick == 0 ) szTick = 1;
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new lowest_tick = szTick + 1;
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for( new i = 0; i < sizeof( g_damageGiven[ ] ) - 1; i ++)
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for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
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{
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if ( !g_damageGiven[ playerid ][ i ][ E_TICK ] ) {
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if ( !g_damageGiven[ playerid ][ givenid ][ E_TICK ] ) {
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break;
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}
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if ( szTick - g_damageGiven[ playerid ][ i ][ E_TICK ] >= HIDE_FEED_DELAY )
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if ( szTick - g_damageGiven[ playerid ][ givenid ][ E_TICK ] >= HIDE_FEED_DELAY )
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{
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modified = true;
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for (new j = i; j < sizeof( g_damageGiven[ ] ) - 1; j++) {
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for( new j = givenid; j < sizeof( g_damageGiven[ ] ) - 1; j++ ) {
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g_damageGiven[ playerid ][ j ][ E_TICK ] = 0;
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}
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break;
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}
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if (g_damageGiven[ playerid ][ i ][ E_TICK ] < low_tick) {
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low_tick = g_damageGiven[ playerid ][ i ][ E_TICK ];
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if ( g_damageGiven[ playerid ][ givenid ][ E_TICK ] < lowest_tick ) {
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lowest_tick = g_damageGiven[ playerid ][ givenid ][ E_TICK ];
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}
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}
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for( new i = 0; i < sizeof( g_damageTaken[ ] ) - 1; i ++)
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for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++)
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{
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if ( !g_damageTaken[ playerid ][ i ][ E_TICK ] ) {
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if ( !g_damageTaken[ playerid ][ takenid ][ E_TICK ] ) {
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break;
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}
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if ( szTick - g_damageTaken[ playerid ][ i ][ E_TICK ] >= HIDE_FEED_DELAY )
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if ( szTick - g_damageTaken[ playerid ][ takenid ][ E_TICK ] >= HIDE_FEED_DELAY )
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{
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modified = true;
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for (new j = i; j < sizeof( g_damageTaken[ ] ) - 1; j++) {
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for( new j = takenid; j < sizeof( g_damageTaken[ ] ) - 1; j++ ) {
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g_damageTaken[ playerid ][ j ][ E_TICK ] = 0;
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}
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break;
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}
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if (g_damageTaken[ playerid ][ i ][ E_TICK ] < low_tick) {
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low_tick = g_damageTaken[ playerid ][ i ][ E_TICK ];
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if ( g_damageTaken[ playerid ][ takenid ][ E_TICK ] < lowest_tick ) {
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lowest_tick = g_damageTaken[ playerid ][ takenid ][ E_TICK ];
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}
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}
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@ -144,16 +175,19 @@ stock UpdateDamageFeed( playerid, bool: modified = false )
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KillTimer( p_damageFeedTimer[ playerid ] );
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}
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if ( szTick - p_lastFeedUpdate[ playerid ] < MAX_UPDATE_RATE && modified )
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if ( ( szTick - p_lastFeedUpdate[ playerid ] ) < MAX_UPDATE_RATE && modified )
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{
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p_damageFeedTimer[ playerid ] = SetTimerEx( "OnPlayerFeedUpdate", MAX_UPDATE_RATE - ( szTick - low_tick ) + 10, false, "d", playerid );
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p_damageFeedTimer[ playerid ] = SetTimerEx( "OnPlayerFeedUpdate", MAX_UPDATE_RATE - ( szTick - lowest_tick ) + 10, false, "d", playerid );
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}
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else
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{
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if ( lowest_tick == tick + 1 ) {
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if ( lowest_tick == ( szTick + 1 ) )
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{
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p_damageFeedTimer[playerid] = -1;
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modified = true;
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} else {
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}
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else
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{
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p_damageFeedTimer[playerid] = SetTimerEx( "OnPlayerFeedUpdate", HIDE_FEED_DELAY - ( szTick - lowest_tick ) + 10, false, "i", playerid );
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}
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@ -164,13 +198,182 @@ stock UpdateDamageFeed( playerid, bool: modified = false )
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p_lastFeedUpdate[ playerid ] = szTick;
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}
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}
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return 1;
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}
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stock UpdateDamageFeedLabel( playerid )
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{
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new
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szLabel[ 64 * MAX_FEED_HEIGHT ]
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;
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szLabel[ 64 * MAX_FEED_HEIGHT ] = "";
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FOR
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for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
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{
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if ( !g_damageGiven[ playerid ][ givenid ][ E_TICK ] )
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break;
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new szWeapon[ 32 ];
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if ( g_damageGiven[ playerid ][ givenid ][ E_WEAPON ] == -1 ) {
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szWeapon = "Multiple";
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}
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else {
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GetWeaponName( g_damageGiven[ playerid ][ givenid ][ E_WEAPON ], szWeapon, sizeof( szWeapon ) );
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}
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if ( g_damageGiven[ playerid ][ givenid ][ E_ISSUER ] == INVALID_PLAYER_ID )
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{
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format( szLabel, sizeof( szLabel ), "%s%s +%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] + 0.009 );
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}
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else
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{
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format( szLabel, sizeof( szLabel ), "%s%s - %s +%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_NAME ], g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] + 0.009 );
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}
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}
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if ( g_damageFeedGivenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) {
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print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedGivenTD )" );
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}
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else
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{
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if ( szLabel[ 0 ] )
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{
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PlayerTextDrawSetString( playerid, g_damageFeedGivenTD[ playerid ], szLabel );
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PlayerTextDrawShow( playerid, g_damageFeedGivenTD[ playerid ] );
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}
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else
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{
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PlayerTextDrawHide( playerid, g_damageFeedGivenTD[ playerid ] );
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}
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}
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szLabel = "";
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for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++)
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{
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if ( !g_damageTaken[ playerid ][ takenid ][ E_TICK ] )
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break;
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new szWeapon[ 32 ];
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if ( g_damageTaken[ playerid ][ takenid ][ E_WEAPON ] == -1 ) {
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szWeapon = "Multiple";
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}
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else {
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GetWeaponName( g_damageTaken[ playerid ][ takenid ][ E_WEAPON ], szWeapon, sizeof( szWeapon ) );
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}
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if ( g_damageTaken[ playerid ][ takenid ][ E_ISSUER ] == INVALID_PLAYER_ID )
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{
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format( szLabel, sizeof( szLabel ), "%s%s -%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] + 0.009 );
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}
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else
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{
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format( szLabel, sizeof( szLabel ), "%s%s - %s -%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_NAME ], g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] + 0.009 );
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}
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}
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if ( g_damageFeedTakenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) {
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print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedTakenTD )" );
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}
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else
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{
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if ( szLabel[ 0 ] )
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{
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PlayerTextDrawSetString( playerid, g_damageFeedTakenTD[ playerid ], szLabel );
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PlayerTextDrawShow( playerid, g_damageFeedTakenTD[ playerid ] );
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}
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else
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{
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PlayerTextDrawHide( playerid, g_damageFeedTakenTD[ playerid ] );
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}
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}
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}
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stock RemoveDamageHit( array[ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], index )
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{
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for( new i = 0; i < MAX_FEED_HEIGHT; i ++ )
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{
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if ( i >= index ) {
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array[ i ][ E_TICK ] = 0;
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}
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}
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}
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stock AddDamageHit( array[ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], playerid, issuerid, Float: amount, weapon )
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{
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if ( ! IsDamageFeedActive( playerid ) ) {
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return;
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}
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new szTick = GetTickCount( );
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if ( szTick == 0 ) szTick = 1;
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new wID = -1;
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for( new i = 0; i < sizeof( array ); i ++ )
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{
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if ( ! array[ i ][ E_TICK ] ) {
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break;
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}
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if ( szTick - array[ i ][ E_TICK ] >= HIDE_FEED_DELAY ) {
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RemoveDamageHit( array, i );
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break;
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}
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if ( array[ i ][ E_ISSUER ] == issuerid )
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{
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amount += array[ i ][ E_AMOUNT ];
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wID = i;
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break;
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}
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}
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if ( wID == -1 )
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{
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wID = 0;
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for( new i = sizeof( array ) - 1; i >= 1; i -- )
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{
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array[ i ] = array[ i - 1 ];
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}
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}
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array[ wID ][ E_TICK ] = szTick;
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array[ wID ][ E_AMOUNT ] = amount;
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array[ wID ][ E_ISSUER ] = issuerid;
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array[ wID ][ E_WEAPON ] = weapon;
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GetPlayerName( playerid, array[ wID ][ E_NAME ] , MAX_PLAYER_NAME );
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UpdateDamageFeed( playerid, true );
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}
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stock AddDamageFeedHit( playerid, issuerid, Float: amount, weaponid, type )
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{
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if ( type == TYPE_GIVEN )
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{
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foreach( new i : Player ) if ( i != playerid) {
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AddDamageHit( g_damageGiven[ i ], i, issuerid, amount, weaponid );
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}
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AddDamageHit( g_damageGiven[ playerid ], playerid, issuerid, amount, weaponid );
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}
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else if ( type == TYPE_TAKEN )
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{
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foreach( new i : Player ) if ( i != playerid) {
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AddDamageHit( g_damageTaken[ i ], i, issuerid, amount, weaponid );
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}
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AddDamageHit( g_damageTaken[ playerid ], playerid, issuerid, amount, weaponid );
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}
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}
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/* ** Commands ** */
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CMD:feed( playerid, params[ ] )
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{
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p_FeedActive{ playerid } = !p_FeedActive{ playerid };
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have %s the damage feed.", p_FeedActive{ playerid } ? ( "toggled" ) : ( "un-toggled" ) );
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return 1;
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}
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